Can we rework the grading system?

Bultz··5 votes·901 views

As the title implies, I wish to rework the grading system. The current system is completely based on cs p/m and deaths. That needs to be changed. So for example, Okay very true I died say 11 times okay, good fact. And my cs is only 300 at 40 minutes in. Again true. But I am 25/11/20, have taken 6 towers alone while my team was clueless. My team mates are 2/11/3,3/15/5,0/10/6, and 0/9/1. I am carrying the whole game. I have gotten dragon after dragon. I have gotten baron. I am literally 5v1 while my team farms jungle thinking it's helping. I have pushed each lane alone. Why, then, am i getting B's and A-'s.

I think the current system is completely rigid. I mean I once went 17/4/10 with 300 cs at a 40 minute game. I got an A+. i played with another person playing my main and the same champions. He went 10/4/14 and 213 farm and got an S at 25 minutes. He didn't team fight, he didn't baron, didn't help with dragon, didn't push or take towers, but he came in after team fights cleaned up the kills and got credit while the rest of us did three times as much work, and he got an S.

Does this not bother anyone, but myself? Like if a person is only doing the bare minimum and takes unearned kills, unearned credit and gets rewarded, what the hell is the point of trying to help anyone, but myself? Like Yes, Yes, I have died, but i took 90% of their health alone, cleaned the waves, set the fight to be finished for my team, and one jackass comes in and takes all the credit, then goes and does nothing again.

Can we please add more than just deaths and cs to the grading system?

24 Comments

Sukishoo5 votes

Can we please add more than just deaths and cs to the grading system?

There is way more to it then just that...

KDA, CS, Warding (placing and destorying), Taking Objectives (Towers, Drag/Baron/Herald, Inhibs). The difficultly of the champion played and the lane/role you are playing them in are taken into consideration as well. And all of these stats are matched against people in your region/mmr/ect that have done the same and it sees how you stand with those.

Bultz2 votes

{quoted}

There is way more to it then just that...

KDA, CS, Warding (placing and destorying), Taking Objectives (Towers, Drag/Baron/Herald, Inhibs). The difficultly of the champion played and the lane/role you are playing them in are taken into consideration as well. And all of these stats are matched against people in your region/mmr/ect that have done the same and it sees how you stand with those.

That's good on paper, but it isn't true. You can't tell me when I have warded the entire jungle, taken 6 towers alone, carried games several times, nearly done everything alone, that it's based on anything more than cs and deaths. I have literally taken 3 dragons, and baron before alone, with 7 towers alone, 300 cs, gone 17/10/10 in the same game, got a quadra kill alone, while my team in the meantime has done nothing extending the to 40 minutes, and it gave me an A. Not an A+ even. Like I just played the game alone basically. How is that A worthy other than the fact that I didn't farm over time and had deaths?

UberAffe3 votes

Thats because it doesn't take into account how your team is doing. Right now it doesn't matter that your team wasn't helping all it see's is your raw score and without the context of your team it isn't worthy of an S.

Bultz1 votes

{quoted}

Thats because it doesn't take into account how your team is doing. Right now it doesn't matter that your team wasn't helping all it see's is your raw score and without the context of your team it isn't worthy of an S.

That's why it should be changed. All of it.

UberAffe1 votes

or they could just add that and it would probably be enough to fix it.

Bultz1 votes

{quoted}

or they could just add that and it would probably be enough to fix it.

They need to. I mean I play Yasuo very well, but I can't do anything if some team feeds another Yasuo hard as hell. I can't do anything if I didn't farm because i took every objective and pushed and won instead of farming for 500 c. It's rather frustrating that they push the score compared to others since no game is the same.

UberAffe2 votes

If the score isn't compared to other players then whats the point?

Thats the same as saying every one should be able to play in challenger, its not fair that only the best people get to have the challenger boarder.

Bultz1 votes

{quoted}

If the score isn't compared to other players then whats the point?

Thats the same as saying every one should be able to play in challenger, its not fair that only the best people get to have the challenger boarder.

Yeah it's not fair, ranked system is broken too. Listen each game is different. If I have a team who feeds 0/25 in 10 minutes and someone else has a team who doesn't feed or even goes positive, how is it fair that I get a B and he gets an S or higher. Or even ranked better. I mean I've played ranked games before where I have gone 10/0/5 in the first 10 minutes, but my team fed harder than I could carry, why should i get bronze, and the guy whose team didn't screw him get gold? It needs changing, not to be compared to everyone, but each game.

UberAffe1 votes

Yes every game is different but you are the one person that is in every game. So if you aren't winning enough to climb then the problem is you not your team, that is a fact.

As far as champion rankings go, again if they added the context of your team and how you are performing relative to them then it would be fine.

S0kaX2 votes

I really think it's stupid and I agree with you,if I go 999/0/999 but with 10 cs I would only take a C which is stupid

Bultz2 votes

{quoted}

I really think it's stupid and I agree with you,if I go 999/0/999 but with 10 cs I would only take a C which is stupid

I know what you mean. I've carried games several times and was sure I would get an S, I ended the game in 15 minutes before they could even surrender. Was 10/2/8, 150 cs, I got a B. Like what more do you want me to do have them let me spam kill them. I ended it.

oSEXYPLATYPUSo2 votes

i understand the complaints about the grading system.

however my problem with the grading system is people play for a grade instead for a win.

people are too afraid to take a death or make a high risk play cuz it might make them have an A+ instead of a S if they die or whatever

play to win and if you do well enough the grades will come.

Bultz1 votes

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=HvgfzL5J,comment-id=0004,timestamp=2016-09-05T23:20:29.292+0000)

i understand the complaints about the grading system.

however my problem with the grading system is people play for a grade instead for a win.

people are too afraid to take a death or make a high risk play cuz it might make them have an A+ instead of a S if they die or whatever

play to win and if you do well enough the grades will come.

