Critical Rework Idea

Freewalker··3 votes·1,259 views

I noticed a lot of people don't like the RNG mass damage you can get from critical damage, which lead to ADCs being nerfed in the first place and contributes to the burst meta we're going through. This post turns the critical mechanic into a gradual growth of increased damage to 100%, instead of an RNG factor that gives you 100% even in early game.

Critical Strike Chance -> Critical Strike Damage

The % critical strike damage you have increases the amount of damage dealt by the qualifying attack or ability by that %. The maximum amount of critical strike chance you can have is 100%.

Ashe Ashe's Frost Shot:

Frost Shot: Ashe's attacks apply Frost to affected enemies, slowing them by 10 - 20% (based on level) for 2 seconds and causing subsequent basic attacks to deal (10% AD) (+100% critical strike chance) bonus physical damage while they remain slowed.

Critical Slow: Ashe's critical strikes deal no additional damage, but instead increase Frost's slow strength by 1% per 2.5% Critical Strike Damage (max 40% increased slow at 100% critical strike damage).

For more champions, there is a list here. Like Ashe's above, they're just simple conversions. Yasuo and Jhin are the only ones whose damage changes, where Yasuo's basic attack damage reduction goes from 1% - 10% over time instead of just 10%, and the reduced damage that Jhin deals with Every Moment Matters and the fourth shot on towers only applies to the extra critical damage and not the total.

item 1051 Brawler's Gloves

Total 400 Gold

+5% Critical Strike Damage (priced at 80 gold per 1% Critical Strike Damage)

https://i.imgur.com/jSmEo4e.png https://i.imgur.com/qG0kwj3.png NEW: Graviton Hammer

item 1038 (1300) + item 3133 (1100) + item 1036 (350) + 950 Gold Total 3700 Gold (78.15% gold efficient)

+75 Attack Damage +10% Cooldown Reduction

UNIQUE Passive - Super Smash: Your bonus Attack Damage is increased by 25%. Disables Super Strike.

item 3031 Infinity Edge

item 1038 (1300) + item 1037 (875) + 1325 Gold Total 3500 Gold (70% gold efficient)

+70 Attack Damage

UNIQUE Passive - Super Strike: Doubles your % Critical Strike Damage.

item 3046 Phantom Dancer

  • +30% Critical Strike Chance -> +30% Critical Strike Damage.

item 3094 Rapid Firecannon

  • +30% Critical Strike Chance -> +30% Critical Strike Damage.
  • Firecannon's bonus magic damage has been reduced from 60 - 140 (based on level) to 45 - 105 (based on level). This is to make sure that the damage stays between 75% - 150%.

item 3085 Runaan's Hurricane

  • +30% Critical Strike Chance -> +30% Critical Strike Damage.

item 3087 Statikk Shiv

  • +30% Critical Strike Chance -> +30% Critical Strike Damage.
  • Shiv Lightning's bonus magic damage has been reduced from 60 - 140 (based on level) to 45 - 105 (based on level). This is to make sure that the damage stays between 75% - 150%.

item 3086 Zeal

item 1051 (400) + item 1051 (400) + item 1042 (300) + 200 Gold Total 1300 Gold

+15% Attack Speed +15% Critical Strike Damage

item 3095 Stormrazor

  • The cost has been increased from 3200 to 3300 gold.
  • Stormrazor's current unique passive has been completely changed in order to adapt to the critical rework.
  • UNIQUE Passive: 1.5 seconds after damaging a champion (scaling down with your attack speed), gain Storm's Edge for 3 seconds. Attacking a champion extends the effect to 6 seconds. Storm's Edge has a cooldown of 6 seconds, which activates once the effect has ended. Storm's Edge: You can temporarily exceed the attack speed limit, while also gaining a decaying 5% movement speed boost that disappears after 0.75 seconds.

https://vignette.wikia.nocookie.net/leagueoflegends/images/f/f2/Lethal_Tempo_rune.png/revision/latest/scale-to-width-down/36?cb=20171126182145 Lethal Tempo

  • Turns into the old Frenzy.
  • Your basic attacks grant you Bonus Attack Speed by 4% (+0.4% per level after 1st) on hit for 3 seconds, and can stack up to 4 times.
  • At level 18 at 4 stacks, you would have 43.2% bonus attack speed.

6 Comments

Warlord Rhinark3 votes

The numbers are a bit too weak, but otherwise I like this idea.

RNG sucks.

Freewalker1 votes

I brought up the numbers.

GrãñðmãstêrShãçø1 votes

hell no

Acheron161 votes

Riot had the chance of reworking how crit functions. They skipped it.

That being said, what's suggested her is just another nerf to crit, which is in an already overall weak state.

Tahminatrix 1 votes

Double or 1.5x the critical strike damage you get from items and just make infinity edge increase ad by 10-20% or something. Way too much emphasis on getting infinity edge and its time adcs get turned into normal champions that don't universally have weak early games and strong af late games. (Although keep the outliers)

Freewalker1 votes

Yeah, I brought back the numbers to what they were before, except item 1051 cost 400 gold with 5% Crit Damage. The reason for why I brought it back was so you wouldn't need to stack all these items so much, so you can use just one or two of them and you'll be fine, and also so champ builds wouldn't change much.

I did make a different item above there called Graviton Hammer. Infinity Edge has always had synergy with critical builds, but you're also right that too many adcs are relying on it to scale their damage. Graviton Hammer costs 3700 gold, gives 75 AD, 10% CDR, and has a named passive that increases your bonus AD by 25%. It also disables Infinity Edge's passive, rendering that item useless to those who build IF. You're better off just building a Stormrazor instead.

Hope this is good. :)

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