The boards plays favorites while blaming Riot for playing favorites

chipndip1··29 votes·9,170 views

The boards absolutely despises:

  • Any champion that dashes around.

  • Any champion that denies kills with defensive options that isn't a support.

  • Any champion toting true damage, regardless of how effective it is.

  • Any champion that's popular in the LCS that's also popular in solo queue, like Irelia or Camille.

The boards loves:

  • Champions that can't dash.

  • Champions that aren't new.

  • Champions that are thought of as garbage or bad, especially if a representative of that champ resides on the boards, like Garen and Mordekaiser.

  • Champions that are mages, except Zoe and support mages like Brand and Zyra.

  • Champions that are popular in the LCS that AREN'T popular in solo queue, like Sejuani and Olaf.

If the boards had their way, champs like Yorick Garen Mordekaiser Annie Volibear Anivia and Malphite would probably be our top tier picks.

68 Comments

Minimac200015 votes

This post plays favorites while blaming the boards for playing favorites while blaming riot for playing favorites. Why can't we just all hate everything?

chipndip18 votes

{quoted}

This post plays favorites while blaming the boards for playing favorites while blaming riot for playing favorites. Why can't we just all hate everything?

There's no indication of what I favor in this thread for you to make that claim.

Lhuhz13 votes

You forgot TahmKench as one that when he's nerfed the narrative is "poor Tahm being destroyed by the evill pro play"

Meanwhile I celebrate any nerf to that abomination as a triumph of the playerbase.

Ah, and fuck Azir aswell, he deserved all the nerfs he got and more nerfs will always be well deserved for me.

Minimac20003 votes

{quoted}

You forgot TahmKench as one that when he's nerfed the narrative is "poor Tahm being destroyed by the evill pro play"

Meanwhile I celebrate any nerf to that abomination as a triumph of the playerbase.

Ah, and fuck Azir aswell, he deserved all the nerfs he got and more nerfs will always be well deserved for me.

Reeeee, tahm kench is a great, well designed champion that was destroyed by pro focused changes to the game. Screw azir tho

Salron6 votes

{quoted}

tahm kench is a great, well designed champion

https://www.youtube.com/watch?v=_n5E7feJHw0

Lhuhz4 votes

Tahm is one of the champs with the most unhealthy design that Riot has released in the last years, he is the Azir/Kalista of the Supps.

Only reason I dont permaban him is because he's not popular in soloQ, thanks goddes pro play has made him get a lot of nerfs.

And no, this doesn't come from a salty assasin main that dislikes that he can save the adc, I'm the adc main and I fucking hate Tahm.

Marshbouy1 votes

play support, fucking hate tahm.

EneCyberPunk1 votes

We just gonna forget how tahm counters nearly every melee top laner? I heavily agree that his design is unhealthy, but at least it's fun.

Lhuhz1 votes

I dont give a crab about how unfun Tahm 1vs1 can be to be honest.

I hate him for how forgiving he makes the game for the rest of his team and how busted his ultimate to roam is. If you watch pro play check Summer AFS vs KT 2018, holy fuck KT won the series but AFS TusiN with Tahm made me want to stop watching that shitshow.

D357R0Y3R5 votes

I love those threads

love Champions that can't dash

oh yea?

boards love Darius

LUL

despises Any champion that dashes around.

.

despises Rakan

https://media.tenor.com/images/ac253e3df35283452e01c950146016d5/tenor.gif

chipndip14 votes

{quoted}

I love those threads

oh yea?

LUL

.

https://media.tenor.com/images/ac253e3df35283452e01c950146016d5/tenor.gif

People don't pay attention to supports to care about Rakan in the first place.

Darius has true damage.

D357R0Y3R3 votes

{quoted}

People don't pay attention to supports

but they do when it's enchanters, remember the Janna train?

It's fine to complain about Janna's 54% win rate in plat+

but when it's Rakan deciding that you should die in high elo because he pressed W+R, it's completely fine. Even riot is incompetent, this Rakan nerf is a joke holyshit

Lauchmelder2 votes

If you died to W+R then you deserve it. You mean R+W.

