Riot, make grade public and have be available IN THE GAME (for lvl30 normals only)

Z Statistic··2 votes·908 views

By giving the most accurate measure of one's performance on a per game basis available to everyone, you can see how you stack up at a given point in the game and see who is performing poorly. No, a Jinx going 2/3/4 is VERY different from a Lucian going 2/3/4. Champions peek at different times in the game, and knowing more concretely and explicitly how people are performing I believe is necessary because of my theory:

Being able to see how much you are contributing to the team will reduce toxicity. My theory is based on the fact that no one brags about their points or scores in TF2 and more importantly, no one beats down on people for being DFL on the score board. In fact, the only thing a few people will brag about is the KDR they have which they have to calculate and look up because the game almost hides it, and that's few and far between.

I do not believe it's by random chance; there's a policy or system at work that stems the desire to divide people into castes like we do or DotA2 does or WoW ranked pvp does, and I believe that system is publicizing an accurate measure of your contribution to the team.

Why I think this reduces toxicity:

  1. Humans feel poor performance more strongly than good performance. It's just a fact of psychology. We concentrate on the bad so we can avoid it. So we will remember that throw we had at tribush even though nothing really came of it and 3 minutes prior was us destroying the enemy. Being able to more explicitly measure what happened will mitigate our overestimation of how royally we or someone else fucked up.

  2. Even if you have a bad game, knowing that people are worse than you is actually a bit of an uplift. Every racer in collegiate sports will always take losing hard, but as long as they didn't come in DFL, they're still ok about it.

  3. So let's say you are that poor shmuck who did come in DFL. Well first of all, you can't lie to yourself you did alright because your gold was 100 gold high or you had somewhat better position or (God forbid) you had a better KDR. You can't ignore it and are forced to process it. Knowing you did poorly is the first step not only to avoiding tilt but also _ getting off_ tilt. When you're on tilt, you get mad because you just know you can do something. You're better than this. If it wasn't for XYZ, you'd be able to destroy this little bitch. But you can't, because you did poorly and your performance later is affected by your performance now. Once you identify you are on tilt, you can take a break. You didn't lose because of someone else. People don't go on tilt because of an AFK. People go on tilt because they unconsciously refuse to accept the consequences of their own actions. Therefore, it will be much easier to leave a losing streak instead of trudging on unhappy and on tilt.

  4. But finally, because it's live, you're not set in stone. Yes, you fucked up and now you have a D-, but you pulled off that awesome play and are now sitting at a B. You know how awesome that feels? That's a great way to get picked up again and get back to being focused.

Why I believe people won't belittle others:

  1. The new system kicks in and bans/restricts people extremely quickly. End of story.

  2. Despite what people may think, teams lose together in this game. If you're belittling someone for doing extremely poorly, your grade is also suffering because you also performed poorly. What, you thought it's not your responsibility to help a struggling teammate? That it's actually possible to get an S+ or higher than a B if your team is doing poorly grade-wise? You're just shooting yourself in the foot. You can't hide behind some statistic you see like gold or wards placed or kills or deaths. That grade is there, and it's how you performed compared to the rest of the server and it's much more meaningful than any other single statistic.

  3. The grade system actually has the potential to be a better reinforcement/punishment than the honor system. We want that coveted S+. It's something about as tangible but with a live grade much more immediate than a win or LP gains. The temporal proximity of actions to reinforcement or punishment will allow players to more unconsciously gauge what actions are being reinforced and punished even by a mechanical standard and not behavioral. However, when players start trash talking and their grade immediately starts to waver or stop increasing how they expect, they will notice this. Trash talk itself does not mean you are bad, but it indirectly affects your own performance by affecting your mental state as well as just locking out your control over your character. This negative reinforcement of taking away a good grade will not fly under the radar so long as the grade is EASILY visible at ANY point in the game and NOT hidden.

Now, I am human, I could be 100% wrong on this. That is why I would ask Riot for some preliminary internal testing and then BETA test this on NORMALS at lvl 30 ONLY. If it's bad, scrap it. If it's good, keep it and then apply it to ranked later.

Thank you for reading. If you wish to downvote and insult me for whatever reason, please downvote my reply and post there to keep it concentrated.

