ADC is the simplest and easiest position fight me rn

AMADEUSdotEXE··3 votes·1,491 views

You right click people more often then other champions and cast spells every so often. Basic positioning and kiting mechanics are required. I've got 0 exp. playing bot picked up adc because my duo asked me to and i perform well almost every game. Itliterally took me 10 minutes to understand how jhin/kaisa worked and do well. For fucks sake i didnt even read kai'sa's abilities. Im in damn silver. I'mm not seeing the skill expression. Fight me on it.

Oh boo hoo cry more adcs downvote and give me spiraling depression oh the humanity

17 Comments

Aptest10 votes

ADC is not a difficult role, due to the mechanical complexity of the champions (they are not complex) ADC is not a difficult role, due to the required match up knowledge (champions are similar).

ADC is a difficult role, because: 1 top lane bruisers jump on you and you are unable to kite them due to their superior MS, better MS buffing items, lower CD on jump skills and more accessible CC, and if they reach you, they win the numbers game VS you. 2 top lane tanks jump on you and you are unable to kite them due to their, CC skills, and availability of high range catch skills, and if they reach you, they win the numbers game VS you. Some of them are also able to nuke you outright. 3 mid lane mages can stay outside your range, until they hit a key spell. Then you are dead. At no point you are in range to do damage to them. 4 assassins jump on you and you are unable to kite them due to their superior MS, better MS buffing items, lower CD on jump skills and more accessible CC, and if they reach you, they win the numbers game VS you. 5 junglers mix and match items 1-4 based on their pick.

In short, the mechanics and concept of the role are pretty simple. The problem is, the tolerance for error is the least of all the roles. Whereas jungler play is characterized by creative out thinking of opponent on a macro scale, and top lane is characterized by match-up knowledge, ADC play is characterized by flawlessness of execution.

Poor ADCs get involved into the catch skills of opponents and die. OK ADCs get to damage whatever is in front of them. Good ADCs damage focus targets singled out and CCed by their team. Great ADCs are involved against the enemy backline, while staying out of reach of everybody on the opposing team who is holding catch skills for when the ADC gets involved (which is any decent player).

AMADEUSdotEXE1 votes

I'm more than likely wrong in saying in saying this but the role feels like a stat check in that insert key item > you cant fight me or Draven before 30 minutes > still kicking your ass at 0/7

Aptest2 votes

{quoted}

I'm more than likely wrong in saying in saying this but the role feels like a stat check in that insert key item > you cant fight me or Draven before 30 minutes > still kicking your ass at 0/7

Are you talking ADC VS ADC or ADC VS Other type ??? Answer will differ based on clarification.

AMADEUSdotEXE1 votes

ADC vs ADC. Seems easier to outplay a bruiser than a Tristana Vayne that just kind of beats you cause "items" not to say she's easy

Aptest4 votes

{quoted}

ADC vs ADC. Seems easier to outplay a bruiser than a Tristana Vayne that just kind of beats you cause "items" not to say she's easy

ADC vs ADC, sure most of them are stat checky. The reason being, that their kits are very similar in the sense that their skills are secondary and their damage is ranged AA with very limited variance. It's important to note that this scenario does not hold against other champion types though.

Ofcourse there's some variance. Vayne wins with R, loses without R, Draven is like renekton in the sense that in lane he's much stronger because of minion interactions, Ez gets to kite you forever and "opts out" of the stat game because of this etc etc. But these are small details.

But you can't generalize that on the rest of the game. ADC vs ADC may be very stat-checky, but ADC vs bruiser, is very much not. Because the idea that its hard to outplay an ADC's damage is kinda false: you take a renekton, you make him sit right on top of the ADC, you make the ADC stay right under the renekton, and renekton kinda deletes said ADC, outpaces the DPS, outheals the DPS, out-tanks, out DPSes, out-bursts. Basically wins in every category if he only gets to sit on the ADC's face. Because of that you cant say, ADC vs ADC is stat checky, and therefore ADC in general are stat-checky.

