@RiotRepertoir/RiotScruffy, how do think this Syndra buff idea sounds

warpenguin555··4 votes·1,443 views

I was thinking that for each rank put into her ultimate, she could get bonus sphere orbiting her. rank 2 she has 4, rank 3 she gets 5. thoughts?

8 Comments

RiotRiotRepertoir5 votes

Thematically it seems cool, but from a gameplay perspective, isn't that just extra damage on the ultimate and more spheres on the ground after casting the ultimate? If we were to do something like this, we'd probably want to actually improve the gameplay behind the spell as well. Not sure how this suggestion really leads to that outcome, but maybe you have some ideas? I would probably do well to start by thinking "what could extra spheres allow me to do that more damage wouldn't?".

Poske1 votes

As someone who was one shoting just by pressing r with syndra from 100>0

Do not buff syndra she is balanced even outclasses few midlaners

Abyssphere1 votes

No. Do you play her? Because if you do I am baffled as to how you could think this is a good idea. She would have a 900 (+ 100% AP) scaling point and click effortless nuke at her disposal come level 16, that could go as far as 1440 (+ 160% AP) with not too much work.

Buff ANY part of her kit other than her R. Unleashed Power does not need buffs, but you can make an argument for each of her basic abilities needing them.

PiRoScOuT1 votes

I think that if they lowered the damage per sphere then it would be ok. I think her main problem is how long it takes to set up her combo. Her full combo is slow. A combo of two or three abilties works, but you can't get enough damage off when there are other mid lane mages which will do her job better. Annie Veigar Katarina If cool downs were lowered, cast times reduced, then she would be picked up again.

Breakstar1 votes

If Syndra's going to get changes, I think they really ought to be making her balls do something when on the ground. If you do Syndra's standard combo of QE on a target, W to drop something on them, then ult to finish it off... Then there's a bunch of balls just sitting there on the ground, and they don't do anything. This should be Syndra's high point, and now she's got more balls than she can ever get without her ult! And they don't matter! At all!

Posui Gart1 votes

Maybe let her W grab ALL spheres in range, and after recasting W they will fall down to target area with increased effect(more damage, better slow, bigger AOE).

Ashenvall1 votes

At each syndra's spells or (only dark sphere) hit an ennemy champion all CD are refreshed of X seconds (except ultimate......)

or

Passive grow up with spells'level, not at level 5 or/and Passive buff every spells, examples : dark sphere +X% damage +X range + X% sphere's duration + X area ( maybe nerf at this point, it'll begin to become too "op" ......)

or

Add movement speed if dark sphere hit ennemy (like Ahri's illusion sphere maybe) during X seconds

or

ulti will become single targeted area => same ulti but when balls land around the target's area, balls deal damage(not much) at each ennemy present in the area effect.

or

dark sphere will detonate after 6 seconds and deal damage in area effect. ( buff more strategic)

Scatter of the weak => repulse or stun ennemy right? If an ennemy has repulsed or stun, we could cast "scatter of the weak" again to attract ennemy

What do you think? Too "op" or too "trash" ? Comment and enjoy!

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