Can we fucking gut Jinx already?

Matezoide··7 votes·3,299 views

I dont normally use win-rates to make a point, but this is just fucking stupid.

http://na.op.gg/statistics/champion/

Today: Jinx has a massive 35% pick-rate. The highest out of everyone. While also having a 53.76% winrate, the fifth highest.

This week: 53.54% win rate. Still the most picked champion.

She pushes faster than a god damn Jax, has an amazing early, mid and late, has global pressure, hard CC, poke that slows and also gives true sight. Her biggest issue is the lack of mobility, but this isnt so bad when she has a Leona sucking her dick all game long.

Seriously, Fishbones gives better range than Caitlyn, AoE autos that can crit and an extra 10%, why does she need so much crap into one ability, when Pow Pow already provides 130% attack speed?

Her stats are arguably dumber than post-rework Ahri before she got nerfed.

I would rather face pre-nerf Lucian than this bitch. If she wins lane, she will win the game. If she lost, she will split push all game long. If she is behind and gets a lucky kill, she instantly becomes more powerful than your ADC.

Fuck this champion.

30 Comments

BluePolarizer4 votes

How can Jinx be a threatening splitpusher when she's immobile and easily ganked?

mvargus1 votes

{quoted}

How can Jinx be a threatening splitpusher when she's immobile and easily ganked?

Because a good Jinx player who built a little damage and AS on her can shred towers and wave clear really fast. I've been in one game where my team was getting rocked badly midgame. We had me on Jinx and a Master Yi who whenever we had a breather would head out to split push. (me usually bottom, him usually top). Eventually we managed to take all 3 inhibitor turrets and that meant if I could get to their base I'd get at least 2 inhibitors before they could recall to stop me. (admittedly the other team had horrible warding and map awareness which allowed me to get to their base without challenge again and again.) In the end my team won because our constant taking out of the inhibitors prevented the other team from rushing us and we caught up on gold at about 55 minutes.

Jinx is immobile and most times will die quickly if you 2v1 her as she can't escape, but if the other team doesn't challenge her she can split push amazingly well thanks to her wave clear and ability to take down towers. Her passive even helps because she gets the speed boost when the tower goes down which does allow her to escape if you recall and try to charge at her from the base.

BluePolarizer1 votes

A good splitpusher needs to take towers and minion waves fast, but most importantly, needs to be able to duel 1v1 and escape 2v1s. It has to be all of them.

That's why Udyr, Yi, Quinn, Jax, Sivir, RIven, Lucian and Trynd are such good splitpushers, but Akali, Fizz (either AD or AP), and yes, most ADCs, aren't good splitpushers. All of the above have MS steroids or wall jumps, high damage, AD/AS steroids and waveclear, whereas most ADCs are lacking in either mobility, taking towers, waveclear or dueling.

Jinx is a poor duelist; she has unreliable CC, no mobility and unless way more fed than the opposition, gets owned by bruisers 1v1. She also can't escape very well.

I play alot of bruisers and carry junglers/tops, and whenever I see an immobile ADC splitpushing its just another free 300 gold.

All that needs to be done to keep Jinx in check is to bring back carry bruisers like Jax and burst ADCs like Lucian. If you can actually get in her face, she isnt that scary.

mvargus1 votes

{quoted}

A good splitpusher needs to take towers and minion waves fast, but most importantly, needs to be able to duel 1v1 and escape 2v1s. It has to be all of them.

That's why Udyr, Yi, Quinn, Jax, Sivir, RIven, Lucian and Trynd are such good splitpushers, but Akali, Fizz (either AD or AP), and yes, most ADCs, aren't good splitpushers. All of the above have MS steroids or wall jumps, high damage, AD/AS steroids and waveclear, whereas most ADCs are lacking in either mobility, taking towers, waveclear or dueling.

Jinx is a poor duelist; she has unreliable CC, no mobility and unless way more fed than the opposition, gets owned by bruisers 1v1. She also can't escape very well.

