Musings and Ideas for Miss Fortune rework. Does she need one?

blacknerdtaku··4 votes·1,031 views

This post is just a musing toward an ideal rework for a champion that i have a Love hate relationship with, that chamnpion being Miss Fortune. you dont actually have to care about my idea for reworked stats, You are fully free to disagree and post your own. This is here for simple open discussion. A conversation with the community about whether you feel she needs one or not, and what kind of abilities she would employ.

if the ability only has one real change i will place it in bold print

Current Passive

Strut: INNATE: Miss Fortune gains 25 movement speed after not taking damage for 5 seconds, which gradually increases to 70 movement speed over 5 seconds.

New Passive

Pirate Hunter: Applies a stacking counter when auto attacking enemies. with each auto attack, miss fortune gains + 5 movement speed for 4 seconds when auto attacking enemies per stack capping at 5. At 5 stacks she deals an extra [AD perceentile] for each auto attack on the same target. when out of combat for 6 seconds the stacks disappear.

Current Q:

Double up: ACTIVE: Miss Fortune fires a shot through an enemy to hit an enemy behind them, dealing physical damage to the first target and increased physical damage to the second, applying on-hit effects to both.

New Q:

Double Up: ACTIVE: Miss Fortune fires a shot through an enemy to hit an enemy behind them, dealing physical damage to the first target and increased physical damage to the second, applying on-hit effects to both. Hitting an enemy champion champion behind the first target champions with this ability applies 5 stacks of PIRATE HUNTER.

Current W:

Impure Shots: PASSIVE: Miss Fortune's auto attacks deal (6% AD) bonus magic damage, stacking cumulatively up to 5 + (Bullet Time's rank) times. ACTIVE: Miss Fortune gains bonus attack speed for 6 seconds and her autoattacks also apply grievous wounds for 2 seconds.

Reworked W: - slight nerf only (compensation for improved passive)

Impure shots: PASSIVE: Miss Fortune's autoattacks deal (4% AD) bonus magic damage, stacking cumulatively up to 5 + (Bullet Time's rank) times. ACTIVE: Miss Fortune gains bonus attack speed for 6 seconds and her autoattacks also apply grievous wounds for 3 seconds.

Current E:

Make it Rain:

ACTIVE: Miss Fortune rains hundreds of bullets down onto target 400-radius area. This area lasts for 3 seconds, slowing and dealing magic damage every quarter of a second to enemies within.

total damage 90 / 145 / 200 / 255 / 310

Reworked E:

**Make it Rain: ** ACTIVE: Miss Fortune rains hundreds of bullets down onto target 600-radius area. This area lasts for 4 seconds, slowing and dealing magic damage every quarter of a second to enemies within. each time an enemy is hit it applies a stack of Pirate Hunter on them, and reduces their armor and magic resist.

If Miss fortune is in the circle she will gain movement speed.

Total Damage is reduced by 30% [x - (30% of x)] 63/ 102/ 140/ 179 /220

Current R:

Bullet Time PASSIVE: The stack limit for Impure Shots is increased.

ACTIVE: Miss Fortune channels for 2 seconds, spraying up to 8 waves of bullets (6 bullets per wave) in a cone in front of her. A wave is fired every 0.25 seconds, dealing physical damage and applying Impure Shots' passive magic damage and stack to all enemies within the area.

Reworked R.

Bullet Time: PASSIVE: If Miss fortune has 5 stacks of Pirate Hunter on an opponent, she will shoot 2 bullets instead of 1. The second shot does not apply the extra damage from Pirate Hunter, and deals half AD. The second bullet cannot proc on hit effects.

ACTIVE: Miss Fortune Sprays 8 waves of bullets for 2 seconds (6 bullets per wave) in a cone in front of her [moving will no longer cancel the ability]. A wave is fired every 0.25 seconds, dealing physical damage and applying Impure Shots' passive magic damage and stack to all enemies within the area.

If you do agree with these changes, please by all means suggest what can be altered about them. Again this is for the sake of Open Discussion. you don't have to agree. I would love to hear your 2 cents.

6 Comments

SlytherMinn1 votes

She is currently dominating in low elo queues. See how she builds there.

Kersh1 votes

The best way to fix her passive is not have minions remove her passive.

Poor Sarah.

Darth Pixy Misa1 votes

If Kalista can get Infinite stacks of rend, why cant MF get infinite stacks of Impure Shots?

blacknerdtaku1 votes

LoL.

DHA0S1 votes

Her W passive needs a rework. The damage it does is minimal even at max stacks.

I say

Range increase to 600 from 550 W passive now gives 5/10/15/20/25 armor penetration instead of bonus magic damage. E no longer has a channel time R now has .3 AD ratio

Marthian1 votes

Honestly she's in a good spot right now. She has clear counterplay and in good scenarios, will rip through grouped squishies.

The only things I could suggest is Passive no longer disabling on minions and monsters (possibly at a certain level) and/or make a small part of that movespeed become permanent over levels (like 0+ MS permanent/+70 full passive at lv1, +10 MS permanent/+60 full passive at lv6, etc.) Possibly make Q more responsive as well (such as scale cast time with attack speed) Her W's passive damage is pretty underrated, it's a great source of mixed damage and easily lets you get BT over BoRK for dealing with tanks.

More from Gameplay

More by blacknerdtaku