D357R0Y3R4 votes

it doesn't matter he uses both at the same time

LordGeovanni1 votes

You mean a cc combo that is equal time to a taric E is deciding that you die for 2 spells one being an ultimate. And the dash being decently close ranged he has to be standing in poke me range and you have to be ignoring him for him to be healthy enough and in range to actually RW on you

Lauchmelder1 votes

It does matter lmao. Comes to show that you don't understand anything about Rakan.

You can flash WR but you can't flash RW unless it's predictive.

chipndip12 votes

{quoted}

but they do when it's enchanters, remember the Janna train?

I spent weeks making that hate train personally. I remember it because I made it...both times, as well as the Redemption/Locket hate train. Still took me a long time of spamming threads before people noticed.

but when it's Rakan deciding that you should die in high elo because he pressed W+R, it's completely fine. Even riot is incompetent, this Rakan nerf is a joke holyshit

Why are you using my thread to bitch about Rakan when he's already receiving a nerf to his main engage tool, the very thing you CONSTANTLY COMPLAIN ABOUT?

I thought I already told you to not respond to my posts for this reason: You don't think past your day-by-day frustrations.

D357R0Y3R6 votes

{quoted}

I spent weeks making that hate train personally.

are we talking about the same period?

I could easily find a billion of threads

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/EE87bgi9-oh-look-janna-is-at-54-winrate-again

Why are you using my thread to bitch about Rakan when he's already receiving a nerf to his main engage tool, the very thing you CONSTANTLY COMPLAIN ABOUT?

the nerf is garbage and I'm using it because people DONT CARE ABOUT RAKAN WHEN HE FUCKING DASHES

I thought I already told you to not respond to my posts

I thought I already told you I would not listen

chipndip13 votes

{quoted}

I thought I already told you I would not listen

If you're not going to bother listening to me, stop talking about/to me. You don't have to tell me you don't listen. That's painfully obvious.

BlueBilberry5 votes

You forget the raging on the boards about enchanter supports which perform well - especially over the last two seasons. Any support that was able to shield or heal or deny the poster's damage in anyway was overpowered and had to be nerfed in some way.

I PT I4 votes

Then: People complaining about not able to deal damage. Now: People complaining about being blown up fast.

BlueBilberry3 votes

{quoted}

Then: People complaining about not able to deal damage. Now: People complaining about being blown up fast.

Nailed it in one. [slayer-jinx-wink]

Irelia Bot5 votes

You forgot to mention the "adc is weak but we still have 2+ in nearly every game" circle jerk.

Moody P3 votes

Champions that can't dash Champions that are thought of as garbage or bad, especially if a representative of that champ resides on the boards, like Garen and Mordekaiser.

there's easily <10 people who view these champions favorably right now

boards loves non-fighters that can't dash, immobile mages and ADCs are the weakest champs in the game

D357R0Y3R3 votes

but they love rakan

why then?

Marshbouy5 votes

cause rakan isn't super oppressive to face and also because the boards is lie 40% support mains. I say this as a support main.

LordGeovanni1 votes

In my Memories Boards roasts rakan for being perma stun although his spells deal negative damage have negative healing and shielding and because R W while having mobility and if Rakan R W's he's wasting his R the W knock up because the charm and knockup end at the same time. (not to mention that you can dash / run if you have over 500 ms out of rakan's way when he is dashing. His dash is decently fast but its not leblanc fast.)

D357R0Y3R3 votes

Yea, it isn't oppressive to die without counterplay

what a good story

chipndip117 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=HntfYEZU,comment-id=0004,timestamp=2019-01-13T21:50:32.738+0000)

there's easily <10 people who view these champions favorably right now

boards loves non-fighters that can't dash, immobile mages and ADCs are the weakest champs in the game

Less than 10 people that view champs like Morde and Garen favorably?

I'd honestly contest that.

Moody P5 votes

you can not go into a garen thread where people won't complain about him. almost any mord thread isn't even related to balance, it's all talk about his pending replacement

Marshbouy4 votes

fo real. Make anything saying that mordekaiser is poorly designed or frustrating to face and there'll be 3 mordekaiser mains instantly zeroing in on your thread to roast you about how you're literal garbage that you didn't counterpick him in lane and are losing to a "garbage" champion.

Moody P2 votes

go ahead and do that then?

Lovelle3 votes

I've never seen anyone show any particular love for Trundle.

He's so obscure that you didn't even think of him.

DrMundo Udyr Boards doesn't like them either, calling them "just balls of stats."