I play alot of bruisers and carry junglers/tops, and whenever I see an immobile ADC splitpushing its just another free 300 gold.

All that needs to be done to keep Jinx in check is to bring back carry bruisers like Jax and burst ADCs like Lucian. If you can actually get in her face, she isnt that scary.

Jinx a poor duelist? Jinx is probably the best pure duelist of all the ADCs if she uses her minigun and has built any attack speed. With her Q to level 5 and using her minigun she has the highest attack speed in the game once it gets to 3 stacks, that's why she can crush turrets so well. Yes, anyone with decent armor can probably survive long enough to kill her in a 1v1, but I've beaten quite a few good melee duelists mid and late game in a 1v1 if I have any life steal and don't let them get the first attack in. And once you get the kill, you can run away.

In fact if I am splitpushing and someone comes to 1v1 me, I'll stand and fight rather than run. In that situation I win probably 60-70% of the duels. I then try to run away from any follow up attacks. It's the 2v1 attacks that crush most of my splitpush attempts on Jinx.

Cindikle1 votes

Lowest base attack speed of an ADC in the game(tied with a few others).

Lowest scaling attack speed in the game (tied with no one).

She pays for her massive AS boost. Not only in that she cannot use her rockets to keep it(past the first rocket). But she has reduced range in order to use it.

Her abilities all have delays on them and can be avoided. Outside of using her R, using abilities is mostly a bad idea in a duel. Meaning almost any ADC can out duel her.

If you're beating people easily in a duel without being fed, even more so in a 2v1, then you're facing people who are probably bad enough to get right clicked to death without knowing how to do anything.

BluePolarizer1 votes

she can't duel well because she has only dps and one steroid, no burst, cc, slipperiness or tankiness. all the champs i listed have most of the above. it is very hard to outduel jax, yi or riven as an immobile adc with equal gold because they get alot of things in their kits that money can't buy. it is hard to not let melee duelists get the first hit 1v1 because most have gapclosers and once they are in your face they have better base stats and dueling kits with dodges, shields, stuns, etc.

I am never good1 votes

{quoted}

she can't duel well because she has only dps and one steroid, no burst, cc, slipperiness or tankiness. all the champs i listed have most of the above. it is very hard to outduel jax, yi or riven as an immobile adc with equal gold because they get alot of things in their kits that money can't buy. it is hard to not let melee duelists get the first hit 1v1 because most have gapclosers and once they are in your face they have better base stats and dueling kits with dodges, shields, stuns, etc.

Have you ever even seen Jinx in game? She has long range AoE crits and ult (burst). W & E are both really strong cc. Her passive, range (rockets), W&E all make her slippery and no tankiness doesn't count for an ADC.

BluePolarizer1 votes

lol now jinx is considered slippery? not fizz, yi, Leblanc, zed or nidalee? how do any of those matter in a splitpushing or dueling situation?

Aww Kat3 votes

Dont feed her and she can't do anything. Catch her out alone and kill her because she has NO mobility. She is balanced. I can't stand people who think champs need nerfed because they get wrecked by them. Champs that need nerfed are the ones who can one shot someone at lvl 3, such as LeBlanc.

I am never good1 votes

{quoted}

How can Jinx be a threatening splitpusher when she's immobile and easily ganked?

{quoted}

Dont feed her and she can't do anything. Catch her out alone and kill her because she has NO mobility. She is balanced. I can't stand people who think champs need nerfed because they get wrecked by them. Champs that need nerfed are the ones who can one shot someone at lvl 3, such as LeBlanc.

No mobility (except for 2 abilities and a passive ssh).

Aww Kat1 votes

Her passive gives her move speed for 4 seconds that decays to basically nothing after 1 second... What other abilities give her mobility?

kcStranger1 votes

I agree that Jinx does possibly deserve a slight nerf (not sure where). The fact that her solo queue winrate is high and that she sees a lot of pro play indicates that she is indeed probably overpowered. However, I personally think she's a fun and well-designed champ, and I would be very sad to see Riot "gut" her. A small nerf just to keep her in line might be welcome.

