I'm 100% okay with Squishier Turrets...

Hyrum Graff··17 votes·902 views

I'm also okay with 5-item tanks pretty much ignoring towers. This is necessary so diving the inhib turret can be a thing, so we don't get boring hour-long games. I'd love it if minions did more damage to towers, so shoving the enemy under tower actually felt like it was useful.*

But when at the 10 minute mark, two tower shots do less damage than yasuo's R-Q-AA, this is a problem. I'm all for games ending faster. But getting tower dived early because even the squishiest of champs can tank 4 tower shots, is no fun.

A while ago, you said this: "Early game, towers are there to protect you. Late game, you're there to protect them." Can we change this paradigm to *"Always, towers are there to protect you. Always, they need you to protect them." *?

######*I'd understand if this weren't implemented, though, since it might make waveclear too strong.

edit: a common counter-argument is, "Tower dives are exciting to do and watch, and rewarding to pull off!" I completely agree. But they're exciting and rewarding because they're hard, so nerfing tower damage actually reduces the excitement.

6 Comments

junglerboy169 votes

How about instead of gaining % armor penetration, they get this buff: Turrets ignore 100% base armor?

Boom, tanks can still do tank stuff and take hits for their team, but squishies can't go dive a tower willy-nilly unless they have a good plan to get back out alive.

Hyrum Graff2 votes

{quoted}

How about instead of gaining % armor penetration, they get this buff: Turrets ignore 100% base armor?

Boom, tanks can still do tank stuff and take hits for their team, but squishies can't go dive a tower willy-nilly unless they have a good plan to get back out alive.

I think this would be a reasonable and fun thing to do, especially considering that armor is going to be "the" tank stat.*

######*More on this soon TM.

SpinnerMask1 votes

I've wondered if just buffing the outer tower damage, and only verses champs, would help. There is also the possiblity of something like the tower becoming tankier for each nearby enemy champ. Or another buff that only lasts earlier game. Hopefully some solution will be found, although perhaps it will stay this way. I might also be biased as a support main for when we get ganked 2v4. (and recently due to a shen 2v5...) and then they get a tower and drag.

Hyrum Graff1 votes

{quoted}

I've wondered if just buffing the outer tower damage, and only verses champs, would help. There is also the possiblity of something like the tower becoming tankier for each nearby enemy champ. Or another buff that only lasts earlier game. Hopefully some solution will be found, although perhaps it will stay this way. I might also be biased as a support main for when we get ganked 2v4. (and recently due to a shen 2v5...) and then they get a tower and drag.

I don't want tankier towers. If anything, I want squishier towers because I want shorter games.

Agreed that I would not want tower dmg vs minions to be buffed. It's pretty good where it is, I think.

qetzel1 votes

I'm not sure that two tower shots should do more damage than an ultimate and two crits both with bonus armour penetration... You do realise how much damage that is, right?

Hyrum Graff1 votes

{quoted}

I'm not sure that two tower shots should do more damage than an ultimate and two crits both with bonus armour penetration... You do realise how much damage that is, right?

This was 10 minutes into the game. We had backed once. He didn't have his shiv yet. So while I don't remember whether he crit both times, I think it's unlikely.

I was cait mid, so I had very little bonus armor for the pen to matter. I also aa'd him a couple (two?) times. I dunno, maybe this is a yasuo QQ thread. I just feel like before 15 or 20 minutes, I should feel pretty safe under my tower in a 1v1 situation.

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