"Turning the Tides"- Replacing Diana's E with her R for a new ultimate!
This is just a thought on a conceptual basis in it's own thread that I'm curious as to what players might think, especially since Diana had received some quality of life changes in the past few patches.
4.21- Casting Lunar Rush on targets that have the Moonlight debuff will reset Lunar Rush's cooldown, even if Diana is interrupted out of her dash
5.3- Passive - Moonsilver Blade CLARITY! Now displays number of stacks and remaining duration.
W - Pale Cascade ORB ORBIT Pale Cascade's spheres now rotate at roughly double the speed
So these are great all helping Diana players in subtle ways. The first round helping her save a very important skill to be used more flexibly even if interrupted; with the second set giving more "clarity" to Diana players about a very important passive as well as giving more consistency to her W. As a quick aside the change to her W was especially beneficial for both jungle and lane Diana, allowing it to be more potent and representative of what it should be doing. Getting the full shield and all the damage sooner from the Orbs has made it feel more fluid and I thank riot for this.
However I feel one of Diana's most limiting factors is how lack luster her E- Moonfall is and how vital R is to her overall kit. I've witnessed some players who choose to elect not to put a point into E until level 9 in certain matchup's just because they feel it wouldnt be useful. While I am not avidly doing this myself I do feel that I don't use it as often and if I do it has very little effect. The usefulness of R and the uselessness of E at the present moment leaves players who choose Diana unsatisfied in many situations. With an ability so lack luster it's hard to make plays in teamfights or even stay on priority targets because it is so limited.
Diana is a worshiper of the moon, moreover she has abilities that are a fruit of this identity. Much like Leona my other favorite champion has abilities that thematically fit her sun worship using stun CC, overwhelming enemies with sun energy. I feel that Diana should have an ability in her kit that represents something we all know the moon to do.
What does a moon do? Moons interact with the planets they orbit where in which both the gravitational forces of each body act upon each other. So I think it apt that Diana's new Ultimate represent this relationship and here's my idea.
R- Turning the Tides
Diana will channel a field where enemies are pulled in and then stunned. Diana can activate the ability again to send out a pulse wave, knocking opponents back, dealing magic damage and slowing them. Opponents who hit structures or walls will be stunned.
The radius of this field would be similar to NuNu's Ultimate and it's first half is very similar as well. Though it will deal no damage and be more of a concentrated CC. While it's second active will allow players to disengage. Adding an ability like this I feel would fit thematically and play-style wise into her kit as an AP bruiser. Allowing her to pull in targets she wishes to commit to and giving her some added utility in Team fights to be an effective AP bruiser who can engage and disengage fights for their team. What do you guys think?