Please revert Hecarim HP nerfs

BluePolarizer··3 votes·582 views

Right now Hecarim is in an abysmal state.

Hecarim is played for 1 of 2 things:

  1. his early game ganking and lane bullying (jungle and top)
  2. his late game sustained damage, tankiness and initiation

Right now he lost almost all of his early game lane bullying, a part of his ganking, 5% of his base late game HP and the passive that helped him with his initiation. A core item (dead man's plate) was also nerfed, making his late game tankiness even weaker.

Hecarim simply can't do his job when there are way better champs to use than him. His sustained damage isn't even that good anymore compared to other tanky initiators like Vi MonkeyKing .

If the HP nerfs were reverted, he'd still be a much weaker bully than before but at least he'll have some of his scaling back. Perhaps even a slightly higher AD ratio on Q or having it scale with total AD like Darius Q so that it's more worth to buy AD would be interesting. But as is, there is absolutely no reason to play Hecarim over Vi MonkeyKing Amumu Shyvana Olaf Nocturne Skarner RekSai Galio . He's worse than GALIO man. GALIO.

2 Comments

Pierce The Veal1 votes

I said this would happen but nobody listened. "You're just defending your freelo" they said. "He'll still be OP they said."

I would really like it if they increased the ad scaling on his Q though. Make it like a 1.0 total AD ratio k thanks bye.

BluePolarizer1 votes

right now I think it'll be better if they made it so that Q scale with his base AD and had it do slightly less damage per Q at level 9 with max Q with his base AD at that level, but stronger with his base AD at level 18. Something like 50/75/100/125/150 + 0.7 total AD. This allows Sterak's Gage to interact with his abilities.

Or made his E scale with total AD.

Or gave him back some base stat scaling.

Literally any tiny buff right now can make him viable (49-50% win rate) instead of a bottom tier jungle/top.

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