Kai Guy2 votes

Pretty shure I have seen the boards whine about Garen Teemo this season. I know I have seen them angry about Annie Malphite Mordekaiser .

Honestly. if people adjusted their mind set that different skill cap champions and different interactions with meta picks (counter picks) affected A champions viability, and that this viability changed over different MMRS of play, they would probably enjoy the game more.

Instead, you see constant copy and pasting of pros/streamers doing stuff with a high mechanical requirement that a majority cant accomplish. Ezreal With blue build and Lizard elder for example needed good cs, good Q aim, Rapid item 3070 stacking. It sucked for me as a support main to get lots of adcs trying and failing to imitate this.

On the flip side MissFortune AP support was great for me. A flood of FOTM players with trash mechanics and low understanding of the support role gave me and my adcs a massive # of easy lane wins.

I am just going to call out people who exaggerate or use unrealistic on paper examples. I am going to do my best to help folks who ask for help and want it.

Hayaishi22 votes

As players we can play favorites. We don't have any participation in balance so who cares?

It is Riot who should be unbiased when it comes to balancing.

chipndip14 votes

{quoted}

As players we can play favorites. We don't have any participation in balance so who cares?

  1. You should...

  2. ...because you do.

R2v3ns2 votes

The thing is you're actually kinda right but you're not looking at the deeper problem which is that the more kinetic champs follow a different design philosophy than the more immobile ones.

The more modern champs seem as if they were designed for a game like Battlerite which is a fast paced arena game more like a fighting game. While older champs are, well, designed as if this was a slow paced tactical rpg. Which let's be honest, it isn't anymore if it's possible to decide a Victor by the 15 min mark.

Riot does seem to acknowledge this by the creation of Nexus Blitz. I just wish they had all champs on the same page design wise.

chipndip12 votes

{quoted}

The thing is you're actually kinda right but you're not looking at the deeper problem which is that the more kinetic champs follow a different design philosophy than the more immobile ones.

The more modern champs seem as if they were designed for a game like Battlerite which is a fast paced arena game more like a fighting game. While older champs are, well, designed as if this was a slow paced tactical rpg. Which let's be honest, it isn't anymore if it's possible to decide a Victor by the 15 min mark.

Riot does seem to acknowledge this by the creation of Nexus Blitz. I just wish they had all champs on the same page design wise.

The issue is that the champs with more mobility options tend to be newer, and Riot's design philosophies have indeed changed over time. Because of this, we have a thing where older champs are lost to time while people resent the newer champs for being cooler and flashier than the older champs. However, Riot can't just delete all the old champs. They have to slowly update them one at a time and try to keep them relatively relevant until then. It's a really tough balancing act that people pay literally 0 respect to, but I'm glad to see someone around here that kinda sees and realizes this.

R2v3ns2 votes

I know old champs are a problem and it's impossible to balance when half the cast is playing as if this was still old school DotA.

I believe the issue is a two front problem in that summoner's rift needs to be redesigned as well.

Riot seems to be in the state of wanting to have its cake and it eat it too. They want to have a hyper fast paced arena fighter like smite, Battlerite or even comparatively to Overwatch while trying to still some how make it about Objects instead of just killing each other.

I think Heros of the Storm is a good game mostly because it does eliminate most of the problems with most MMOBAs, slow paced, farming, items, and other mechanics that make people fall behind. The reason why I see people just hate it is because it's so objective focus that teamwork valued over the individual. One thing I noticed when I do play DotA2 is that the whole 1v1 mentality doesn't really exist there or it's not as noticeable. League seems to insist upon it self that combat is the be all win all and that you have to "git gud." The problem with that is that it implies that counters shouldn't exist. like champions who whole kit design is to deny another champ. Many champs are designed to say no to others or to win by playing a numbers game which is what late game carries do. They just scale so great that there is fuck all you can do.

League sometimes wants to pretend to be a fighting game where we are counting frames then likes to say now this is actually a game of convulated rock, paper, scissors. You argue all MMOBAs are like this but League keeps moving more and more to skill shots and this counter play philosophy. While also trying to make supports that are damage focused. Which is fine and all but it's like if you look at Akali it would seem her damage would come from her passive and it's about resetting it. Instead it's just a utility tool to get into position to burst people. I would like to have fun running around using her passive because it's more fun but she just dies too easily or your opponent dies to fully realize the fighting game style she triea to emulate.

