Can we rework the grading system?
As the title implies, I wish to rework the grading system. The current system is completely based on cs p/m and deaths. That needs to be changed. So for example, Okay very true I died say 11 times okay, good fact. And my cs is only 300 at 40 minutes in. Again true. But I am 25/11/20, have taken 6 towers alone while my team was clueless. My team mates are 2/11/3,3/15/5,0/10/6, and 0/9/1. I am carrying the whole game. I have gotten dragon after dragon. I have gotten baron. I am literally 5v1 while my team farms jungle thinking it's helping. I have pushed each lane alone. Why, then, am i getting B's and A-'s.
I think the current system is completely rigid. I mean I once went 17/4/10 with 300 cs at a 40 minute game. I got an A+. i played with another person playing my main and the same champions. He went 10/4/14 and 213 farm and got an S at 25 minutes. He didn't team fight, he didn't baron, didn't help with dragon, didn't push or take towers, but he came in after team fights cleaned up the kills and got credit while the rest of us did three times as much work, and he got an S.
Does this not bother anyone, but myself? Like if a person is only doing the bare minimum and takes unearned kills, unearned credit and gets rewarded, what the hell is the point of trying to help anyone, but myself? Like Yes, Yes, I have died, but i took 90% of their health alone, cleaned the waves, set the fight to be finished for my team, and one jackass comes in and takes all the credit, then goes and does nothing again.
Can we please add more than just deaths and cs to the grading system?