Heimer's new passive is really hard to deal with as a melee

Asayake 5150glow·5/31/2017, 8:28:18 PM·2 votes·311 views

Most melee top laners only have a single gapcloser, and after that they just stick by kiting forwards with autos. While it's not a bad thing that Heimer can play against that when near his turrets, I think he does it a bit too easily. Right now, it doesn't matter if Heimer is sitting in a fully prepped Illuminati or if he just plopped down a single turret. It also doesn't matter if his entire Illuminati was just nuked, and he places down 1 tower to replace them.

What I propose is that Heimer needs to be near 2 turrets (increase range up to 550 though) in order to get this movespeed. So basically, if you take out two of his turrets, he doesn't get any more movespeed. As taking out towers usually means time spent not chasing Heimer, I think this is a fair proposition.

Another change I'd like to add is to require ~2 seconds before the movespeed comes into effect from his placing a tower down. If he walks near his already set up 2 towers, I'm fine with him getting movespeed, but if I destroy all three and he just puts two more down, he should definitely not get that movespeed again.

6 Comments

General Esdeath 5/31/2017, 10:49:16 PM1 votes

If he's popping down a turret just to run, you've pretty much established lane dominance against him, which is hard to do tbh.