Let's divide mages

MrSlowDie··11 votes·1,514 views

So, lately there have been some discussion about mana, where we know,

item 3174

was almost mandatory before its nerf, but now completely out-shined by

item 3165

no matter what buff/nerf we do, there will be one item that considered better than other items, why? well because the differences between each champion in league are minimum, who the hell get more benefit in building mana over mana regen? ryze, I can't think another, maybe I missed some. But almost all the times it all just like "I am mage, I have to solve my mana problem, best item to solve it atm is morello, I'll buy it"

So how dividing mages can make no item become the singularity? dividing mages into two categories, giving them clear difference, will end up with different need of each.

I suggest we divide mages into

  1. Mage that has high mana pool;low mana regen Mages that concentrated to its poke ability fell into this category, we should adjust their mana and mana regen numbers. Giving them high mana, but to compensate with low mana regen. Mages in this category, focused on long term fight and to obtain the maximum damage, they should throwing spells with no rest. They will get more benefit in building Mana over mana regen.

Ziggs Orianna Sona Xerath

2)Mage that has low mana pool;high mana regen Mages in this category focused in trades, or even all in, their mana pool should be enough for a whole combo or two, but they will oom after. To compensate it, they should regain mana faster. This mechanic is in between of first category and energy. Their high mana regen will make them getting more benefit in building % base mana regen.

Ahri Diana Kassadin Zilean

And what about diversity? well, I think this is better than "I am mage and has to buy X", because now we have mage a,b,c,d that has to buy X, and mage p,q,r,s that has to buy Y. Mage in first category can buy seraph to give them totality in long term fight, or buy athene to give them 2nd category-y-ness. While you may want to tune mana regen items or making new one for diversity

suggestions are wellcomed

13 Comments

Leti the Yeti7 votes

i figured kassadin eating mana rapidly in a short period of time would benefit from having more mana rather than having more regen and he has that one thing that restores mana so thats cool >.>

Kingsgrave1 votes

{quoted}

i figured kassadin eating mana rapidly in a short period of time would benefit from having more mana rather than having more regen and he has that one thing that restores mana so thats cool >.>

he also gets more damage from his ult from building mana

also Kass has the largest mana pool in the game so I dont know what OP was smoking

MrSlowDie1 votes

yeah, it may be better idea. When I put him on the 2nd category, I thought because we can delete his double mana cost, and gate it with low mana pool. I forgot he has %max mana damage though.

LankPants1 votes

If you deleted his double mana cost he'd rush mana and spam that shit, it wouldn't even matter if his base pool was lower. With a ROA and an AAS he would be able to spam near infinite mobility.

MrSlowDie1 votes

yeah, I know, I did some mistakes with kass

Sammystorm4 votes

This is not a very good sulotion because the people that are already hurting Anivia Swain won't benfit a lot from a larger mana pool and just compounds the problem by making their mid games weaker until they get their item threshold and it will take them longer to get that threshold. It was also make it so that champs that need to burst can buy regen and largely be fine.

majulito3 votes

Aniva and Karthus want more mana over mana regen.

Wezz1 votes

{quoted}

Aniva and Karthus want more mana over mana regen.

Sire Hippington2 votes

The problem is that there is not much difference bettween mana and regen(and there never will) With both stats you trie to prevent going oom befor you get back to base again. In Terms of raw mana gain, morellos actually is the weakest regen item(athenes grants alot more later on, and you need to regen for ~10 minutes to match the mana gained from tear) with your change, you wouldn't increease mana deversity for each champ, you would just have two groubs which still have a mandatory item that serves best to solve their mana isues. I'm a burst caster, nothing changed, i still need either morello or grail, which ever is stronger atm I'm a pokemage, i need tear cause i need a large pool. You still have no real choice as a poke mage, nor as a burstmage.

The problem is that the two regen items are to similar in what they give besides regen, and a bit to different in how much they help with mana. Athenes just gives alot more sustain than Morellos, but the other stats you gain are rather bad atm, so people get morellos, get blue or play more carefully with their mana(a reason why siegemages have become rare this days) As soon as Athenes stats become better, it will be dominant as it just offers far more sustain. So in if both should be viable, morellos needs a buff to the manasustain, and athenes a buff to the mr it gives, so it'S more stats efficient while still serving a differen purpose than morellos, beeing more defensive while morellos is offensive. For tear, it has two major problems.

  1. it does need quite a time to stack up, but you usually want a early-mid poerspike on midlaners for the dragonfights
  2. It does not give cdr The last part is for me the main reason not to get it. We simply effecktive lack ways to get the cdr without morello/athenes. Not only do we have to few (8good)items for mages that give cdr, but we also have to much mandatory items. The usual core on a mages is Rabadon+Void+Zhonya+manasustain+regen. usually, u want mana as early as possible to help your laneing, and you want cdr rather early as it's the prettymuch most cost-efficient stat on any caster. So if you get two items for that, you delay the coreitems quite alot, or you lack cdr till the very lategame+you lack a free slot for defense or utillity. You also would want aditional manaitems if you go for tear, but there are only two mana items for mages, RoA and Lichbane.

TL;DR: You solution only masks the problem, as there would still be no deversity for each of the mage-classes. The problem is not that champions are to similar, but that the items are to similare and the corebuilt for mages is to demanding.

Leti the Yeti1 votes

anyways, aside from the small stuff I never thought of splitting mages into mp vs mp regen? ;l i saw utility magesOrianna / dps(?) watever the term magesZiggs / burst magesVeigar

Remlap12231 votes

Since veigar has Chalice's passive as his passive, he doesn't need mana regeneration and benefits more from stacking mana due to his mana intensive abilities.

DJ Siamak1 votes

Why is Kass in group two

{quoted}

This is not a very good sulotion because the people that are already hurting Anivia Swain won't benfit a lot from a larger mana pool and just compounds the problem by making their mid games weaker until they get their item threshold and it will take them longer to get that threshold. It was also make it so that champs that need to burst can buy regen and largely be fine.

Swain isn't really hurt since he doesn't build mana regen and just builds flat mana.

junglerboy161 votes

Mana regen is best suited to champions that require small amounts of mana for abilities, but use them very frequently. Flat mana is best suited to either champions with high mana costs, or long cool downs. There are several in-between cases, like champions who have mana sustain built into their kits, ramping mana costs, mana scalings on abilities, or spammable abilities that synergize with seraph's embrace. These in between cases usually build outside of what would be normal for their ability types (Karthus has spammable spells, but built in sustain, so instead he stacks mana over mana regen. Jayce has several spammable abilities, so he usually builds muramana, even though he usually wouldn't run out of mana if he built a regen item instead. etc.).

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