"OMG riot you made Fizz useless without his ult"
But they also made it impossible to miss unless you literally aim the opposite direction.
But they also made it impossible to miss unless you literally aim the opposite direction.
In max range.
In close range his ult is completely worthless, so much that its actually easier to kill fizz by running INTO HIM rather than away from him.
It makes a lot of sense that a melee range assassin gets punished for getting into melee range, classic riot rework.
This is about clarity of the ability since I seriously have no idea what the hit box is on it and a lot of people are having the same issue.
On the one hand, it's far more intuitive to think about the hitbox and understand where it can hit you if you think about it as a Lux E instead of a Skillshot. Stepping around Lux's Threat Radius is something many players are used to.
Whether Fizz R should be a Lux E is another question entirely.
The feels good classic is when he throws his ulti, it stops and then instantly jumps to you when you were nowhere near it. I love it when it bugs out.
it does actually make sense, assassins are supposed to choose their target and get the jump on them (what fizz ultimate is good for) and not get jumped on or straight up fight people (what fizz ultimate is really bad for).
But before he'd just point blank his R whenever he could anyways.
In max range.
In close range his ult is completely worthless, so much that its actually easier to kill fizz by running INTO HIM rather than away from him.
It makes a lot of sense that a melee range assassin gets punished for getting into melee range, classic riot rework.
A point-blank ult into his full combo from a five item Fizz will kill any six item ADC (Graves is not an ADC) in the game, even if their sixth item is a guardian angel, barring shields and shit. Not counting the damage from his W passive, which I was too lazy to calculate.
A max range ult and fully charged W from Fizz is frankly overkill. It will easily 100-0 an ADC with a GA unless some serious shield work is being put into the ADC by their support (which admittedly is likely, shields are probably overtuned right now).
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I am not asking for it to be functionally reworked.
I am asking for the area that is going to result in someone having the fish latch onto them be more clearly displayed so when it does hit it doesn't feel like they got cheated because all the indicators were suggesting that they were safe.
What indicators were suggisting that they were safe? Üeople just need to learn what his ult actually does lol.
You know how abilities usually have some kind of indicator as to where they are going to go or what area is going to be effected.
That not clearly shown with Fizz ult currently.
So what about Lux's E then?
I did not say this is the only one but the conaquinces of fizz ult tend to more consistently be greater then lux E.
Now if you were talking about lux ult being hard to read and highly impact that I would agree with on a simular level with fizz ult.
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I'd like his rework to be reverted tbh
Yep, and double the cooldown on his E.
Yep, and double the cooldown on his E.
??? with 40% cdr it reaches 6s cd. that's not that good. It used to be 4.8s where if he zhonya'd he's only have about a 1.5s downtime before he could e out. Now it's nearly a 3s downtime which is huge.
It took them five years to make Morgana's Q visual match its fridge sized hitbox, you expect them to get right on this?
Be le caitlyn
Fizz le ult in my direction.
I E away, already out of max range.
Fizz ult derps and latches onto me.
Le me dies.
INTUITIVE.
There are plenty of ults in the game which are even easier to hit, which can go over front line champs and are instant cast or point and click...

People were WAY too used to his ults missing I guess, if they complain this much about it. Ults are meant to hit things. I don't see how fizz hitting his ults is an issue. Everyone hits their ults. It's a big deal NOT to
One big difference is that you see those coming. Not saying all of them are enjoyable to deal with but at least you don't see people getting damaged by a rumble ult when outside of the marked area.
Fizz ult very clearly has 2 circles in it, one for damage and one for where it will attach to you. These circles are not incorrect and if you step in them, you either get hit or it jumps to you.
The only confusing thing about it is when it is shot to the side of you. Like when you were not hit by the shark but instead it stops and jumps to you, because you were in the edge of the inner circle. It looks somewhat confusing when it happens fast, but the indicators are there all the same.
This is exactly the issue.
You can "dodge" the projectile, which SHOULD be an outplay, but you still get hit by the ability itself.
How is it an "issue" that when you stand in the circle which indicates that it will latch to you, that it laches to you?
Everyone knows that the ability has a projectile, then reaches a distance, stops and makes a circle. If you grt hit by the circle you got hit by the ability and it's as simple as that. You didnt outplay anything, you didnt dodge the ability.
Would it help if the indicator circles appeared on the ground BEFORE the shark got there, so you can see more easily the latch on to you area?
You pretty much hit the nail on the head.
In flight, it only shows the smaller of the two circles, but since it can INSTANTLY latch upon landing somewhere, it actually has a larger effective hitbox than what is shown.
It is terribly unclear.
Fizz ult is a gigantic, ranged shark that does near-oneshot levels of damage with a huge AoE and CC versus almost all of those doing only maybe two of those.
Fizz ult used to be dodgeable because getting onehit from 750+ range without any ability to do anything about it was bullshit.
This new barely-dodgeable 750-900 range shark that does way more damage, has more AoE, and is potentially lethal by itself should have a clear indicator at least of where it can latch on to oneshot you.
Fizz ult is a gigantic, ranged shark that does near-oneshot levels of damage with a huge AoE and CC versus almost all of those doing only maybe two of those.
Fizz ult used to be dodgeable because getting onehit from 750+ range without any ability to do anything about it was bullshit.
This new barely-dodgeable 750-900 range shark that does way more damage, has more AoE, and is potentially lethal by itself should have a clear indicator at least of where it can latch on to oneshot you.
It doesn't do near one-shot damage anymore and that is why this entire debate is a non-issue. Well, it's better than the constant yasuo whine threads at least.
He can miss if you leave right as he shoots it.
It's completely luck tho.
Also if he is stupid and doesn't throw it the max range. I threw it right in front of me once to hit a target who was right in front of me. I missed.
I want the indicator on it to be much clearer. I literally do not see anything but the fish flying out and the area that is impacted is not really shown until it reaches it's max range in which case it is too late.
It is like dodging old Nidalee spears all over again where the spear that you see is only about half of the size of the hit box.
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I want the indicator on it to be much clearer. I literally do not see anything but the fish flying out and the area that is impacted is not really shown until it reaches it's max range in which case it is too late.
It is like dodging old Nidalee spears all over again where the spear that you see is only about half of the side of the hit box.
I completely agree.
I just found it funny how I was playing Yasuo, cleared a wave and left to take Raptors, then saw a Fizz R fly into my minions at the bottom of my screen.
Lets get the old fizz back. ??? Even though I only play him once in a while want the old one where his W was the best ability. Any1 agree
I main Fizz but since the rework I have blown/wasted my "W" at least 2x every single game. I trained myself to use it as part of my combo before going in and now i have to use W after going in. Between the Ult changes and the "W" changes it is hard to Fizz these days. [slayer-jinx-unamused]
Hhm... Guess this is karma catching up for how he was when I first joined in season 4 where he could miss his ult and E on you and still instakill you with just Q+W+Lichebane.
The best was when his W was onhit passive + DOT active, so you would go
with Devourer +
into tank and just kill everything
Which is a rather stupid way to 'fix' him lol
His ult is a smaller portion of his damage than it used to be... They removed a massive damage amp that applied while you had the fish stuck to you and for a couple seconds after the chomp.
Fizz ult only gains increased attach range when it stops. If you think it's broken then simply start predicting where he threw it to and avoid that area. In most cases people will either run in a straight line trying to get out of its overall range or run slightly to the side, this is when they get caught and die. Start making sharp turns or even running at the ult to the side of it, you would actually have a better chance at dodging it that way.