Renekton VS Cait is not really a game of stat VS stat. If renekton gets to do Stat VS Stat against cait, he kinda wins, and kinda wins fast. it's a game of, can renekton close the distance, and keep it closed? And that's not an issue of stats its an issue of whether renekton outplays cait's 40 cal net and traps with his dash, or otherwise gets help in outplaying these tools from a 3rd party.

For what it's worth draven is less stat-checky than other champions in the ADC role. This is because he has more than 1 power condition that he has to rely on, to actually be oppressive: and as his opponent you can deny him his power conditions: Mainly through fighting in a situation where draven is not able to stack 2 axes (need minion interaction + 8 seconds prep time), or deny the Q and W refresh, again through planning the fight correctly, CC, etc. This is why they say draven falls off late, not because the scaling in his kit is bad, but because his opponents can exploit the fact that draven has power conditions that are (1) less accessible out of lane, and (2) can be forcefully denied (same story with renekton who has similar concepts).

"beats you because items" is a general case in this game. ADCs are in this case actually an exemption to this overall global rule in the game, because they lose even with a large item advantage.

KazaJhodo5 votes

Maybe you are just good at it?

Past that, adc is the most difficult role in the game in regards to mechanics and awareness.

If you've been playing a while, you may already have the awareness and positing part figured out. Its not hard if you are already used to it. Some of the other difficult portions are game knowledge. Such as knowing if you need to go into a fight late, if you need to keep extra distance- knowing to position differently than normal due to particular enemy champions. One little mistake and you're dead.

Likely things you also have sorted if it seems easy.

Adc is often difficult because you will have a shit support and you will be targeted by all lanes and often your teammates will not defend you.

Silver is also random as fuck, so often you'll have just random feeling botlanes. If you have a good support it will feel easy, if you get ganks it may feel easy. You don't know how good you are until you are behind. Playing from behind is the hardest part, then if your team feeds or just doesn't respond to enemy movements, you will get shit on. Then you will get blamed, and there will be nothing you can do about it.

Jhin and kai are pretty easy, especially with ganks due to their snares.

Adc gets less difficult as the game gets longer, as it no longer takes 20 shots to kill someone. It also depends on where the meta is, if adcs are weak it always feels like a struggle.

I'm not sure what your argument would be. Sure there are more difficult champs, and arguibly its not the most difficult role overall, but it is the most difficult mechanically.

Top is hard because mistakes really hurt. Needs to understand map pressure, vision control, engaging. Mid is really hard for early farming, ganks, vision control, matchups- lane pressure and roams. Generally ones shots later, easy to play. Jungle you need to think ahead and predict, you need to know a lot in order to do so. Support you need to enable your adc to farm, control pressure and wave pressure- in combination with your adc, track the jungle and plan good roams for vision or mid hits. Adc you need to get gold, understand lane behavior and control, trade appropriately with your support and plan your item purchases around objectives. In teamfights you need to provide maximum consistent dmg without dying. Which means knowing when you can step up and when you can't, which means counting cooldowns, positioning perfectly, and hoping your support and team do their jobs peeling when appropriate. Misclicking will mean you are dead, there is very little forgiveness playing adc. Itemization is extremely important and less forgiving than most roles.

Its easy to say adc is just clicking. I think you are doing much more than you think you are doing. Otherwise you wouldn't do well. Besides the kiting and positioning, everything else pretty much does the same stuff. The better you are mechanically, the easier it will seem. Lots of it could be you are just against bad players that don't punish your mistakes. Which is also likely.

AMADEUSdotEXE1 votes

I guess idk it just sseems easy. But i think you have that turned around I'm a mid support player and usually my adc sucks thats why i tried it

Hayaishi3 votes

Yeah man i win lane but my team fed nocturne and i can't leave base if i wanna play the game. Very easy and fun to play.

