Vayne's range too short?

Caítlyn··1 votes·864 views

Vayne is known for dealing high damage but having a short range. Her range is only 550 when many (if not all) tanks in the game have gap closers or CC at a range greater then 550. This defeats the purpose of Vayne as "tank-buster" when she cant even get in range to attack without putting herself at risk of getting 100-0d instantly.

So I propose we increase her range to 600 (maybe 650?) to keep up in this tank meta that is seeing Vayne struggle.

15 Comments

Valor Bot3 votes

Remember Vayne makes up for her short range with extremely potent self-peel and evasion. She's got tumble, condemn, and the stealth effect on her ult.

Emerald Fang1 votes

Yeah. Her passive gives her extra chase speed which is tripled during Night Hunter. I think a better buff than her range would be her passive. Turn it into a % move speed. Vayne gains 5-13% (18-46, approximately) movement speed when chasing enemy champions; tripled during Night Hunter.

Caítlyn1 votes

I want to see her passive changed into %ms for auto attacks, similar to the old furor enchantment for boots. This way it could help her while kiting too, not only chasing.

Critmaster Garen1 votes

{quoted}

Yeah. Her passive gives her extra chase speed which is tripled during Night Hunter. I think a better buff than her range would be her passive. Turn it into a % move speed. Vayne gains 5-13% (18-46, approximately) movement speed when chasing enemy champions; tripled during Night Hunter.

her passive is already bullshit.

phreak argued that her silver bolts is not broken, because its counterplay is to cycle through tanking her to deny her her third hit procs. draw back out of the fight, force her to switch tagets and go back in. this is usually how you deal with three hit mechanics.

this is actually how you fight darius. and it works with him since darius ability to stick is extremely limited. before you get 5 stacks on you and he triggers his passive, you retreat and let someone else go in and deal damage to him. when the stacks have fallen off, you can go back in.

in reality this isnt actually possible with vayne. you cant step out of auto range of a vayne, since shes too mobile for you to evade her. and since her passive makes her even stickier as soon as you try to get out of her range, you can entirely forget trying. youre just giving her free damage in the attempt to deny her her third stack.

its what riot usually calls a false choice. when the counterplay to an abilty deceives you into bringing you into a worse spot than just taking the damage while fighting her.

never mind, that her q and her e apply stacks and she can hit you with her true damage in under a second, not even giving you time to move out of range, even if she didnt have 2 mobility tools.

its the same reason they changed illaois e. its intended counterplay was to fight illaoi over your spirit and damage her to cancel the ability. but thats exactly what she wants. for you to come into close range and try to fight her head on, so she can smack you with tentacles from all sides. it was a smarter chocie to run out of range and let the ability just hit you with the debuff instead of trying to fight her and taking more damage in the attempt to prevent it.

false choice.

vayne just needs changes. the 3 hit mechanic doesnt provide actual counterplay to the ability.

its not even her damage that makes her busted imo. its the combination of her entire kit. lategame vayne can carry like a 6 item kog maw or twitch, without any of their drawbacks. shes too self reliant with mobility peel and outplay potential for the amount of carry potential she has.

Wolfram Oxford2 votes

Why the fuck would you make her a long ranged ADC? She already has her ultimate, which is pretty toxic imo, to outplay anyone.

Caítlyn1 votes

item 2043

Wolfram Oxford1 votes

late game when nobody has room for them...

Emerald Fang1 votes

Yeah but she has her tumble. And also that would wildly boost her "place" in the ADC list. For example, Caitlyn has 650 range but no gap closers; her E recoils her backward so using it as a gap closer is pointless. The only champion with mobility and range is Tristana who needs to be reworked anyway.

rtbf2216514121 votes

She already has a passive to deal with tanks.

Eevee In A Jar1 votes

If Vayne gets any longer range, she will never be played because she's always banned. Vayne is the one late game ADC with such weak early game that is still consistently picked and does well in high ELO. She does NOT need a buff. IMO she's fine the way she is. The whole point of her kit is to be a champion of high risk high reward. You cannot make mechanical mistakes in places where you are kiting or you will die/lose fight. Also you must be able to farm laning phase like a true champ.

Girard1 votes

Her early game hasn't been weak since the introduction of thunderlords. It's not the best mind you, but it's definitely not weak like it was in S5.

Eevee In A Jar1 votes

Sorry against any other ADC with thunderlord, she still loses early so it's not saying much. Taking Thunderlord with Vayne isn't the best keystone for her either. IMO it's actually better just getting Warlord's over TL.

BeatzBoyFTW1 votes

550 is considered standard to most ADCs, dafuq you're talking about.....

Leblancs Boob1 votes

Her AA range is pretty standard the only real difference is that Vayne has no reliable damage outside of that range like other ADCs do.. and tbh that's really the only thing that allows her to be somewhat balanced.

TyroneWatermelon1 votes

Hahahhahahahahaha I hope this thread is a troll one

More from Gameplay

More by Caítlyn