That is just another reason to change the system. I can't tell you how many countless times I've died because someone didn't want a low score, ran and left me to die instead of playing the game and having a 2v2 we could have easily won. They chose to save their score instead of playing because they know 2+ deaths isn't an S score.

oSEXYPLATYPUSo2 votes

{quoted}

That is just another reason to change the system. I can't tell you how many countless times I've died because someone didn't want a low score, ran and left me to die instead of playing the game and having a 2v2 we could have easily won. They chose to save their score instead of playing because they know 2+ deaths isn't an S score.

well riot is basing their reward system "hextech crafting" off of grades you earn. so players are being rewarded for protecting their scores people are too worried about getting lvl 6 and 7 masteries on champ. if you play well and win and do good on your champs those grades will come. i have 3 champs lvl 7 and 7 lvl 6 and 12 lvl 5 most of them waiting for enough essence to make lvl 6

Treune811 votes

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=HvgfzL5J,comment-id=000400000000,timestamp=2016-09-05T23:29:51.428+0000)

well riot is basing their reward system "hextech crafting" off of grades you earn. so players are being rewarded for protecting their scores people are too worried about getting lvl 6 and 7 masteries on champ. if you play well and win and do good on your champs those grades will come. i have 3 champs lvl 7 and 7 lvl 6 and 12 lvl 5 most of them waiting for enough essence to make lvl 6

We want grading system.

Treune811 votes

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=HvgfzL5J,comment-id=0004,timestamp=2016-09-05T23:20:29.292+0000)

i understand the complaints about the grading system.

however my problem with the grading system is people play for a grade instead for a win.

people are too afraid to take a death or make a high risk play cuz it might make them have an A+ instead of a S if they die or whatever

play to win and if you do well enough the grades will come.

I want to play fun!

Koala Frenzy1 votes

Scoring is relative to others average performance. If you got a B, that means tons more people do better than you regularly with that champion.

Bultz1 votes

[{quoted}](name=Koala Frenzy,realm=NA,application-id=3ErqAdtq,discussion-id=HvgfzL5J,comment-id=0002,timestamp=2016-09-05T18:22:36.856+0000)

Scoring is relative to others average performance. If you got a B, that means tons more people do better than you regularly with that champion.

Listen If I end the game in 15 minutes, with 10/2/5 and I end it and I get an A, because there was no more way for me to do anything because I won, and I can't get an s because I didn't have farm or do "as good" as others, That's bs.

Koala Frenzy1 votes

{quoted}

Listen If I end the game in 15 minutes, with 10/2/5 and I end it and I get an A, because there was no more way for me to do anything because I won, and I can't get an s because I didn't have farm or do "as good" as others, That's bs.

I mean, you won the game. The scoring system is ultimately meaningless. S is the top 15% or whatever. Regardless of you carrying, 15% still did better.

Bultz1 votes

[{quoted}](name=Koala Frenzy,realm=NA,application-id=3ErqAdtq,discussion-id=HvgfzL5J,comment-id=000200000000,timestamp=2016-09-05T23:09:17.871+0000)

I mean, you won the game. The scoring system is ultimately meaningless. S is the top 15% or whatever. Regardless of you carrying, 15% still did better.

Win the game or not I can't get my mastery, even though I deserve it. And again each game is different with different circumstances. If I take 6 towers, dragons, baron., etc. but didn't have 500 cs to get an S that is stupid.

Koala Frenzy1 votes

{quoted}

Win the game or not I can't get my mastery, even though I deserve it. And again each game is different with different circumstances. If I take 6 towers, dragons, baron., etc. but didn't have 500 cs to get an S that is stupid.

15% of players still did better. It's the same as bronze players complaining that they can't climb even if they carry.

Bultz1 votes

[{quoted}](name=Koala Frenzy,realm=NA,application-id=3ErqAdtq,discussion-id=HvgfzL5J,comment-id=00020000000000000000,timestamp=2016-09-05T23:15:55.511+0000)

15% of players still did better. It's the same as bronze players complaining that they can't climb even if they carry.

Again, they did better on circumstance. Why should I be put in bronze if my team went 0/60/2, while I was 25/5/10, both matters need reworking. They didn't do better, they had better circumstances. ANd since the grading is based purely on deaths and farm, them just hiding in lane and farming for an S, while i took 6 towers, 3 dragons, every buff, warded jungle, etc. and got an A is stupid and needs changing.

Emerald Fang1 votes

I also think that any death just destroys your rating.

I went 12/0 as fiora with like 150 CS and 3 towers; the enemy surrendered at 20 min, and I got an S-.

Later, I go 17/2/10 with 200 CS, 4 towers, and 2 dragons. Enemy ff's at 30 min; and I get an A+. Shouldn't be that dying just ruins your S ranks. Sometimes it's worth to die for an objective like Inhibitor. Meanwhile, supports go 2/5/9 and still get S rank.

Bultz1 votes

{quoted}

I also think that any death just destroys your rating.

I went 12/0 as fiora with like 150 CS and 3 towers; the enemy surrendered at 20 min, and I got an S-.

Later, I go 17/2/10 with 200 CS, 4 towers, and 2 dragons. Enemy ff's at 30 min; and I get an A+. Shouldn't be that dying just ruins your S ranks. Sometimes it's worth to die for an objective like Inhibitor. Meanwhile, supports go 2/5/9 and still get S rank.

Oh don't get me started on supports and champions who literally sit and can get an s. I went 10/2/5 as Yasuo got a b, teemo goes 7/2/3 gets an S.

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