Ideas on how to fix it... all of it

Hammermancer··4 votes·1,592 views

Everything is ruined, the sky is falling, godzilla is eating our families and it's all because of rito geemz

nah but really I've had some thoughts

Remove keystones, the more interesting effects included. They generally amount to "More ways to 1shot people" with a few exceptions

Increase the variety of lesser runes, Remove all raw damage/defense runes and replace with situational bonuses or interesting effects, things like celerity are cool, things like eyeball collection aren't

Arguments could be made for some runes on either side, but ultimately if it doesn't actually break a dimension in the game it should be gone, if it amounts to nothing more than a stat stick then it should be gone

Keystones that could be done as runes: Looking at transcendence I see a rune that actually functions in an interesting way because it opens new builds, you couldn't go some builds because cdr overflow would result in nothing more than wasted gold ergo weaker builds. simiilar things could be done with other capped stats such as attack speed, or often wasted stats such as mana

Make tank items relevant:

thorns gets a buff, rageblade twice as hurty.

Three new tank items:

Mirror shield MR anti spell version of thornmail that has an active which reflects a spell similarly to a fiora parry HASAKE recording: It's a yasuo windwall ona HP item Ol Faithful:Converts all true damage to the primary damage type of the champion hitting you, so vayne would deal %physical instead of %true, etc etc

four new tear items: item 3070 item 3067 +1k gold: Get % of mana as HP, on full completion can activate to take a % of damage to your mana pool instead item 3070 item 1057 Gain % mana as MR, On completion can activate to slowly drain %mana while increasing MR by 3x that amount item 3070 item 3057 item 3024 gain %mana is Armor, can activate to slowly drain % mana while increasing Armor by 3x that amount item 1001 item 3070 +2k gold: Makes you faster based on your max mana, activate to lose mana rapidly to gain speed Tear items can be upgraded by choice, when a tear is full you can "activate' one tear item in your inventory to evolve it

Champs this could be an issue on:

Viktor RyzeKassadin need reworks, could be nerfed accordingly Ezreal Kaisa Causes issues with everything and should just be watched

Other itemization

Items could be in sets, Every item could be assigned 1-2 of 5 different colors, items of the same color codes grant bigger bonuses, Five 'gold' items (adc items) could grant increases a/s or crit damage, five 'red' items (assassin items) could grant additional movespeed, lethality and AD, bruiser items (Blue) would be along the line of sustain, HP, damage.

Transformer champions building melee only or ranged only items get those effects accordingly, though at reduced power in ranged.

Adc items could have counter balance conduit items. Inverse versions of Ardent, knights vow, zekes to make adcs get larger spikes next to their supports

mages need a lot of work in itemization, the same few builds are still viable. They no longer have the utility they once did. Full overhaul should be considered with the golden standard being protobelt or zhonyas in 'unique activateable effects"

Mage assassins and mage fighters need a set of items each, even if you just mirror AD items to a fault and rebalance them. this needs to be done immediately.

Sum spells, attach them to boots instead of item slots. No early game cheese just magic boots. change your shoes if you need to change your spells. Smite wouldjust be on a jungle item.

Random skin option: If you own a pool of skins for a champ, pick 'random' it'll pick for you, if the picked skin has chromas that you own, one random chroma might be applied.. or the skin base color

Emote pages: Lemme save that shit

Rune pages saved to champs

Change how slow stacking AND tenacity stacking work,

Toxicity: Increase social elements in client. More chat rooms, competitions, better custom game interface including super casual mode for dropping in and out of a permanent mode, or super intensive things like deciding allowed items/champs/used map/ number of players and number of teams, doom bots, draft type, starting level/starting gold. end goal could be If i want to make a 12 player ffa bloodmoon map with nautilus as the only champ allowed and only crit items allowed then let me.

Allow for a skin market with skins i have but don't want being tradeable for skins I cant get that others have. Example: My riot nasus for trade for your infernal akali or something, all trades would consume tokens, tokens are earned by playing matches, so the system would be hard to abuse

Custom skin community fostering: let people make skins, these skins would be voted on by the community, the ones that make it in are sold, riot gets half and the skin creator gets half. (pretty fucking amazing deal for both sides tbh)

Achievements, More shit to show off, unlock, get x damage while playing as darius, or win x games with zero deaths. all sorts of things from "Play crittlesticks andcarry" to "Deal most damage on your team x times".

More poro pets: Just little vanities

map skins, if you have a map skin you can suggest it on pregame, everyone votes for their team's half of the map. Two map skins per game with river as dividing line. Maybe it's project textures vs snowdown? Could be cool

Custom announcers: Let's say you're playing , you get the draven announcer. anything you do is announced by draven to everyone, if you get a penta, draven says it's a penta. If your lane mate has the SG ahri one, then everyone hears about their exploits from SG ahri

anyone without an announcer has their stuff announced by the announcer of the player seeing it, so the guy with SG ahri hears ahri instead of base announcer, the guy with dravenhears draven.

OTP challenges and game mode: Either an FFA arena, or a pick champ before load screen mode. Rank that champ. challenges would be for advanced things for that champ or inside jokes with that community, be it singed proxy/execute challenge, maybe some riven cancel challenges, or a crittlesticks challenge (Yup) unlock a custom chroma for every x challenges on that champ. maybe wards, definitely icons though. possibly even a basic but unique skin attached to each champ for it.

Opt-in voice chat for pugs: Just let me talk on coms to that salty ass jungler of mine so i can win the game.

11 Comments

Alzon2 votes

Stop overthinking it. Just delete all runes.

Hammermancer2 votes

{quoted}

Stop overthinking it. Just delete all runes.

Social and UI concepts are overthinking?

ZackTheWaffleMan2 votes

I'd love to see six tear items lmfao

Hammermancer1 votes

it'd be a fun time

Quáx1 votes

This is cool. Shame Riot doesn't listen.

Hammermancer1 votes

{quoted}

This is cool. Shame Riot doesn't listen.

They listen, just they make fun of us and dont use the ideas

zlumpy1 votes

At this point start over. Make a new game. And don't put flash in the game!

Hammermancer2 votes

{quoted}

At this point start over. Make a new game. And don't put flash in the game!

I've only scraped the surfaces of things, these changes would keep the game core and just adjust the face

zlumpy1 votes

The whole game is just too over the top with things that need change. Pair that with there being people that like the current version and there isnt really a way to win with reworking current league. Too many things have been cut from the game or made pointless. The ever constant trend of making overloaded kits on champs that force old champs to need their own overloaded reworks. Constantly reducing the effect of targeted cc but leaving targeted damage as is (death is the strongest cc). Removal of items because they add too much utility for higher end play or because they dont want people building them at all (gimme back my runic bulwark!)

The current game just won't let people who liked the old way enjoy the game. That and flash was admitted by the devs early on that it was a bad idea from balance and design perspective.

Imo the best option people who really enjoyed the way things used to be in the long long ago is to hope riot just makes a new game using those mechanics and lessons learned. Then hope they focus on fun gameplay of the general playerbase and not the .1% that makes up the esport crowd.

Long story short there is just too much to change that will also infuriate fans of the current play style.

ZephyrDrake1 votes

{quoted}

I've only scraped the surfaces of things, these changes would keep the game core and just adjust the face

These changes also would take forever to implement and just not worth the effort. At that point you might as well just make "league of legends 2" and start from scratch

SettDownShutUp1 votes

I really like some of the tear items, though there's enough movement in the game as is

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