I have an idea for a support item active effect.
So when it comes to support items I personally feel that they benefit the adc more than they do the team and aren't really engaging items. Ardent for example doesn't feel very interesting or very fair to fight. You just grant more stats on your ADC (because they are the most likely to use the AS) whenever you shield or heal them. If your spells are spammable enough then there's no reason to not keep it up as much as possible in teamfights, rather than trying to use shields for just keeping them alive.
Frankly I find this unfun. It costs nothing from the support for too powerful a benefit.
But what if we made support items that had some slight downsides in order to grant powerful effects? To make the support think more on whether they should do it for X or not.
Introducing: Martyr.
I haven't thought of any basic stats, only the active. The active on this item is you choose an ally effected by a condition and you take the condition for them.
Adc gets stunned? Now you're stunned while the adc is free.
Midlaner gets space aids? You take them for them.
Top laner getting suppressed by a Warwick ult? Not much you can do unless you're roaming extremely far, and if so now you're the one being suppressed (call a union).
Would this be buggy? Yes, but that can be worked around.
This probably isn't the best idea, but I believe support items should be more about decision making and unique utility over giving free stats for something you're already going to do.
Thoughts?
. Sure, it affects more CC, but at a higher cost to the user.
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