19 Comments

Lucentile2 votes

There are games where, after first blood, my team is tearing into whoever died, saying "GG, report this X." Or "Srsly? Uninstall." You honestly think if you let the game VALIDATE these people's belief that someone did below average flaming/toxicity would be LESS?

Z Statistic1 votes

Yup, because if your teammates let it happen, their grade goes down, too. And quite frankly, I highly doubt giving FB would make your grade tank to D-. It'd probably just shrink to B- from B.

Z Statistic1 votes

Downvote away :D

Angry Monster1 votes

Grades are not accurate though and are really meaningless.

Z Statistic1 votes

Are they? Or do they just not match up to what you think is important?

Angry Monster1 votes

maybe you should look at my match history before you say that. I play support top and jungle. I tend to make plays for my team to follow up on. The system does not understand anything beyond imperil data (which is fine), cause it for a stupid mastery system that actually has no impact on the game.

The grades do not understand lane pressure, GOOD warding (instead of amount of wards), fight starting, or sacrifice plays. These are all subjective things that may not lead to an actual kill for the player doing them, but may allow other to farm safely or get the kill. The mind games are just as important as mechanical skill.

Lucentile1 votes

[{quoted}](name=Kaosu Desu,realm=NA,application-id=3ErqAdtq,discussion-id=HZgsubZY,comment-id=000200000000,timestamp=2015-06-04T23:32:26.956+0000)

maybe you should look at my match history before you say that. I play support top and jungle. I tend to make plays for my team to follow up on. The system does not understand anything beyond imperil data (which is fine), cause it for a stupid mastery system that actually has no impact on the game.

The grades do not understand lane pressure, GOOD warding (instead of amount of wards), fight starting, or sacrifice plays. These are all subjective things that may not lead to an actual kill for the player doing them, but may allow other to farm safely or get the kill. The mind games are just as important as mechanical skill.

I've gotten S+'s on games as Sona, Leona and Taric. So I think the system is better than people give it credit for, but I'd like to actually see how it works the mystery magic.

Angry Monster1 votes

I can counter prove your statement right now. Dragon is down for 4 minutes and everyone is positioning around baron and top jungler area. Do you want dragon warded when you know its 4 minutes out or the areas around where everything is being contested.

The current system does not understand proper warding and only accounts for number of wards. YOu could spam a fountain and get a good score case of how many wards you are droping.

Z Statistic1 votes

So you've gotten 10 S+s in a row by placing 60 wards in 30 minutes in fountain?

Riot has stated the only people who consistently get those coveted high ranks are who the community would agree are the best players on the server (i.e. Challenger players). I'm more tempted to think that your problems with the system are problems with how you think it works without actually testing it.

Z Statistic1 votes

I find this highly ironic.

You're telling me that the grade system is crap because the system doesn't take into account things that you value. And you cite evidence of this by asking me to check your match history which would be an even worse system to have grade built around.

Quite frankly, if you need to make a sacrifice play, you done goofed earlier up. You don't make a sacrifice unless you let yourself be put into a gambit. So again, how do you know what you value is strictly better than what the system values?

Angry Monster1 votes

No i said that it was a incomplete picture. I value all of those things i listed, accounted for and not accounted for in the system. Certain roles are more geared to imperial data while others are not.

Just cause you have a limited value system, does not make the system good. Personally i think the system is so flawed riot should pull it till it understand the mind games being played.

Lucentile1 votes

You have a lot more faith in the community than I do.

Z Statistic1 votes

I refuse to believe that the entirety of the TF2 community are just flat out better people. Their behavior is the product of the system they are playing in. Replicate the system and you replicate the behavior.

Lucentile1 votes

I've only played a few games of TF2, because I'm not a fan of FPS. I was bad; the rage was real. Not a large sample size, but I don't think the community is markedly better or worse.

Z Statistic1 votes

I've got over 850 hour on TF2.

I could easily find more toxicity in 20 random games of League than 20 random games of TF2

Lucentile1 votes

Have you tested that?

Z Statistic1 votes

Tested what bit exactly?

Lucentile1 votes

So... you haven't tested your hypothesis, and want us to just accept it?

Z Statistic1 votes

No, I want Riot to do some internal testing and report on it because if it works for TF2, at least try and see if it works here.

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