Reducing Assassin damage to Tanks and Juggernauts would improve the over-the-top feel of game damage
Reduce assassin damage to tanks and juggernauts during the early game, the period before they can typically start stacking resistances
Reduce assassin damage to tanks and juggernauts during the late game, the period when assassins start purchasing percent pen on top of their flat pen and rendering resistances obsolete
These two conditions allow for stronger counters to assassins, which would play a role in reducing the current over-the-top feel of game damage.
This would also add a true distinction in the durability of tanks and juggernauts compared to their mobile bruiser brethren
who often use the same items.
can practically miss half his skills and still kill you with a duskblade/electrocute/R pop.
can one shot again, which has no counter play if your
or
handy
is literally just hitting one ability and R to blow people up.
is one shotting as well from duskblade/dark harvest procs by just walking up while invis and backstabbing.
and more all other champions there`s armor items for like what you said for mage and adc
so assassin they failed to kill mage or adc sometimes after they missed ability and their team killed that assassin but assassin mages have so much mobility and they can become invisible and untargeted and most ap assassin they have AOE
and
and this
, we could give it a fancy name like Zhonya's Ring or something like that
Nealy every single game I lose with him (and in general) is due to dying to crazy burst and getting snowballed/stomped on before I get the chance to complete 1-2 items. I can do well if I can make to mid game without getting snowballed on, but generally the game is decided in the first 10 minutes.