Fizz rework will fail

Pommel Knight··2 votes·1,273 views
10/18 PBE Update

So I've read the fizz rework notes and I am horrified at what was done. Not only is it horrible for the fizz players but for others too.

First off, the passive. You didn't change it... Fizz has the worst passive in the whole game, passing trough units and ignoring 4+lvl (Up to 16) aa dmg that is counted before armor. So in lane you will take 8 dmg less from 2 as's. Late game it's non-existent. Instead of changing his second biggest problem, into something useful like a 3 hit passive or something more dynamic.

Q is unchanged, which I have no problems with.

W is what you messed up so badly that you made fizz into a tank/ bruiser again. Fizz is an assassin, and needs to be able to deal dmg fast and in balance with his kit. His combo is wq to engage and e to dodge any cc/ dmg they throw at you. The last part with e is what defines good and bad fizz players. Now you need to wait 2 sec after w to deal that dmg, in which you need to burn your e and hope the opponent is still in as range. This could be somewhat tolerable, but you went and made his w a kassadin w without flat dmg for farming. You removed the only thing that let him farm under tower and be able to secure minions. He now has no abilities he can use to farm. E is too expensive and on a too long of a cdr, a is a dash, and he has no other aoe or consistent dmg.

E is unchanged. It needs to be less expensive or have a smaller cdr now.

R is now unfair to the enamies. Before fizz's R was tolerable, it was a skillshot nuke that you had to hit to be able to deal more dmg. You could still survive if hit, by running. But not anymore! Now you flash over the wall and get a nasus w/ zillian e to the face that's also Veigars R. Good luck getting away. On a gameplay perspective, it rewards getting ganked or diving. This goes back to what I said before. Fizz is going to beacome a tanky so bruiser or a tank. He needs hp to be able to deal dmg. And attack speed to deal w dmg. Now he can slow you under tower and dive you: R slow, q or walk as for bleed, e for removal of aggro/ wait for w, do dmg and w for more then a if they flash or dash. This promotes a tanky diver play style.

I apologize for this rant, I will makes another post in the near future after I have tested the new play style. I have been playing fizz since season 2 and have close to 200k skill points on this account.

3 Comments

Fondling Gems2 votes

Fizz R slowed before, and the damage was hard nerfed at close range, which enforces it into being a skillshot, rather than a point blank nuke. The slow is actually weaker up close than before, which gives enemies more chance to outplay.

Pommel Knight1 votes

Yes, but getting hit with the ult early from any range will do more dmg and slow for more than 20%. I never throw a point blank ult, because that means that I would have wasted wq combo and lost 40% of dmg I could have done. At max range the slow is 80%, which late game is an insta kill on anyone squishy. The ap scaling still isn't out so I don't know what the dmg ratio is. All in all this is braking fizz as an assassin.

P.S. I think you ment R, not e.

Fondling Gems2 votes

Overall the slow is going to be weaker, the damage appears to be somewhat weaker overall too. Really it has moved in the opposite direction you said before. Overall it is less of a nuke with more outplay-ability. If you are hitting it max range then you still need to burn an ability to get in anyways if they have allies near them. From that range they have a much better chance to dodge it too.

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