Hidden Health-bars

Stand Alone Wolf··3 votes·1,605 views

Okay! So Since I've been playing League, I've had this problem (And I'm sure I'm not alone) with knowing when to pull out, or go back in Pun intended Sure, I could look down at my health, but then what good is having the health-bar above the champion? I was wondering if there was a way to stack your health-bar, or the enemies above your own to show you how much health is left. It seems insignificant of course, but when I go in with my Nemesis Jax to slay Darius, & my Health-bar covers his in a fight that's getting to the point of "really close," I'm not sure if I'm winning the battle, or losing it. In the heat of the moment when I have around forty-six health, & I'm sure I'm doing something to them since they are usually going all-out, I could quickly glance at the health-bar on the bottom of the screen, but I'm just too focused to pay that any attention, as I wan't to figure out my next plan, escape routes, prepare for a possible ganks, ect. So could it be possible during battle to arrange the health-bars in a way to indicate how much health you've left? I don't like getting surprised with "YOU HAVE BEEN SLAIN" at the end of battle, & quite frankly, if I can avoid feeding champs their Cheerios, I'll gladly get out while I still have the milk. Even if you could somehow overlay the health-bars in a simple, & understanding way as to not confuse the players, but show them with a red line in their health-bar as a comparison to their own of how much the enemy has. Anyone, tell me what you think on the matter of up close, & personal early/mid game fights with enemy champs, where their bar seems to hide under, or cover over yours.

3 Comments

UberAffe2 votes

I agree with reposition the bars so that they don't overlap. It's not giving more information, simply making it more readable.

Ice Weasel X2 votes

If they overlap, they should be partially transparent so that the stacked bars don't completely block your vision. As it is, I often can't tell if a minion is nearing last-hit status if someone's standing in front of it because his HP is covering it. Imagine if 4 characters had their HP bars stacked because they were dogpiled. People standing behind those bars might be harder to click precisely because they're obscured.

Stand Alone Wolf1 votes

This was just an Idea I'm throwing around with the community, but for early/mid game matches. How this would work in a team-fight, I'm not entirely sure, but usually team-fight, compared to a 1v1, or 2v1 differ in number. I don't usually have this problem in team-fights, but more so against single, or partnered enemies.

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