Tank Tear Item
No name in mind yet. (Just thought of this idea today)
+
+ 550g = 2500 total.
I'm not certain about the final price being correct for balance purposes, but I want the item to be affordable for supports
The passive does not increase the resistance stats in the same way that the other tear items increase damage stats. Instead, AWE diverts a percentage of post-mitigated damage received to the user's mana pool. This percentage increases based on the user's bonus mana.
If the user has no mana resource, or runs out of mana, they receive full damage instead.
Edit:
I did have an alternative in mind, and it actually occured to me that I didn't take into account there being an evolved form of this once tear reached +750.
I wanted to avoid stacking resistances before adding what amounts to damage resistance on top of it because I felt that would be unfair.
Someone has already suggested making AWE stack health based on mana. The component items might be different in order to make this make sense, but it is possible.
Then when the item evolves, it gains an active that diverts a portion of damage received to mana. Since this would be a temporary active effect with a cooldown, the percentage could be much larger.
Edit 2: Archangle's Staff changes 'Mana Charge' so that it generates +8 mana instead of +4, upon mana expenditure.
Manamune changes 'Mana Charge' to +5 upon mana expenditure and basic attacks.
I would make this item change 'Mana Charge" generate +8 upon mana expenditure while in combat with enemy champions or from spells that heal/shield/buff allied units (other than yourself), but still only +4 otherwise.
with 3
I'll take three
waiting to happen. It would probably be better if it just gave health like
's old passive.
Although between
and
upgrades, most tanks don't really need more mana items.
It would be interesting to run on
though since his passive scales with mana.
uses in that it only works when above 20% max mana so it will pretty much always leave you with enough mana to use your abilities for a while
which gives you a much bigger protection that uses your mana but is temporary
would probably break this tank tear item right? You can't "divert dmg taken to mana" but also "damage taken becomes mana" at the same time.
+ 950 = 2900 Gold
of sorts. It provides very little on combat stats but offers CDR and mana... Could easily see this being bought on champs like
,
more so for utility than for DPS. Maybe something like only up to 50% mana or some other such mathematical nonsense but the essence would be that you have this eternal blue buff at the expense of your other items that COULD have provided damage, shields, health, armor etc.
+ 250g
