The real reason Twisted Treeline failed.

DOUBLE TAPPED E··120 votes·19,909 views

Here is the full history of every balance patch that addressed issues specific to Twisted Treeline:

V1.0.0.52 (November 11, 2009 - 15 days after release)

V1.0.0.61 (December 2, 2009 - 21 days since the last patch)

V3.10 (July 30, 2013 - 1,336 days since the last patch)

I want you to read that again. It was not a typo. One-thousand three-hundred thirty-six days since the last patch. That's over 3.6 years.

V5.11 (June 10, 2015 - 680 days since the last patch)

Again, look at that number. Again, it was not a typo. Six-hundred eighty days since the last patch. That's nearly another 2 years.

And that's it. That is EVERY PATCH in the HISTORY OF THIS GAME that has specifically addressed issues related to Twisted Treeline.

I want you to look at those numbers and tell me that Riot actually gave Twisted Treeline a fair shot.

Still not convinced? Let's take a look at a complete list of every Riot-organized Twisted Treeline competitive event in the history of LoL...

Let's see...

AH! Here we go:

The Razer Twisted Treeline Tournament

Nice! It's cool that they decided to support a professional scene for the 3v3 mode as well, let's see what they did after that one single tournament...

Strange... I can't find anything!

https://y.yarn.co/b574624e-959f-4568-9269-d68399714490_text.gif

So. What I'm trying to say is, Riot says "we did all this and that and nobody was interested" when in reality, they didn't update the mode in response to community feedback the way they do with SR, they didn't promote a competitive scene so that players would be incentivized to take the mode seriously and practice it as an alternative to SR. They sat around for YEARS at a time doing NOTHING after the initial release of the mode, and are now blaming the community for our lack of interest.

84 Comments

KFCeytron23 votes

Why does this list only include a specific type of patch, which seems to be map-wide small balance tweaks? It makes no mention of the huge rework in October 2012, no mention of TT-specific item changes, and so on. Seems kind of disingenuous.

DOUBLE TAPPED E7 votes

It's the full list of patches under the "Twisted Treeline" heading on the wiki.

KFCeytron12 votes

[{quoted}](name=caffeine abuser,realm=NA,application-id=3ErqAdtq,discussion-id=5PoNfKfk,comment-id=00020000,timestamp=2019-09-06T02:06:48.869+0000)

It's the full list of patches under the "Twisted Treeline" heading on the wiki.

Well, it obviously paints a woefully incomplete picture. The full information totally invalidates the point you were making.

DOUBLE TAPPED E8 votes

"Totally?" I doubt that. It may reduce the impact slightly. I'm willing to bet that if you total up all the changes made to SR every patch and compare them to the same total for TT, there would be a very stark difference. That is just WAAAAAY too much work. I'm not getting paid for this.

You really do love your hyperbole.

KFCeytron6 votes

[{quoted}](name=caffeine abuser,realm=NA,application-id=3ErqAdtq,discussion-id=5PoNfKfk,comment-id=0002000000000000,timestamp=2019-09-06T03:10:24.684+0000)

"Totally?" I doubt that. It may reduce the impact slightly. I'm willing to bet that if you total up all the changes made to SR every patch and compare them to the same total for TT, there would be a very stark difference. That is just WAAAAAY too much work. I'm not getting paid for this.

You really do love your hyperbole.

It's not hyperbole. You actually did miss the vast majority of the work Riot has put into TT, up to and including the total overhaul. You make absolutely no mention of that. In fact, you specifically state "That is EVERY PATCH in the HISTORY OF THIS GAME that has specifically addressed issues related to Twisted Treeline." The overhaul specifically addressed issues related to TT (as did a multitude of other patches), so that's simply not true in any way, shape, or form. I'm not sure why you're trying to defend TT when you obviously know so little about it. It's like Dilbert's Pointy-Haired Boss trying to save squids by cutting down on ink usage.

https://assets.amuniversal.com/c5e433a09dfd012f2fe500163e41dd5b

DOUBLE TAPPED E4 votes

https://leagueoflegends.fandom.com/wiki/Twisted_Treeline

Scroll down to patch history.

If you want to prove me wrong then you can go through every patch in the game YOURSELF and find every instance of a slight change to TT. I've done enough extra work for one day. If you find any instances of champions and items being BALANCED (not just added or removed / disabled or enabled) specifically for TT, you let me know and I'll add it to the list.

