Does darius really need his heal just to be "viable?"
10% PER champion hit? thats insane. I get the counter to his heal is to pretty much hug him but thats not saying much cause he loves it when people are up in his face, thats how he wins.
10% PER champion hit? thats insane. I get the counter to his heal is to pretty much hug him but thats not saying much cause he loves it when people are up in his face, thats how he wins.
MISSING health. 15% missing health. why is that so hard to understand? when hes at more than 50% hp, the heal is barely noticable. it only becomes strong once hes low.
and he needs it, sice they tried to get his itemization away from ravenous hydra and encourage him to build health instead of lifesteal. especially since his new passive would make attack speed builds (bork) rather strong.
Actually I daubt BOTRK would be strong on him. BOTR adds ~50% as right? His base AS is 0.625 which means BOTRK adds another 0.3125, so he gets ~ 0.9 AS, and add 1% per level, it's another 18%, which is another 0.1125, so his total AS is around 1. Shure you can add more AS, but I don't think it would help much. Especialy since Q>>AA>>W>>AA combo gives you 4 stacks. You basicly need only 1 more AA to stack it up
BTW, I didn't notice anyone saying 15% max health?
that or give him mobility, we'd have another irelia if darius had a quick way to enter fights.
he was fine without it and he had only 2 downsides in lane before; 1. immobile 2. weak sustain so i guess he only has 1 downside now????
Honestly all they had to do was lower his CD from his pull and increase his scaling on his stuff and i think he would have been fine, maybe give him a stronger slow but i'm just throwing out some ideas, i wouldn't know, im not a riot balance member.
It's not 10% anymore. It's 15% now. Check patch notes
Oh, i wasn't aware lol.
Percent healing has always been very hard for Riot to balance for some reason, I know I'd prefer it if it was less, but let him heal of minions. Maybe 2-5% or so off minions, 10 off champs capped at 30 still. This would be a lot more fun for me playing both as and against
, that way I don't HAVE to get in harm's way to heal up.
That doesn't really make much sense, especially since capping it at 30% or so now means that stacking HP means with some decent CDR the heal off your Q is balls nuts in teamfights if you can range it worth a crap.
In his current state, pretty much the only safe place is FAR away from him now, even close up his damage off his E passive, AA's, and W is getting pretty nasty, and it'd be nice if there was SOME downside to going HAM in the paint, which currently there really isn't with
if you can actually MAKE IT to the paint.
This is just my preference though, I have no idea whether it would be balanced, it'd just be nice to see some tactical counterplay to him successfully closing other than shitting your pants and hoping you get to tower/base in one piece and not two.