is heimerdinger being looked at for a mini rework?
this guy has been struggling for as long as ive been playing this game
he's hardly played, and the higher elo you go, the less he's played. seriously, urgot and kalista are played more than him in diamond
one of his major issues is that he is this source of consistent damage, but simply can't get it off due to the ridiculous ammount of setup time required for him not to be useless in one specific area on the map.
i think his stun needs to be put on his passive, and a completely new ability on his e. something to help him interact more. his turrets shouldnt be on his passive because his turrets are fundamentally different from zyra, illaoi and yorick's pets.
for the ability on his e i think he needs a way to move his turrets, and leveling this ability increases the range at which they operate and how far heimerdinger can move them. maybe something like vector casting on one turret to move it to a desired direction. this would just make him so much more viable because it would remove the amount of setup time required and make it so heimerdinger isn't useless outside of one area.
i'm not sure how to implement the stun into his passive, so this might sound a bit silly. the idea i have for heimerdinger's new passive should be bonus on-hit magic damage and his turrets beam attacks should mark enemies, triggering the stun when heimerdinger uses a basic attack against them. the stun in this form is still situational and requires the enemy to make a mistake just like the old one. he might also require some more hp regen as compensation