Item Suggestion: Zaun Hazmat Suit (An item for....death?)
What's a tank want to do in this game? Start a fight, stay in a fight and be a big enough nuisance that the team wants to focus you. What's a problem facing a tank? Dying, being unable to deal sufficient damage to acquire "threat"
Here's my idea for an item that could help with this: Please note, foremost, that prices/damage/etc. are up in the air and only rough estimates of what they'd be. Try to focus more on what the item would bring to the table than what its stats are
#Zaun Hazmat Suit MK. I/II/III
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Zaun Hazmat Suit MK. I Build Path:
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+ 150g (Total Cost = 1200+750+150 = 2100g total)
Stats: +40 magic Resist, +40 armor, +300 HP
Passive: Upon death, the hazmat suit leaks radiation for 10 seconds, dealing 20 true damage every 3 seconds to enemies within 300 units of the corpse.
It's supposed to keep you from hazards but it's a hazard itself... -
Zaun Hazmat Suit MK. II Build Path: MK. I + 400g (2100g + 400= 2500g) Stats: +50 MR, +50 Armor, +400 HP Passive: Upon death, the hazmat suit leaks radiation for 10 seconds, dealing 25 true damage every 3 seconds to enemies within 400 units of the corpse. Active: For 5 seconds, damage taken releases a radioactive burst, dealing 25 magic damage to all enemies in a 300 unit radius. We fixed the regulation, you should only feel a slight tingle. Honest!
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Zaun Hazmat Suit MK. III Build Path: MK II + 500g (2500g + 500g = 3000g) Stats: +60 MR, +60 Armor, +500 HP Passive: Upon death, the hazmat suit leaks radiation for 10 seconds, dealing 30 true damage every 3 seconds to enemies within 500 units of the corpse. Active: For 5 seconds, damage taken releases a radioactive burst, dealing 30 magic damage to all enemies in a 400 unit radius. Look they're not even trying to justify it, just wear it.
Item Goals
As an item, the hazmat suit is unique in the property that (like trinkets) you can put gold into it to make it more useful. This is especially useful as a transition to a lat-game item, not requiring component purchases to lower the cost. The item itself combines two key armor and MR items to make one "best of both worlds" item. While powerful, this item only awards armor/MR/HP for a fairly steep price (2100g total) whereas most champions would rather take one item and build it to another, instant-gratification path. Alternatively, it's more for champions who prefer to get out of a fight alive as opposed to the "tank as much as you can" style certain champions use, such as Galio and Nautilus. Not saying they don't want to survive but they don't mind dying.
The Death component of this item is made to help a teamfight even after death. The minor true damage is less a crushing blow so much as a "stay away from this zone", either forcing enemies to reposition or making certain places death traps. It's particularly effective in tight corridors or paths that force enemies to either go through the radiation zone or fall back, disrupting team communication.
The active component is a sort of "Tank panic button" when being focused. While tanks like focus, there is definitely the occasional "I'm being melted, I need to back off or waste my passive". I envision it stacking around 1-2 times (Pulse) to prevent situations where a tank is radiating 300+ damage a second. This also focuses as more of a tank item because of both the emphasis on being hit as well as this active being in stages II/III of the item, meaning a bruiser who wants some hp/armor but more focus on damage would instead pick up a sunfire cape.
Finally, the evolving portion of this item means that late game it's a fantastic tank item but not a flat-purchase for many other champions. With great stats, a powerful passive on-death and an active can be doubled as either a panic button or "Now you done fucked up" tool, this item would be a tank's best friend.
Thematic Goals



When thinking of this item and it being a sort of "hazardous zone" item, I instantly thought of Zaun. A nation founded on "science first, people second", they're the exact type of people who would love an item that 'protects' you but is also extremely dangerous to both wearer and people in the vicinity. Think of it as a lore-wise precursor to Blitzcrank. Hazardous waste disposal but just as dangerous as the waste you're disposing.
What's another theme of Zaun? Constantly upgrading without fear of self-harm. Viktor's Hexcore. Mundo experimenting on himself to become a mountain of a man. Singed tearing away at his own form to make the perfect concoction of poisons. Likewise, a Zaun hazmat suit would not go months of testing, rigorous experiments and time spent adding new items and otherwise to make it safer and stronger. "This works, put it together. Thanks guys". And yet as it's upgraded, it gets safer and well..."more unstable", contributing to the suit's energies cracking and releasing radioactive pulsing when put into overdrive.
Finally, the item itself borrows from scientific ideas. Radiation, the hazmat suit, fallout, etc. But that's pretty clear.
Anyways, let me know what you think and feel free to provide examples if the item nails a thematic mark but doesn't quit it the note when it comes to item creation or otherwise!