Saezio1 votes

{quoted}

I know old champs are a problem and it's impossible to balance when half the cast is playing as if this was still old school DotA.

I believe the issue is a two front problem in that summoner's rift needs to be redesigned as well.

Riot seems to be in the state of wanting to have its cake and it eat it too. They want to have a hyper fast paced arena fighter like smite, Battlerite or even comparatively to Overwatch while trying to still some how make it about Objects instead of just killing each other.

I think Heros of the Storm is a good game mostly because it does eliminate most of the problems with most MMOBAs, slow paced, farming, items, and other mechanics that make people fall behind. The reason why I see people just hate it is because it's so objective focus that teamwork valued over the individual. One thing I noticed when I do play DotA2 is that the whole 1v1 mentality doesn't really exist there or it's not as noticeable. League seems to insist upon it self that combat is the be all win all and that you have to "git gud." The problem with that is that it implies that counters shouldn't exist. like champions who whole kit design is to deny another champ. Many champs are designed to say no to others or to win by playing a numbers game which is what late game carries do. They just scale so great that there is fuck all you can do.

League sometimes wants to pretend to be a fighting game where we are counting frames then likes to say now this is actually a game of convulated rock, paper, scissors. You argue all MMOBAs are like this but League keeps moving more and more to skill shots and this counter play philosophy. While also trying to make supports that are damage focused. Which is fine and all but it's like if you look at Akali it would seem her damage would come from her passive and it's about resetting it. Instead it's just a utility tool to get into position to burst people. I would like to have fun running around using her passive because it's more fun but she just does too easily or your opponent does to fully realize the fighting game style she triea to emulate.

Well they should create a ZERGROFLSTOMP map like Blitz kinda and make SR all about rotations and objectives. Also, for the love of god remove some true damage or bring some counterplay to it. Tanks are so useless atm. Sure fiora, vayne etc should destroy tanks but not fucking everyone. ATM even if you never buy a singe point of offence it is impossible to feel tanky. (runes made sure of that too) Seasons 1-3 were so great :'( Thank god i don't play SR anymore.

R2v3ns1 votes

{quoted}

Well they should create a ZERGROFLSTOMP map like Blitz kinda and make SR all about rotations and objectives. Also, for the love of god remove some true damage or bring some counterplay to it. Tanks are so useless atm. Sure fiora, vayne etc should destroy tanks but not fucking everyone. ATM even if you never buy a singe point of offence it is impossible to feel tanky. (runes made sure of that too) Seasons 1-3 were so great :'( Thank god i don't play SR anymore.

You have kinda hit one source of the problem which is that runes give tools to champs that shouldn't have them with little effort to gain them.

Honestly I'm confused as to what the purpose of runes are. The trait system that DotA2 and HotS use make a lot more sense. I mean runes for the most part is just about getting numbers, not abilities. YouTubers have proven time and time again that the builds they showcase when they redo runes are just bad, as in not effective or even fun.

I mean the rune system seems like it was meant to to allow customization of champs while also giving certain champs tools to make up for their lack of whatever it is they are missing. Instead it becomes a mess of abuse by champs with better more rounded kits.

I would say just remove runes entirely, but hey I also say put a combat cool down on flash. So it's whatever. I mean this game is a compartmentalized mess and I'm glad I don't have to balance it.

Saezio1 votes

{quoted}

You have kinda hit one source of the problem which is that runes give tools to champs that shouldn't have them with little effort to gain them.

Honestly I'm confused as to what the purpose of runes are. The trait system that DotA2 and HotS use make a lot more sense. I mean runes for the most part is just about getting numbers, not abilities. YouTubers have proven time and time again that the builds they showcase when they redo runes are just bad, as in not effective or even fun.

I mean the rune system seems like it was meant to to allow customization of champs while also giving certain champs tools to make up for their lack of whatever it is they are missing. Instead it becomes a mess of abuse by champs with better more rounded kits.

I would say just remove runes entirely, but hey I also say put a combat cool down on flash. So it's whatever. I mean this game is a compartmentalized mess and I'm glad I don't have to balance it.

