You cannot solo carry as a melee bruiser or tank anymore.

BluePolarizer··2 votes·925 views

If you get fed as ADC or long ranged mid in this meta, it doesn't matter what the other lanes are doing as long as none of them is "Rengar". All enemy lanes can be feeding but as long as you are an ADC or long ranged mid its OK; the others just have to build tanky and peel for you.

However, if you are a melee top or jungler and you get fed, but every other lane is losing... you better start helping bot ASAP otherwise you will fall off within 30 minutes. And it has to be bot, since mids that fall behind still have utility, yet ADs that fall behind are useless.

In patch 5.5-5.12 you could solo carry as a melee. No longer.

Of course, cancer ranged tops and junglers like jungle TF and jungle Kayle can ignore bot and just get themselves fed to solo carry.

7 Comments

Pantomime Shaco2 votes

So you're saying this patch promotes teamwork, and tries to stifle the possibility that one single powerhouse can control the flow of the game?
That sounds good to me :)

BluePolarizer1 votes

nope because if you are an ADC or Ziggs/Lux/Xerath it doesn't matter what the rest of your team does as long as you get fed.

it doesn't promote teamwork at all, wtf are you talking about.

Pantomime Shaco1 votes

Well it kind of does. The current meta is the way it is because it works. You have your 2 carries, the APC and ADC. They're typically easy to kill by nature, but make up for their frailty with large damage. People take these roles knowing they're going to require the assistance of their teammates to help them get to a position where they can carry, and when there, they need those same teammates to protect them so they can carry. Having a tank that can do the job of defending their more fragile teammates while simultaneously being an absolute powerhouse in terms of damage they can deal is unfair.

A tank's role is usually to keep a fed carry alive. Supports and junglers typically do what they can to help their carries achieve carry status. If this patch promotes the idea that top lane tanks and bruisers will need to go out of their way to help their teammates, so they can carry, then that's a step forward in the direction of promoting teamwork.

Every role in the meta is an important cog in the mechanism that makes a functioning team successful.

BluePolarizer1 votes

You do not need to explain to someone an entire tier higher than you what the meta is lol. I probably didn't get to plat by not knowing what the meta is.

Here's the thing: a long range AP (vast difference between long range AP and just a regular APC) and ADCs can solo carry with farm alone. Short ranged APs cannot solo carry, AD assassins cannot solo carry, bruisers cannot solo carry (and most can't even peel for their ADC due to weak CC). Only 2 very specific types of champions can solo carry now.

That is very bad. Previously, you had an impact on the game whereever you were, even as support. Everyone had to be better than their counterpart on the enemy team to win. Now? Only 2 players getting fed matter. It doesn't even matter what the other players do. How is that not worse than before? Now, if you have 2 bad players being carries, and 3 good players in top/jungle/support, it doesn't matter what you do. And if your mid picked wrong, it doesn't even matter what your mid picked either except to suppress the enemy mid.

Pantomime Shaco1 votes

You don't need to take offence to me discussing your argument, you know. I'm trying to be civil here, haha. I explained the meta as a means to support the point I was making. Not to insulate that you don't know what the meta is.

As for what you're saying about the short ranged APCs, assassins, etc not being able to carry, well that's wrong. They're able to carry by the nature of their kits alone. They usually just require your team to cater to your weaknesses more. Be that by picking a champion with good peel, or someone who can delete potential threats before they arrive.

I can understand your argument, and I appreciate that you're suggesting being a champion with long range and high damage output means that player is essentially untouchable to a melee bruiser, and that may be true if there weren't items, champions and a plethora of other tools that grant access to those melee characters reaching a long ranged carry in the back line of a teamfight.

Let's say though that even with items like Righteous Glory, or abilities like Vi's ult, you still can't take out the enemies long range carry. That's not because a melee character isn't capable of killing that person. It's most likely because that carry' steam mates are doing their job at peeling the potential threat, which is exactly what they're supposed to do.

You scratch my back, I'll scratch yours. Meaning you protect me from potential threats, and I'll kill the people trying to kill you. If you had a melee character who was able to just walk through everything and be granted success in the form of a dead carry every time, well that would just be OP.

Tanks make a difference by keeping their carries alive. Not by killing all potential threats. That's the job of assassins. As far as I can see, Riot are doing their best to tighten the functionality of champions who are built for a specific task, and this patch definitely seems to support that idea.

Binxy Prime1 votes

Most strong comps in solo queue have 3 main damage sources, and 2 tanks with CC.

Comp A: Jax Sejuani Ahri Jinx Leona

Comp B: Maokai Sejuani Ahri Jinx Nami

If you are in solo q comp A has a higher chance to win

Pantomime Shaco1 votes

Things like team comps all come down to circumstance. When the tesmfight begins, where it is, etc. it must be so difficult for Riot to actually make these balance changes when they're mostly dealing with arbitrary statistics.

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