Increase the effectiveness of resistances.

DOUBLE TAPPED E··2 votes·1,427 views

This is the simplest solution to this extremely unfun meta where the best way to survive someone's damage is by doing more damage faster. Armor and MR items simply don't provide enough defense to justify the loss in offensive power, when you could simply kill your opponent before they kill you if you didn't build the resists in the first place.

5 Comments

ChrisBrownze1 votes

Ya but is tank meta really more fun?

Lovelle1 votes

It's far more balanced than what we have now, that's for damn sure. Besides, giving resistances some actual scaling doesn't just help tanks, but any champion that scales with health and deals sustained damage.

The thigh guy1 votes

{quoted}

Ya but is tank meta really more fun?

Yes. I’d much rather watch a wet noodle fight like in s5-6 than play the current garbage of “always damage, only damage , forever damage” grey screen simulator crap.

Oh what’s that, the wild enemy talon got a 4 cs lead? Guess you don’t get to play the game.

Dasdi961 votes

I suggest changing the current resistance formula from damage taken = 100/(100+resist) to damage taken = exp(-resist/100), this way 1 point of resistance reduces 1% of damage at all levels 100 resist = 37% damage taken 200 resist = 13% damage taken 300 resist = 5% damage taken 10 resist = 90% damage taken, so squishies still die, tanks will now be able to live.

ºFerrAhriº1 votes

for example character default mr + banshee, a half defense item will land you around 50% damage reduction. that's the difference between getting bursted down 4000 hp vs 2000hp. it's exactly why sorc boots is the default boots on most aps

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