Perhaps slow down Irelia's dash rate?

Irelia Bot··2 votes·1,298 views

So the most common issues I tend to hear is "too many dashes" followed by "Q does to much damage".

The "Q does too much damage" is a direct result of how much power is in spellblade procs which are 200% base AD on trinity force. If say Vayne's tumble did 5+ 60% AD at level one people would call it trash. That is how much damage Irelia's Q does and the AD ratio does not scale. It is the on hit effects that make it strong.

The best solution would be a nerf to trinity force back to 150% base AD while buffing all the other stats on the item but that is highly unlikely to happen due to it effecting a large chunk of other champs as well.

The next thing I can think of is make the marks not be a full reset but instead something like a 75% cooldown reduction while keeping the reset on kill. This would make the leap frogging off a minion of old Irelia more relevant for getting close and if a hit enemy gets away early to mid after being market there would be in most cases around 2 to 3 seconds before the next dash would be up.

Yes this will make Irelia more "clunky" to play but given that she seem to be in a state of being near perma banned I understand something needs to be done beyond -5 movement speed which in reality only made her bad matchups worse while doing little to hinder her good matchups. 12 second level 1 cooldown x (1-.75 reduction for marked target)= 3 cooldown on market target

Late game this would still be a 1.2 second delay between dashes even with 40% CDR. 8 second cooldown x (1 - .4 CDR) x (1 - .75)= 1.2 reset on target.

And yes this would likely result in some buffs elsewhere if needed. I don't want Irelia completely trashed I just want her in a non perma banned state.

3 Comments

Automated Riven3 votes

I would be interested in them reducing the speed of her dashes allowing more reaction time rather then changing the resets.

ankoanko191 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=I9GeXoFA,comment-id=0000,timestamp=2018-11-06T07:44:26.297+0000)

I would be interested in them reducing the speed of her dashes allowing more reaction time rather then changing the resets.

Why? It's already slower than what it was pre-rework and its easy getting knocked up during it.

ankoanko191 votes

Or we just remove her ult mark or put power on to the ult marks somwhere else (maybe it only marks enemy minions like how her mark used to do). We could also rework the way her W works so it is more effective against AA than spells. Nobody wants to play clunkrelia. It's better to make her less overloaded and fun to play than just keep what makes her overloaded and add a cook timer inorder to MAYBE give Irelia real meaningful counterplay but completly ruin her gameplay. But either way I doubt this will work. They tried it with Rengar and Leblanc and both got reverted.

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