I'm not going to do that myself, because I really don't have that kind of time. I have a feeling though, that what I would find if I did, would not be enough to justify saying "Riot did the best job they could to make TT work."

That is my point. Prove my point wrong. Prove to me that Riot pulled out all the stops, and did everything in their power to make TT work before they decided they were going to pull the plug.

Go on. Prove that to me. Prove it to us. We're waiting.

Eedat10 votes

If you want to prove me wrong then you can go through every patch in the game YOURSELF and find every instance of a slight change to TT.

No we fucking don't. That's not how it works. ***YOU are the one making the claim. YOU are the one claiming that is the complete list of changes. The burden of proof is YOURS to prove it. ***

The guy literally gave you the exact time it happened and you still can't look it up?

I've done enough extra work for one day

Lmao you've done fuck all work. You copy/pasted the wiki page then cried at your own inability to spend 5 minutes actually doing work looking it up. Im staring at the patch right now. Took me under 2 minutes to find. Think you can handle it or nah?

Minarde2 votes

If you find any instances of champions and items being BALANCED (not just added or removed / disabled or enabled) specifically for TT, you let me know and I'll add it to the list.

Done. Up to the end of Season 4, more or less. Main thing I didn't explicitly mention was the map rework. From what I recall, changes get too sporadic past that point, so I stopped there.

Eedat13 votes

Yeah. The fact that you somehow missed AN ENTIRE FULL SCALE REWORK + VU OF THE ENTIRE MAP in your "list of changes" completely and totally invalidates your point.

Lazy Grandpa7 votes

{quoted}

Yeah. The fact that you somehow missed AN ENTIRE FULL SCALE REWORK + VU OF THE ENTIRE MAP in your "list of changes" completely and totally invalidates your point.

because it's not in the patch history, it's in the development history.

besides that entire full scale rework is from 2012, which is 7 years ago. 9-7 is season 2, the change list goes up to 5.11, i'd expect it to be included in the patchlist.

i don't see how missing a patch from 7 years ago invalidates his point though. he argues they put zero effort into balancing it which is true since patch 5.11, 4 years of neglect btw, which strikes me as odd, because i remember being there when they rolled out some changes for TT, so maybe the entire page is just neglected the same way riot neglected TT after 5.11.

Moonš2 votes

Simple, because even after that large ass patch they did for TT, the popularity didn't increase. The popularity of TT has been shit for years, and that rework was basically the last ditch effort of trying to make it popular, but it didn't work out. After that, it's best to just let the game mode die.

DiggymanDigsHole2 votes

The mode sucks

Arakadia3 votes

So your saying he left out significant information and that invalidates the fact Riot neglected TT the vast majority of the time?

Minarde3 votes

Although it's certainly true that OP significantly understated Riot's efforts with respect to Treeline, the full information still supports, rather than invalidates, his basic premise though. Riot's support of the map is/was incredibly lacking.

KFCeytron1 votes

{quoted}

Although it's certainly true that OP significantly understated Riot's efforts with respect to Treeline, the full information still supports, rather than invalidates, his basic premise though. Riot's support of the map is/was incredibly lacking.

You misread his basic premise. It was that "the real reason Twisted Treeline failed" was a lack of support from Riot. This is, in fact, backwards, confusing cause and effect: the real reason that Riot stopped supporting TT was that it failed to bring in players. The investment of resources petered out once it became clear that those resources were being wasted on a mode no one played. Now that it's being removed, people just want to be hipsters pretending that they liked or might have liked it, when they clearly never had any interest in it. In a couple years, when more recent players ask about TT, these whiners will wax poetic about how TT was just SO MUCH FUN and they played it all the time with all their friends and everyone loved it and Rito James removed it for no good reason.

Minarde3 votes

I didn't misread his premise, and OP isn't the one confusing cause and effect. You are. From release (October 2009) up until the rework (October 2012), there's four total patches addressing Treeline that aren't just maintaining parity with SR (e.g. particle updates, dragon callouts): 1.0.0.52, 1.0.0.61, 1.0.0.87, and 1.0.0.106. That's two patches in the first year, two in the second, and absolutely nothing for the third year.

"Oh, but Riot did a lot of work supporting Treeline starting from the rework!" That didn't happen either. There were only two patches in the first six months following the rework: 1.0.0.152 and 1.0.0.154. They are notable for being the first instances of item balancing though.

