Why was the trial finisher disabled?

FOR JUSTICE··5 votes·2,339 views

title. seems odd unless it was buggy.

14 Comments

usul12026 votes

There was a thread on it causing problems with epileptics, causing photosensitive seizures I think. Seems odd that they're disabling it all instead of having an option of removing them, but spaghetti code. Or, maybe there's another reason? Would be nice if they said.

FOR JUSTICE2 votes

why didnt they just lock the animation behind an icon where it was required to wear it for the animation?, like the nexus blitz event?

or program it to be considered a "map accent"

Terozu3 votes

Because it was causing seizures.

FOR JUSTICE2 votes

or program it to be considered a "map accent"

turning off map accent = turning off the animation thus stopping this from happening. ez fix.

Terozu1 votes

Way to add to your post later.

And that's not how the game works dude .

That's like saying they should IP ban.

Sona Ping3 votes

It was disabled because there was a thread where a photosensitive epileptic raised this as a concern for her and others with similar conditions and asked for a way to toggle it be implemented.

[{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=HI7xEjco,comment-id=00000000,timestamp=2019-05-17T15:45:55.670+0000)

why didnt they just lock the animation behind an icon where it was required to wear it for the animation?, like the nexus blitz event?

or program it to be considered a "map accent"

Because that doesn't stop the other 9 players from having it. And they would still need to alter it to do so which is an issue because...

[{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=HI7xEjco,comment-id=0000000000000000,timestamp=2019-05-17T15:48:16.681+0000)

turning off map accent = turning off the animation thus stopping this from happening. ez fix.

Apparently not. According to a Rioter, they already had the toggle discussion. However, the Rioter said they did not have the time and resources to make it in time for the event, so they decided to make and ship it without a toggle.

FOR JUSTICE1 votes

ok ty

SEKAI2 votes

[{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=HI7xEjco,comment-id=000000000001,timestamp=2019-05-17T16:00:02.093+0000)

It was disabled because there was a thread where a photosensitive epileptic raised this as a concern for her and others with similar conditions and asked for a way to toggle it be implemented.

Because that doesn't stop the other 9 players from having it. And they would still need to alter it to do so which is an issue because...

Apparently not. According to Riot, they already had the toggle discussion. However, they did not have the time and resources to make it in time for the event, so they decided to make and ship it without a toggle.

If you can handle the game, where 10 players each having at least 4 different attacks can be on the same screen, counting to 10s if not hundreds of visual effects (especially since often a single spell comes with multiple particle effects) at any given moment during a messy fight, is completely okay to you. Then you can handle a tiny animation that plays on someone's head when they die, that has just about 5 frames of animation with the most visually intensive aspect being a single blink of sparkle.

I don't buy that a person can handle such a visually busy intensive game like League of Legends' gameplay in general completely fine, but apparently a tiny animation is just too much for them.

It's like a person who can watch Spider-Man: Into the Spider-Verse (which is so visually busy in certain segments of the movie that it has a health warning before the movie even starts) with 0 problems, but complains about if emotes in League may give them a seizure. It just makes no sense whatsoever.

Oleandervine4 votes

This is ignorant. Photosensitive seizures are not just blanketly triggered by SFX and other things like that. There's a specific speed and sometimes light patterns that can trigger these seizures. It happened in Japan during the first season of Pokémon in an episode with Porygons - and animes can be insanely crazy and active at times, but that specific crazy light stutter caused tons of kids who'd enjoyed the anime without issues to suddenly have seizures, to the point where that episode never aired outside of Japan.

Try to be a little more understanding of documented health concerns like this, instead of trying to claim it's a myth because you don't have a seizure when you watch Spiderman.

SEKAI2 votes

{quoted}

This is ignorant. Photosensitive seizures are not just blanketly triggered by SFX and other things like that. There's a specific speed and sometimes light patterns that can trigger these seizures. It happened in Japan during the first season of Pokémon in an episode with Porygons - and animes can be insanely crazy and active at times, but that specific crazy light stutter caused tons of kids who'd enjoyed the anime without issues to suddenly have seizures, to the point where that episode never aired outside of Japan.

Try to be a little more understanding of documented health concerns like this, instead of trying to claim it's a myth because you don't have a seizure when you watch Spiderman.

The trial finishers have about as much animation as the emotes, which is to say, there is basically none.

If that, ie a couple frames of mostly static 'animation', is apparently too much of a stimuli for a person, then I'm not sure how they're even supposed to look at just about anything.

.........

Also, I'm not saying photosensitive seizures is a myth. I'm saying the reasons to shut down the trials finishers make no sense because the said finishers almost have no animation, and it also makes little sense when the actual game is far more stimulating but is apparently fine and somehow the barely animated finisher is a trouble.

.........

EDIT: And since the finishers almost have no animation in the first place, if the frequency of the tiny handful of animation frames is the big deal, they could very easily simply offset them a little. This can be done literally within 10 seconds. There is little point in simply removing the thing altogether when it's so easily fixed.

Daedric Etwahl1 votes

{quoted}

This is ignorant. Photosensitive seizures are not just blanketly triggered by SFX and other things like that. There's a specific speed and sometimes light patterns that can trigger these seizures. It happened in Japan during the first season of Pokémon in an episode with Porygons - and animes can be insanely crazy and active at times, but that specific crazy light stutter caused tons of kids who'd enjoyed the anime without issues to suddenly have seizures, to the point where that episode never aired outside of Japan.

Try to be a little more understanding of documented health concerns like this, instead of trying to claim it's a myth because you don't have a seizure when you watch Spiderman.

Random Fun Fact about the Pokemon incident: Ever since that episode, Porygon has never been featured in the anime again, and its two evolutions have never appeared in an episode.

Such a shame cuz they're some of my favorites

ChaosReyn1 votes

The top 3 causes are usually "strobing" effects (rapid flashes) / suddenly switching from a very dark or cool color (ex. black or blue) to a very bright or warm color (ex. white or red) with zero gradient / or rapid motion across a large area.

While there's always going to be a risk, I'd say the first two are the most common triggers, and the 3rd one is a bit more situational...I don't have it, but I studied health topics in college, so I'm slightly familiar with it.

Also a good time to state the somewhat obvious - that the more risk factors there are, the more likely the chance of it happening. The Porygon episode for example essentially had all of these factors at once - multiple scenes where the entire screen strobed in a red/blue alternate with other screenwide motions (pokemon things) happening in the foreground.

The same was true about Incredibles 2 - scenes involving the villain strobed black/white across the entire screen while fighting happened in the foreground.

The finishers had a lot of strobing effects and some of them were worse than others. While you'd think "that's small, and nothing like your examples" it honestly almost makes it worse. Strobing effects naturally draw your focus. The fact it was small instinctually has you further focus to see what it is. The combination of those things makes it a natural beacon, and the sensory assault from focusing on a small, strobing point is enough to trigger the overload we know as an epileptic seizure.

MissBelrose1 votes

well, if that causes a seizure, any other element in league is just as likely to. are they going to turn of all ability animations next?

Dope Solo1 votes

I just earned it. : (

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