So, no solo que:|
Dynamic queue We don’t expect you to rent out a gaming house with four friends just so you can stay in Plat, but we do want to support a queue that levels up in competition like any other team sport: through leadership, cooperation, and, yes, raw skill. All athletes possess these attributes in different measures, but they understand and value them intrinsically. Prior to the launch of dynamic queue, we felt like we had a competitive ladder that over-indexed on the raw skill and individualism parts instead of naturally promoting all-around great teamplay. When the competitive team made its recent update, a lot of players took away the conclusion of “no solo queue” -- that we were hiding from a hard conversation by being purposefully vague. In reality, we’re not making a call on solo queue because there are some critical issues we need to fix in dynamic queue to understand what’s actually missing. Promising solo queue in our original announcement was premature - a knee-jerk reaction to a situation we were still figuring out - and our silence on the matter (outside of some miscommunications) only made things more suspicious. Here’s the rundown: We know that for some players, dynamic queue undermines individual recognition of skill, and that’s not something we can solve with iterative improvements. It’s a philosophical difference. But, we know a lot of things that can be solved with iterative improvements, and our current top three priorities are improving the solo player experience against premades, lowering queue times, and smoothing out role selection weight. In an ideal (and optimistic) world, getting these numbers right would make a second queue unnecessary, but it’s not something we’re dismissing as of yet. Right now we're prioritizing the stability and health of a single queue - two would split the ranked player base and have a significant impact on wait times - and this is not a decision we’re taking lightly. When it comes to a philosophical stance, however, we do want to be clear: we believe that dynamic queue is closer to representing a healthy, competitive landscape in League of Legends than solo/duo queue. We’re not saying this to present a binary ‘one or the other’ situation -- it’s a belief in the same way we know we’re under-serving those who want a way to measure (and communicate) their individual performance. This will be an ongoing conversation as we finish stabilizing dynamic queue and develop a deeper understanding of what we should be prioritizing next. Onward through 2016 "
The excuse is simple- there is a philoshophical point of view, when it comes to the difference between dynamic que and solo que
Wow
Let me put it this way, dynamic que represents all players from solo to 5 man. My point of view is this: idc if i play with premades or against premades, it doesn't matter for me. It's the same for me. What really makes me mad is that we have the same ladder for everybody, which is complete non-sense. The ladder is there to compare players, not compare premades. How can i compare with someone that plays only with premades? We have the same elo, but there is a difference, a huge difference between us. Games are different when you play solo. With premades, games are actually more coordinated. Which is fine, idc about this. All i care is that we have the same damn ladder. This needs to be fixed.
I loved this game. Was my only game that i actually played. Now, i hardly even play it. It's not fun at all. Alot of players from my elo started to play with premades. I don't like it.
Between the hextech bs, no balance at all when it comes to the game-the irony is that, this will be fixed when the season ends:)) and we will have a new meta that needs new balance:|..the game right now, sucks bcs balance sucks-look at lcs only 20-30 champs pick or banned. Que times are so long in my elo (20-30 min) one of the reason i stopped playing. Players calls everybody toxic,even if someone is giving advice-you are toxic. The punishment system is so stupid-it doesn;t matter what you say, but how much you type:))-this is PVP, players should be free to talk.
Alot of things like this contributed, to me playing this game only casual and not going for the ranked games anymore.
Idk if you guys agree with me, but i honestly don't care. Just wanted to share my opinion regarding the current state of the game.