Trash MammaI1 votes

She has no dash/blink therefore she's balanced.

-Rito

I don't play bot lane much(will once bard comes out) so I can't say much here except that which tends to be the case

RuGu1 votes

Jinx is strong.

I play her a lot recently and there is no doubt about it. The reason she is strong is more because most of the other ADC's are weak than her actually being OP. Graves is basically the same way.

Her kit is pretty boss overall, but without a good team behind you / serious peel you can get murdered pretty fast.

She could probably stand to see a slight mana increase while using Fish bones.

TheI3igDaddy1 votes

I love how people say she's immobile, yet she turns into fucking Roadrunner whenever she even so much as pokes someone when they're near death.

They need to change her passive to be on KILL, not assists / recently damaged bullshit. Jinx should truly get excited when SHE lands the killing blow, not someone else.

Oh, and make her rockets not be able to crit. That shit was stupid from the beginning.

Abyssphere2 votes

{quoted}

I love how people say she's immobile, yet she turns into fucking Roadrunner whenever she even so much as pokes someone when they're near death.

They need to change her passive to be on KILL, not assists / recently damaged bullshit. Jinx should truly get excited when SHE lands the killing blow, not someone else.

Oh, and make her rockets not be able to crit. That shit was stupid from the beginning.

Passives that only work on-kill are really bad design. Do you really want to give ADC players MORE reason to scream at supports for taking kills?

TheI3igDaddy2 votes

I would normally comment on how Jinx's passive is poorly designed by default, as her main weakness SHOULD be her mobility, but yet you see it in her passive. I'm saying that in order to actually cement that flaw in her kit, she needs less of a window to activate it; AKA only on kill.

The problem of the support taking the kill would only happen in the early game; later on, Jinx should have plenty of damage to actually kill things. It also gives her a reason to be more commonly paired up with tanky supports that have less damage than say, a Zyra or Sona support who could accidentally take the kill easier. The tanky supports will not only protect her, but lock down the enemy long enough for HER to get the kill instead so she can utilize her passive.

DanofDemacia1 votes

{quoted}

Passives that only work on-kill are really bad design. Do you really want to give ADC players MORE reason to scream at supports for taking kills?

Her passives activates on assist.

Abyssphere1 votes

{quoted}

Her passives activates on assist.

I know. I was arguing with the person who suggested changing her passive so that it only activated on-kill.

Skia Asteri1 votes

Nah, just make it so she loses the bonus AS from Pow-Pow when she fires rockets from Fishbones so she cannot rapidly switch to get the best of both for DPS.

Her MP5 per level might also be too high (she has the best mana regen at level 18 of any champion).

DanofDemacia1 votes

Jinx to me is the epitome of what riot needs to do to old immobile champs. She is compensated for her lack of mobility. I agree that she her kit is a little overloaded and yes slight nerfs are due but nothing major.

Bisaknosp1 votes

hard engage counters her hard so please guys just shut up the next champ you will complain about is urgot this is so annoying i dont even play jinx very often but it annoys me that you all want everything to get nerfed

mvargus1 votes

{quoted}

I dont normally use win-rates to make a point, but this is just fucking stupid.

http://na.op.gg/statistics/champion/

Today: Jinx has a massive 35% pick-rate. The highest out of everyone. While also having a 53.76% winrate, the fifth highest.

This week: 53.54% win rate. Still the most picked champion.

She pushes faster than a god damn Jax, has an amazing early, mid and late, has global pressure, hard CC, poke that slows and also gives true sight. Her biggest issue is the lack of mobility, but this isnt so bad when she has a Leona sucking her dick all game long.