With that said, I will readily acknowledge that Nome and later ManWolfAxeBoss did some amazing work for non-SR maps starting from 3.8 (June 2013) and especially 3.9 (July 2013) with the introduction of map-specific champion balance changes. There was at least one balance update in most patches up to 4.15 (August 2014).

So at what point do you consider that the "investment of resources petered out"? Post 4.15? Sure, you could make a convincing argument there, but how do you explain the 7 total patches over Treeline's first 4 years? Most of those patches didn't address the meta either. Meanwhile, League, and SR in particular, was consistently getting 1-2 patches per month. Moreover, a case could certainly be made that the "year of plentiful updates" was intended more to reduce the deterioration of Treeline rather than popularize it. Not to mention the map rework itself was and still is controversial/questionable.

At most, you could argue that the OP is omitting part of the cause-and-effect chain. After all, Treeline suffered from the same vicious cycle as Dominion. "Riot didn't support Treeline because it wasn't popular, and Treeline wasn't popular because Riot didn't support it." Even Riot admitted that was an issue during Dominion's removal. However, I cannot see how anyone can reasonably argue that Riot made a good faith effort to support Treeline. That the map was unpopular despite Riot's best attempts.

KFCeytron1 votes

{quoted}

I didn't misread his premise, and OP isn't the one confusing cause and effect. You are. From release (October 2009) up until the rework (October 2012), there's four total patches addressing Treeline that aren't just maintaining parity with SR (e.g. particle updates, dragon callouts): 1.0.0.52, 1.0.0.61, 1.0.0.87, and 1.0.0.106. That's two patches in the first year, two in the second, and absolutely nothing for the third year.

"Oh, but Riot did a lot of work supporting Treeline starting from the rework!" That didn't happen either. There were only two patches in the first six months following the rework: 1.0.0.152 and 1.0.0.154. They are notable for being the first instances of item balancing though.

With that said, I will readily acknowledge that Nome and later ManWolfAxeBoss did some amazing work for non-SR maps starting from 3.8 (June 2013) and especially 3.9 (July 2013) with the introduction of map-specific champion balance changes. There was at least one balance update in most patches up to 4.15 (August 2014).

So at what point do you consider that the "investment of resources petered out"? Post 4.15? Sure, you could make a convincing argument there, but how do you explain the 7 total patches over Treeline's first 4 years? Most of those patches didn't address the meta either. Meanwhile, League, and SR in particular, was consistently getting 1-2 patches per month. Moreover, a case could certainly be made that the "year of plentiful updates" was intended more to reduce the deterioration of Treeline rather than popularize it. Not to mention the map rework itself was and still is controversial/questionable.

At most, you could argue that the OP is omitting part of the cause-and-effect chain. After all, Treeline suffered from the same vicious cycle as Dominion. "Riot didn't support Treeline because it wasn't popular, and Treeline wasn't popular because Riot didn't support it." Even Riot admitted that was an issue during Dominion's removal. However, I cannot see how anyone can reasonably argue that Riot made a good faith effort to support Treeline. That the map was unpopular despite Riot's best attempts.

As stated many times, the list OP used is extremely incomplete. Anyone with the slightest knowledge of TT knows that there were many more changes not included in that list. I even looked up the first TT-specific item I could think of, Lord Van Damm's Pillager, and most of its changes were _after_its return in Season 4, when you and OP believe Riot was totally ignoring the mode.

Unfortunately, you and OP are far from the only people who want to bemoan the loss of a mode they never play and pretend to be experts on its demise just so you can portray yourselves as the cool kids who know so much about a map most other players probably haven't heard of. All you want to do is lie and scream and waste everyone's time and insult people and the beautiful part is that Riot won't budge because money talks, it tells the truth, and it's louder than you. So let's all just move on with our lives and continue not playing TT.

Minarde2 votes

Are you even reading any of my responses? I haven't argued for or against Treeline's removal anywhere in this topic. I'm just trying to correct misinformation. Riot implied in Treeline's removal announcement and, clearly, numerous people in this topic appear to believe that "Riot tried to nurture Twisted Treeline, but players just never liked the map." That's blatantly false, as I've shown. Riot played a major role in TT's failure.

