Experiment: Community Patch Notes
#As a reminder: ONE change. Champion, item or rune. Numerical changes or skill changes, NO 100% REVERTS. The most upvoted/most impactful will be chosen if there are multiple posts. Treat this as a normal patch.
#Please remember to upvote/downvote changes as well! There are a lot I'm going to have to sift through. (I recommend using chronological view.)
Hey everyone.
With all the balance suggestions/ideas being flung around all the time, I wanted to try something cool. Namely: What would patch notes look like designed by Gameplay? However, there are some rules so that these notes are community-inspired/designed and not just broad changes:
- 1.) You can only affect one champion/item/rune. No "-10% damage on everything in the game". Also means you can only change ONE thing guys.
- 2.) If two players have overlapping changes, I'll choose the more impactful of the changes or the higher voted changes.
- 3.) This will be based on the current game of 8.13
- 4.) Numerical or current skill changes. **No reverting Sion. **
The goal of this should be to give an example of what the community would consider good patch notes. In addition, feel free to upvote or downvote suggestions. You don't need to provide reasoning if you don't want to but the idea should be to change the game in a positive way for all players, not just a hate-nerf because that Wukong was 20/1/11 at ten minutes.
I'll check back in a week or so to compile the results and see what happened, provided there are enough comments.
EDIT: Considering the amount of people contributing, I'm going to add one more caveat that If a post is -3 or more, it won't be included. Again, not a good or bad post but if a majority disagree that this would be better for the game, we'll count it as a veto.
EDIT 2: Oh god this is getting pretty big. As a heads up, remember that you can only change one item/champion/rune (inclding small runes!) so try to avoid 3-4 champions per post.
EDIT 3: Changed -5 to -3 now. So many posts. Send help.
** Q - Bladesurge : **
Damage - 10 / 30 / 50 / 70 / 90 (+ 50% AD) Down from 70% AD
Heal - 10 / 12 / 14 / 16 / 18% AD down from 12 / 14 / 16 / 18 / 20% AD
: The rift's resident blade master has had some unintended interactions with Conqueror, and while we're happy to see champion kits interact with runes and items in interesting ways Master Yi has been crowding out all competition, regardless of class or build. It's high time we put him more in line with other slayers. You will actually have to purchase armor penetration if you want to right click that five thornmail Rammus to death.
"
" Yorick's contributions to fights really drops off without a Mist Walker militia at his heels. While not a problem split pushing, it's hard to build up his army when teammates shove the wave out or while preparing for objectives in the river. These changes should make joining your team feel less painful without changing his split pushing power too much."



Blitzcrank
W - Unstable Matter :
Damage - Add the old (+2% per 100 AP) to his current --> 15/30/45/60/75 magic damage +4/5/6/7/8% of the enemy's max health
Attack Damage increased from 61.38 to 64.
Attack Speed increased from 0.625 to 0.675.

Jinx learns a little something from Ziggs.
Lissandra
Athene's Unholy Grail
+
=
+ =
has become less impactful we have decided to give her a bit of quality of life changes
Ohmwrecker
E - Rend
Now: Killing an enemy with Rend restores 10 / 15 / 20 / 25 / 30 mana and refunds the cooldown.
and 
due to their semi-melee nature.

W - Allure : can be cast on super minions
- If Nami's ult (R) hits a champion with a flaming visual effect (Brand, Firefang Warwick, a champ with Sunfire Cape, etc.), the tidal wave 'snuffs out their flames' (visual effect only) and covers them in soot and ash for 5 seconds.
Titans wrath (w) changed from:
Shield value 65 / 70 / 75 / 80 / 85 (+ 9 / 11 / 13 / 15 / 17% maximum health)
magic damage 15 / 20 / 25 / 30 / 35 (+ 20% AP)
To:
Shield value 100 / 150 / 200 / 250 / 300 (9 / 11 / 13 / 15 / 17% maximum health)
V5.5
Magic damage 30 / 40 / 50 / 60 / 70