I'm 100% okay with Squishier Turrets...
I'm also okay with 5-item tanks pretty much ignoring towers. This is necessary so diving the inhib turret can be a thing, so we don't get boring hour-long games. I'd love it if minions did more damage to towers, so shoving the enemy under tower actually felt like it was useful.*
But when at the 10 minute mark, two tower shots do less damage than yasuo's R-Q-AA, this is a problem. I'm all for games ending faster. But getting tower dived early because even the squishiest of champs can tank 4 tower shots, is no fun.
A while ago, you said this: "Early game, towers are there to protect you. Late game, you're there to protect them." Can we change this paradigm to *"Always, towers are there to protect you. Always, they need you to protect them." *?
######*I'd understand if this weren't implemented, though, since it might make waveclear too strong.
edit: a common counter-argument is, "Tower dives are exciting to do and watch, and rewarding to pull off!" I completely agree. But they're exciting and rewarding because they're hard, so nerfing tower damage actually reduces the excitement.