Yi and item synergy
So yi belongs to a class of aa junglers like xin zhao, yi, damage shyvana, and others. Like them, he goes bloodrazor and bork into whatever the game requires. If he is even slightly ahead, he can solo pretty much any champ in the game. He can 1v2 or even 1v3 if his opponents don't coordinate well. He is far better and harder to deal with if your teammates don't group and coordinate effectively - 1 troll, 1 inting player, 1 person who doesn't know how to deal with him and doesn't take the advice soon enough and he becomes much more unstoppable than shyv or xin are when given the same kda and items; both 1v1 and in teamfights. Let's look at why yi is so strong and where his kit needs some changes to make him a more manageable and balanced champion.
All 3 can build bloodrazor and bork for a TON of %hp damage - but it's not just good for killing tanks (too good if you ask me; 4% max hp per aa? - that's like 2 rank 1 shen q's per aa and we all know how strong shen q is lvl 1) - but also it just gives such good as boost to apply your strong base ad and any ad from other items you buy - allowing you to kill squishy carries with equal swiftness. Add in bork, and tanks and tanky bruisers are pretty much butter - whether in teamfights or skirmishes or duels. But how do you avoid getting cc'd and blown up instantly if you are building like that?
Xin relies on his bruiser level tankiness to not get 1 shot, then his additional healing from his w and his cc from ult and q to avoid getting deleted and then drain tank. He has some engage, but is fairly easy to kite for ranged champs with some cc. In teamfights, this holds even more true.
Shyvana is similar to xin - relying even more so on her innate tank stats and the hp and resistances from her ult; she get's no extra sustain though from her kit. Thus she is harder to burst, but has less ability to drain tank. She is again, easy enough to kite in a teamfight - allowing people to deal with her more effectively.
Yi relies on "skill". Going to get damaged or cc'd? Pop a spammable q to dodge out on enemy damage, catch up to someone who is trying to kite you, and deal solid damage. Bonus - resets your aa on the first target. Q on cd for the next 3 whole seconds and the enemy is about to burst you? Pop w and you either: heal regardless of how much dps they pump into you or, blow their hard cc just to stop you from healing; now you can just q them again and you have more hp than they do, presto, you win. You can't kite this guy due to his ult plus q. You can't out-dps him because if you have more damage (kog, vayne, etc.) he is tankier than you and wins off survivability while nearly matching your dps; if you are tankier or equally tanky to him, you lack the damage and he just drain tanks you. Focus him down? if you can't 1-shot him - which requires a whole TEAM effort if he is ahead - he just uses q, lifesteal, and w to drain tank and destroy you no matter how low you got him. Oh, and if you don't have multiple hard cc AND the burst to 1-shot, he just uses w to ignore your burst and require you to blow your one hard cc to stop him healing via meditate. Might as well make it a freaking zhonya combo'd with redemption. The ability is utterly stupid - along with the fact he can get off auto,q,auto in the duration you get off 1 auto on him and he dodges all damage during his q.
Look at rengar - he has to use empowered w to tank the kind of damage yi does and heal it up and he's fully committed to the fight at that point - yi can waltz away. Kha can use stealth and HOPE to avoid enemy damage long enough to finish off a kill or hop to safety - but that's a HOPE, not a near guarantee like yi w. Zed? He has to 1-shot and shadow to safety with his ult - or save his w to escape with. It's not nearly as guaranteed because hard cc means you likely will die (no drain tanking here) and if you save w for escape, you sacrifice damage on your target - yi doesn't. Talon? Ult doesn't last forever, you can't wall-hop in stealth so they likely see you coming with some time to react. If you wall-hopped in, you can't do the same to escape - you either kill the target or you don't, but you CAN easily be focused by the remaining team members and die. Again, no drain tanking, no using an ability to negate enemy burst while healing yourself and wasting enemy hard cc just to stop you healing. What I'm trying to say here is... yi's survivability and durability in a fight is way too high compared to other "assassin-esq" champs who build full glass cannon like him or rely on maybe only a
or
as their "tank" item.
And to make things even more annoying, he gets true damage on his e. True damage that combined with the %hp damage from bork and bloodrazor mean he can rip through tanks and bruisers without building any armor pen at all. 400 armor, thornmail, randuin's for as slow? He doesn't freaking care - you are still as squishy as a damn adc. How is that at all logical when he has no armor pen items. And he doesn't even have to trade away survivability to achieve this - that's the sad part. I mean if he could deal that level of damage, but anyone could hard cc and 1-shot him with some decent burst I'd have no problem; but as I discussed, that's not really feasible in many cases if anyone on your team screwed up and gave him any sort of advantage. Adc's need to build as AND ad and ARMOR PEN to do to tanks what yi can do with literally 2 damage items. And adc's - which I actually think are overtuned - sacrifice some survivability to do what yi does while yi might as well be as tanky as a darius.
Consider: nerfing his q and increasing the cd or mana cost so he can't spam it.
drop either the healing or the tankiness from his w or just changing the whole ability - it should either be like a zhonya to buy time but leave him at same hp he was before using it or an out-of-combat heal that is basically useless in combat if focused with any amount of decent dps. Should not heal through strong dps or burst nor require enemy team to commit hard cc to interrupt it in order to TRY to finish yi off.
change the true damage on e back to bonus physical damage
drop the aa reset on his q
he doesn't need a "pause" on his ult duration when using w
Now I'm sure plenty of people will say I don't know how to play vs yi, that I'm bronze 5 scrub, git good, or similar reply. But I will tell you I am gold 4, I have years of experience, I know the theory (if you read my post at all, you can tell that) of how to deal with yi. I don't ban yi because I'm not afraid of him - I'm only afraid of having an inexperienced or bad team and having to play vs him. I simply feel he has too strong a combination of damage (to anything that walks) and durability for what he is supposed to do. Other champions can match aspects of his abilities, but not really have the same level of ease for pulling off what he can in duels, skirmishes and teamfights. Assassins can match his burst, but lack the sustained dps while also lacking the survivability he has. AA bruisers like shyv and xin match his dps and burst, but are much more easily kited and focused down. He needs to either drop some serious damage from his kit, or drop a lot of his survivability and "tankiness" gimicks like dodging damage and spells via q and using w to heal through enemy dps or ignore their burst while also eating up crucial hard cc abilities.