Seriously, Fishbones gives better range than Caitlyn, AoE autos that can crit and an extra 10%, why does she need so much crap into one ability, when Pow Pow already provides 130% attack speed?

Her stats are arguably dumber than post-rework Ahri before she got nerfed.

I would rather face pre-nerf Lucian than this bitch. If she wins lane, she will win the game. If she lost, she will split push all game long. If she is behind and gets a lucky kill, she instantly becomes more powerful than your ADC.

Fuck this champion.

Jinx is popular because she can work with just about any support and despite her low mobility and base attack speed. (she actually has the lowest base attack speed of all the ADCs at level 18) But that doesn't mean she's perfect.

Vayne is far better late game than Jinx Ashe has much better CC and can use her ult to initiate Corki and Tristana have much better escapes Corki and Graves have better burst Kalista has far more mobility.

I could go on, but there is no reason to list all the ways other champs are better.

As for some of your other complaints.

Fishbones at level 5 has 700 range, equal to Caitlyn, but not better. Also after the first 2 shots it goes of Jinx's low base attack speed, not the boosted level she gets for using Pow Pow. That's her tradeoff. Range and AOE effect but low attack speed.

splitpush. Most good Jinx's don't splitpush just because they are behind. There are only 2 good times to splitpush. First, if you are trying to farm, which means the other team should be trying to stop Jinx anyways, as Jinx can/will eventually kill enough minions to catch up if you don't move to stop her. Sure it means you don't push the other base as hard, but a team trying to team fight without an ADC is at a disadvantage. So the other team should take advantage of it. The second is if the team Jinx is on is behind, but can hold on in team fights 4v5. Then Jinx is like a Nasus or Udyr in that her ability to shred towers can relieve pressure on their own base as the other team has to recall to deal with her.

But having Jinx away from the teamfight leaves her damage dealing capability out of the fight, which does her team no favors. Even a weak Jinx can throw down an impressive amount of damage if she can single out a target and use PowPow's AS boost with her auto-attacks. That's where she should be. (and almost every double and triple kill I've gotten on her has involved using her minigun, not Fishbones - a few have involved perfectly timed ults)

But she isn't perfect. I've had games where I've had the other team steamroll me and make sure that I never would get back on track. A Jinx without much farm can't do much to help her team and is a liability at times as she's a slow and squishy target. Teams that focus her early in teamfights can prevent her from getting back in the game and often use killing her as a entry into wiping out the other side in the teamfight.


TL,DR: Learn a bit more about Jinx before you complain. She's good, and popular because she's fun to play, but its not impossible to defeat her. (I've done it enough times and lost while playing her as well.)

Ezcru1 votes

Actually cait has less range than jinx rockets (650 vs 700). Cait is one of the worst adc right now but that's just my opinion.

Zair Umbras2 votes

LOL. Cait is one of the best ADC's right now. You're silly. Plus, Jinx's rockets take up mana and if you wanna get technical, Kog presses W for no mana and goes up to 710 and shreds your health by % of max with the fact that his Q gives passive attack speed... I mean, come on now. Kog is also seen as REALLY bad right now though because, just like Jinx, you dive in his face and he dies.

BeatzBoyFTW1 votes

Worse adc?

Urgot would like to speak with you....

Orbv1 votes

The funnniest thing is when she kills an ally or a turret and then you Q her with Malphite. Then you feel like Sonic the Stone Hedgehog.

warpenguin5551 votes

No. Jinx is a balanced ADC. I cant exactly say any adcs are overpowered right now other then maybe kalista

Colgate Gator1 votes

"Amazing early." Pfft....

Also, asking to gut a Champion isn't a good way to start your argument, it makes you sound like a butthurt person who just lost agaisnt a X Champion.

Matezoide1 votes

Yet another day, Jinx still has the highest pick-rate with one of the best wins. Meanwhile Graves is picked less often and has an inferior win-rate, but lets qq about him instead. How dare i call bullshit when a champion is on the top of pick/win ratio? :^)

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