I think the runes would not be half as bad if the damage and shit was not ADAPTIVE. If electro was magic damage it wouldn't abused as much. If everything didn't have AD and AP scallings it would be a start (fleet footwork ap ratio is amazing). I also don't like how all the new/reworked champs are either ALL ratios AD or ALL ratios AP. Except for Kai'sa ofc but that is her whole niche. Makes older champs feel so outdated And most of all I don't like how I can't go to lane with resistances. I don't want stupid situational mini abilities. I want pure Armor/ MR /HP/10% cdr @ lvl 1 etc. Champions are way less customizable than before.

R2v3ns1 votes

I think adaptive is a good mechanic, but Riot has no clue how to use it properly. It took them way too long to balance lethality.

League is a game of pretense. They want you to believe you have opinions but in truth you don't. Build paths are linear for items, runes, and summoner spells. I forget sometimes that I actually choose two spells, that I make the "choice" to choose flash.

Saezio1 votes

{quoted}

I think adaptive is a good mechanic, but Riot has no clue how to use it properly. It took them way too long to balance lethality.

League is a game of pretense. They want you to believe you have opinions but in truth you don't. Build paths are linear for items, runes, and summoner spells. I forget sometimes that I actually choose two spells, that I make the "choice" to choose flash.

Imagine being a jungler... I CHOOSE SMITE FLASH

LordGeovanni1 votes

Imagine being a top laner I chose Smite Flash because you gutted all of my defensive items because You introduced Cinderhulk enchantment and i get basicly no use of it for 60% of the game. Riot: ugh ugh you cant have that. People stop playing tanks. Riot: why wont you guys play tanks we gutted their items loaded a bunch of true damage and max hp damage hell we even mixed the two and buffed it why dont you play more tanks. Adcs: Im low Importance postion because i shred everyone so everyone targets me and people wont play tanks to protect me because i shred them and they wont play shield supports because i threw all the blame for my overpowered ness on them and got the shields nerfed to useless..... then had to be nerfed anyway which riot promptly buffed back up without taking the compensation buffs because our class comes out and cries the hardest out of any class and only mages can hold a candle they have more mains but we still cry harder than them.

Saezio1 votes

{quoted}

Imagine being a top laner I chose Smite Flash because you gutted all of my defensive items because You introduced Cinderhulk enchantment and i get basicly no use of it for 60% of the game. Riot: ugh ugh you cant have that. People stop playing tanks. Riot: why wont you guys play tanks we gutted their items loaded a bunch of true damage and max hp damage hell we even mixed the two and buffed it why dont you play more tanks. Adcs: Im low Importance postion because i shred everyone so everyone targets me and people wont play tanks to protect me because i shred them and they wont play shield supports because i threw all the blame for my overpowered ness on them and got the shields nerfed to useless..... then had to be nerfed anyway which riot promptly buffed back up without taking the compensation buffs because our class comes out and cries the hardest out of any class and only mages can hold a candle they have more mains but we still cry harder than them.

Wait, I don't disagree with anything you said. That is about exactly how it happened. ADC players do cry the most, and don't get how the rest feel when there were even 3 ADCs in one team IN FUCKING COMPETITIVE Support items were not that OP (well censer was op when it gave LIFESTEAL) Tanks were made useless and still are, which in turn SHOULD mean the DPS class should also be useless since there is none that needs to be DPSed down, and naturally the meta shifts to bruisers and mages bot... FUCK THAT says riot and reverts/buffs everything within 1,5 month. And the tanks are still waiting to be viable again. I don't really know about smite flash top, but I did love the TP/smite TP/ignite hecarim/reksai top that were shortly meta for like 3 days in season 5? or was it season 4?

LordGeovanni1 votes

Censer never gave lifesteal it gave 30 on hit healing. and a large chunk of attack speed which scales well with the lifesteal adcs were building. Which is why it was super broken on adcs and nothing to write home about on any one else except maybe a melee adc. the shields were decently big on adcs because adcs who got damaged and then got shielded healed all the damage for the duration of the shield but they do simular healing without the shield anyway.

R2v3ns1 votes

Oh you two guys are fun. I'm serious. I'm really glad I don't work for the balance design team for this game. Their life must be some form of hell.

LordGeovanni1 votes

What did i get wrong?

P.S. Dont make shit decisions and you can avoid hell easily.

Healing adc shielding was too power ful everyone says but there are no examples of it not being used on marksmen master Yi or Yasou doing what people said it was doing.

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