Yorick destroying 7 towers in 18 minutes is very balanced
Very balanced indeed.
Very balanced indeed.
Try not feeding him.
They changed His Q to work on Turrets like every other empowered Attack does.
He is the King of Pushing, you need to counter that. I dont think he needs any nurfs, People need to learn how to deal with him differently then before.
camp the shit out of him and kill his ulti first. hes actually useless.
He's getting a nerf this next patch, and besides, he is the split-pusher champ of his class (The Juggernauts), so he does need to kind of do his job (Destroy Turrets) otherwise he'd be just as forgotten as he was BEFORE he got his VGU. And speaking of which, YORICK'S ACTUALLY GETTING MENTIONED BY PEOPLE ON THE BOARDS! How's that make ya feel, Shepherd?
: YOU REMEMBERED ME! I...I, I don't know what to do with all this attention!
Silliness aside... I explained it this way in another Yorick thread today.
The deal with Yorick is because he is a split-pusher Juggernaut. And considering Towers are made of toilet paper, basically, he now does his job TOO WELL, in their opinion. (I'm an L7 Mastery
player, just for clarification. I should think I know what I'm talking about.) I think, now this is just MY opinion on the Yorick ordeal, is that it's because now that Yorick's Q can be used on Towers, it gives him a watered-down version of the Demolish Rune for free (And if he chooses to take the Demolish rune, which I have JUST to see how well it has synergism with him) he can level the things faster than you can say Mist Walker. So I think all that is REALLY needed is just tone back the bonus damage that his Q does, and he should be A-OK.
I compared it with how much I would do with
and
who are my other go-tos in the top-lane, and when they use their AA Resets on a tower, they'd do roughly 20-25 extra damage in comparison to a normal AA. Yorick, on the other hand...
My general build with Yorick by my first siege of a tower in a single game is usually as follows:
And a random starter towards an Armor or MR item as the case may be with the Enemy Team-comp. Commonly I'm about Level 4, MAYBE Level 5 if I've managed a near-on perfect farming rate.
One unaltered AA usually deals 20-30 damage or less with no minions around. Boosted with his Q, that would get ramped up to maybe about 50-60.
Thing is, Yorick's Q is often the first maxed skill, (At least for ME) so and combined with his natural growth from leveling, that damage reduction becomes PRETTY NEGLIGIBLE. I got to the point where I was doing about 250 with a Q that was a 3 sec cooldown. So he CAN get pretty ridiculous if he gets his traction going. Now, as I said above, Yorick is basically THE Split-Pusher Juggernaut of his class. So in order to work in that identity, he NEEDS a tower-leveling capability. So in conclusion, all I think our dear Shepherd needs is a BIT of a tone-down on the Q damage to towers. Otherwise he's perfectly fine in my book.