What might or might not help tryndamere be just a bit more balanced.
Let ult duration scale with skill level but add more reward for using it.
That is the short version. Now let me make a long explanation as to what i mean and why.
Tryndamere is the fury of any and all toplaner and is incredibly hard to balance due to his immortality. The powerspike it gets can be stupidly op from the feeling and even riot admits that balancing him is annoying to them and hard.
I personally think he lacks risk. The only dangers tryndamere has aside from kyting is the mistakes a player makes with him. Bad players will never live while cautious and good players will essentially never die. So as an counterbalance to that i propose to shorten his immortality in the earlygame where there is no kyting (almost) BUT to compensate for it add more reward for it than just instantfury.
Sure. This will give me some weird looks. So i propose some overall balance changes too in his kit. Such being:
Stats: -Movement speed lowered to 330 from 345 -health reduced to 610 from 625.64 -health growth increased to 100 from 98 -attack damage increased to 62 from 61.376
Battle fury (Passive): -Reduce crit bonus to 0.2% per 1 fury from 0.35% per 1 fury
Blood thirst (Q): -change the base heal scaling into a 0.25 TOTAL AD from 0.3 AP -change the bonus heal to 0.6 / 0.9 / 1.2 / 1.5 / 1.8 per 1 fury from 0,5 / 0,95 / 1,4 / 1,85 / 2,3 per 1 fury -change bonus heal scaling to 0.2 (or 0.15) TOTAL AD per fury from 0.12 AP per 1 fury
Mocking shout (W): -increase slow to 30 / 40 / 50 / 60 / 70% from 30 / 37.5 / 45 / 52.5 / 60%
Spinning slash (E): Unchanged
Undying fury (R): -Duration to 3/4/5 on skill level from 5 at all levels. -Gives 30 / 35 / 40% bonus attack speed and a 10/15/20% movement speed bonus. -increases the bonus AD per % missing hp bonus on Blood Thirst by 20%
Now i accept that i have a lot of flaws in this and quite honestly that is fine by me. This is an opinion based suggestion that is very open to critique. I can be wrong and turn him completely op or gutted with these changes but who knows. I think it will help him scale better with his build and give him more risk but also more rewards. My changes are to motivate people into building more crit and AD than going his 3 core items IE. Stattik and BorK then go full tank and still being as crit as a yasuo while swallowing damage like a maokai. We dont need to add ALL the changes maybe just one or two are what he needs? Who knows! I dont. Thats why i ask you guys!