My previous Morde thread didn't have success.I'm trying again (Really long post)
Hello everybody, I was talking about exposing some of my old ideas about Mordekaiser before his rework, I didn't do it this time and I regret it. I'll try to be clear in my presentation so it won't be confusing. First of all, a small introduction about what i'm going to say: The following ideas are more themed to "The master of metal " than to "The Iron Revenant".Still, I believe that Mordekaiser is able to use necromancy and dark magic to bound himself to metal( i'm thinking about the shreds of metal from his W) so i'll admit that he is always the he is both the master of death and metal (so he is literrally the master of death metal) . Secondly, I won't talk about NUMBERS but about gameplay and design. I have a lot of work, but I'd like to give my contribution to put him to the top BUT i don't have enough time to work on numbers. Thirdly, try not to consider that i want ALL the new effects be applied ,these are just ideas for the rework.i'll put two global parts.One about a serious rework, and one with crazy ideas on some ways i'm imagining Mordekaiser. I hope you enjoy the reading..
I/FIXING MORDE: Let's start: There's two major spells that are fit for Mordekaiser: HIS PASSIVE which allows him to convert the damages to a protective shield (no pain,no drain)) and HIS ULTIMATE to enslave people and force them to attack their mates (soulmate or teammates,depends if there's an and ) Time to shred get serious : Let's keep for now the passive and the ultimate,we'll see later what we can do with it. Now, after establishing the bases: what can we say about Mordekaiser?:
- Big mace.
- Huge armor
- Pizza feet remove them please.
So we can say:
- Nightfall (his mace) = threat (we'll see that in the end)
- Armor = tankiness. Let's start with 2, the tankiness. For that,i'm forced to bring back the old mordekaiser with his old W: adding armor and magic resist: you can't make sustained damages if you make 3 years to come to close range ..you'll just die.
W: TANKINESS/SUSTAIN Remove the bonus XP (which came from nowhere) and bring back the armor and magic resist (not so original,everyone is ok with that)
More than that, Mordekaiser lacks interraction between his spell (now he have one with other champions): this is where i came with a new concept that totally fits the master of metal (and could fit the Iron revenant):The polarity!(just like with magnets)=> i'll propose a special interraction between mordekaiser's spells and champions) Mainly between his E and W and between his W and ultimate.
E: MORE SUFFERING Adding a new effect for the E that is BRUTAL!! Siphon of destruction : inflicts damages, generate 25% of shield. New effect:polarity .When mordekaiser hits an enemy champion with Siphon of destruction, He implants pieces of metal in the enemy's flesh for X seconds (bonus: activate again to make it bleed/slow but i'm against it,it's too much a thing)
W UNDER POLARITY The polarity effect will now have an influence in the way you use your W: Harvest of sorrow : keep its olds effects (mr,armor,life steal (must be debated for this one). New effect: Mordekaiser can cast it on three champions: Himself, an ally,an enemy (not 2 enemies,not 2 allies) Mordekaiser casts on himself a shield of metal shreds with a polarity (let's say +) => the targeted enemy and the targeted ally will gain a shield of metal shreds with an opposed polarity( so it's -). Consequence=> nothing change for the ally. The enemy is "protected" in the same way than the ally,he gains .inflict the damages of the original spells on the enemies near the target(so he is damaging his own team if he is stuck with mordekaiser). This is where comes the main function of the polarity: since mordekaiser have an opposite polarity,he can move faster to the enemy(or the enemy can come faster,be careful) or to his ally BUT the enemy is slowed if he tries to approach the protected ally (and vice versa) because they have the same polarity.
Pros: You can protect your allies, you can go faster to the enemy.you can "open a path" to the target if the rest of the enemy team doesn't want to take damages Cons: Your enemies can go faster to you if you make a mistake and you're low life,Your main target is protected (gain armor,mr but doesn't do damages to your team: is vicious,but he knows when not to fuck up). You can "save " your target if your ally is chasing it.
R and W?Maybe... We just saw that the harvest of sorrow was able to protect your enemy target. For that ,i'm going to propose something to buff mordekaiser"s ultimate( you can agree or not) but with this adc meta, using an ultimate is impossible on them since was buffed. When the target benefits from Mordekaiser's Harvest of Sorrow, she becomes protected (and cursed) by dark magics. When Mordekaiser applies Children of the ,Using will remove the harvest of sorrow and children's of the graves DAMAGES (so the mark doesn't disappear,but the damages are nullified ,just like with the drake). It's seems to be really overpowered. But I don't think so: if you wan't your ultimate to work on adc,you'll have to go full ap => you die in this meta.the shield regeneration from damages isn't as effective as before.
What about NIGHTFALL?: First idea :Nothing really innovative I must admit it. but I always thought about having the old Q spells in the third hit..it allows mordekaiser to generate shield AND to do moderated damages in teamfight. it's also disturbing because a giant mace should break bones.. so adding a second effect to it won't be stupid.
II/ANOTHER MORDEKAISER
here i'll put some thoughts on Morde that would be cool on him -Throw his mace on an enemy (stunning him). Since Nightfall is linked to Mordekaiser(it's magic),if an enemy is stuck by nightfall (which is too heavy for him to remove quickly) he shatters his armor and rush on the enemy(so we only see a specter with many pieces of metal gravitating around him that is moving really fast). just like the lee sin Q spell (just find out haha) -Use his ability to control metal to actually control his mace (basically hitting enemies while drinking some coffee) [ps: i'm not serious about this one] -Hit the ground with nightfall so brutally that it would emit a shock force that would make people fall. -Shatter his armor( again) and make it spread around him,creating spikes that would impal people near him . Since pain sustains him, more people impaled= more suffering = more shield when the armor returns. -Mordekaiser grabs a champion (in his head if he is a "small being",and in its leg if it's chogath or malphite since they're really tall) and throw him. -Mordekaiser can swap with the ghost (no,just kidding) but he can summon the ghost to serve him as a human shield (sacrifying him to convert him into shield) -When Mordekaiser damages an enemy ,he destroys his armor to add it to his. thus he becomes more tanky,slower but is less affected by cc. -Mordekaiser uses his Helmet just like draven uses his axes.
I'm happy to share this with you.Don't hesitate if you have any questions, i'll be glad to give you more details
Long~~ live~~ undeath to our High lord
May he reigns supreme
murican that found nothing but that to argue. just get out. your ability to write doesn't make you intelligent.