Eltacito1 votes

I mean adc is easy to play and is very influential or was cause lately to me games have been 100% about how well my top lane does. Adcs used to be very influetial being needed to take down turrets and objectives, but since turrets are nonexistant there is no need for someone to actually do well as an adc. Also adcs were nerfed to decrease their effectiveness. Recently playing adc has become more difficult. Getting one shotted by an assassin who only need to press r to kill you is kinda hard to counter other than buying a item 3026 . However i'm not arguing that adc is hard. It is easy. An an adc main i cant do anything in the jungle. Top laners to me have way to much damage, cc, mobillity, and sustain for me to not go 0/10 during the laning phase. But what i will saying is adc is very team reliant. Only a few adcs can actually solo carry a game Vayne . Its impossible to win lane if your support feeds. If your jungle is nonexistant bot lane you will lose dragons. Which I go countless games without getting ganks bot no matter how pushed in they are and a head we are. Also if your mid lane feeds your adc is gonna feed. Assassins are the meta pretty much and in low elo when peel does not exist and everyone wants to play the high burst diver instead of some gaurdian, it leaves adcs in very vulnerable places since assassins like talon le blanc and zed dont struggle to get to the back line. Playing adc is just team reliant. By the time you can actually do anything if your team has feed all game you cant come in and carry unless the other team throws or your playing Vayne . Vayne in my opinion contradicts everything i said cause she is really easy to play at this point incredibly strong and has tons of carry potential and has a very strong 1 item power spike and her kit offers tons of out play potential against any diver or assassin.

saltran1 votes

Vayne easy to play omegalul

Daddy Ants1 votes

{quoted}

I mean adc is easy to play and is very influential or was cause lately to me games have been 100% about how well my top lane does. Adcs used to be very influetial being needed to take down turrets and objectives, but since turrets are nonexistant there is no need for someone to actually do well as an adc. Also adcs were nerfed to decrease their effectiveness. Recently playing adc has become more difficult. Getting one shotted by an assassin who only need to press r to kill you is kinda hard to counter other than buying a item 3026 . However i'm not arguing that adc is hard. It is easy. An an adc main i cant do anything in the jungle. Top laners to me have way to much damage, cc, mobillity, and sustain for me to not go 0/10 during the laning phase. But what i will saying is adc is very team reliant. Only a few adcs can actually solo carry a game Vayne . Its impossible to win lane if your support feeds. If your jungle is nonexistant bot lane you will lose dragons. Which I go countless games without getting ganks bot no matter how pushed in they are and a head we are. Also if your mid lane feeds your adc is gonna feed. Assassins are the meta pretty much and in low elo when peel does not exist and everyone wants to play the high burst diver instead of some gaurdian, it leaves adcs in very vulnerable places since assassins like talon le blanc and zed dont struggle to get to the back line. Playing adc is just team reliant. By the time you can actually do anything if your team has feed all game you cant come in and carry unless the other team throws or your playing Vayne . Vayne in my opinion contradicts everything i said cause she is really easy to play at this point incredibly strong and has tons of carry potential and has a very strong 1 item power spike and her kit offers tons of out play potential against any diver or assassin.

Vayne incredibly easy to play...

Vayne strong...

Then why do you have a 29% win rate on her?

https://i.gyazo.com/5462d3a2f86ce3dc5e511a57747e0f69.png

MissFortune main saying Vayne is easy to play.

XD

saltran1 votes

Wrong.

PhearBunny1 votes

ADC is by far the hardest role to play. ADCs have no room for error. If you are in the wrong place for 1second, you are dead. If you go out of position for 1second in a fight, youre dead. You can NEVER solo CS a lane, or go somewhere alone, if you do, you're dead. You have alot of weight on your shoulders, you are neccisary to take down tanks/front lines, if you mess up, your team loses.

Aptest1 votes

f you mess up, your team loses.

I've seen a lot of games where this thinking basically loses the game. "we need to kill the ADC". In the mean while there's a fed kennen / wukong getting pentakills left and right while morons regurgitate empty tropes about how important the ADC is.

Mizaya1 votes

You're in an elo where people don't care enough to focus you hard xD

KazaJhodo1 votes

{quoted}

You're in an elo where people don't care enough to focus you hard xD

Correct.

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