It's insulting that Riot's seemingly attempting to absolve themselves of any blame in Treeline's decline. Anyone with the slightest familiarity with TT knows Riot neglected the mode. Riot knows they neglected the mode. Simply accepting the/some blame and owning up to the failure like they did in Dominion's case would be so much more respectful to players. Both Treeline fans and the overall League playerbase. However, considering that there's actually players not just accepting, but outright defending Riot's absence of fault, maybe the League playerbase doesn't deserve that respect after all.

Gamma Sector19 votes

completely agree. I always thought TTL was just... some stupid game mode they had on the sidelines. Never saw a reason to play it, it's not properly balanced, and nobody gives a fuck about it. It has potential, but they cant just ignore the game mode and expect us to still play it.

DOUBLE TAPPED E5 votes

I always loved the mode, it just became completely awful over time as new champions were release and were either completely unplayable Qiyana (river?) or downright broken Kayn (cross the entire map in a single e?). They have never made map-specific balance changes for these champions or any others for that matter, the way they have with ARAM, which doesn't even have a ranked mode.

Eedat11 votes

How tf did the season 2 compete overhaul + VU not make it into the list? Oh, because you just copy/pasted the incomplete history from the wiki without actually doing any actual research

How tf do you miss an entire full scale rework when doing your "research"? What's next? A post about all the bugs with Morde's ghosts?

DuskDaUmbreon10 votes

Now, before the recent events and changes, let's count up all the changes and whatnot Riot did for ARAM.

DOUBLE TAPPED E5 votes

I don't have that kind of time, sorry :P

DuskDaUmbreon14 votes

Well, good thing is I can do it for you.

6.12 is the first change documented on the wiki. A buff to Nasus to double his stackrate there, to 6 and 12. 6.24 is a change to give Shyvana a passive there, since she literally didn't have one before.

The next actual change is 7.8, where they tweak health packs and minion gold a bit. 7.10 also has some more changes (removing gold items and more tweaks to minions), then there's a dry spell until 7.24, where...they nerfed dark harvest by making champions drop 1 less soul. 8.11 was the event, and that's most likely the easiest point to say that the systematic changes were beginning.

The mode was released in 2012. That means it was around 4 years before it got a single change, and almost 5 before it got any change that could remotely be considered significant. That's more time before it got a single change than between any of the changes for TT.

Yet ARAM was arguably more popular at all times. TT had had changes before ARAM ever did, yet...It still ended up with a fraction of the playerbase ARAM did.

That's why it's considered dead, and that's why it's being killed. It's never managed to be more popular than anything at all (except maybe Dominion, which was axed years ago). Even a queue that started as a fucking custom gamemode did several times better than it did.

With as long as it took for ARAM to get changes, but ARAM still managing to be successful, TT really has no excuse for how poorly it did.

EDIT: Whoops. Mixed up the actually popular crystal scar map with the one that was a bot haven.

DOUBLE TAPPED E7 votes

Yes, but ARAM has always been a meme mode. There has never been a ranked queue for it. It was never meant to be taken seriously. Of course it's popular when the entire mode is designed around randomness and constant teamfights with very little strategy involved outside rerolling and raw mechanics.

I haven't played a single match of ARAM in over 3 years. Seriously. Not being able to choose a champion is a dealbreaker for me. Same reason I won't be playing ARURF at all this year.

DuskDaUmbreon7 votes

Doesn't that seem...odd to you, though?

A meme queue that was never really meant to be taken super seriously did better than one of the first official queues of the game.

If a meme does better than a serious mode, it's generally a pretty good sign that the mode wasn't good enough in the first place.

DOUBLE TAPPED E9 votes

People wanted a place to unwind after a long day on the stressful rift. ARAM piggybacked off SR's success, and TT was left with the scraps.

Nik Nikerson2 votes

And maybe that was the problem with TT: It didn't offer anything particularly different than a normal game on SR. Yeah, some of the details were different, but if the game mode isn't different enough, what's the motivation for anyone to play it over a game on SR?

KalokasIsMyDaddy2 votes

{quoted}

Doesn't that seem...odd to you, though?

A meme queue that was never really meant to be taken super seriously did better than one of the first official queues of the game.

If a meme does better than a serious mode, it's generally a pretty good sign that the mode wasn't good enough in the first place.

No. How about you look at it from a different perspective. ARAM had random champ selection right? Unique to League. There is a new spell. Different. The whole thing is different. People were playing to relax from ranked and some just stuck with it. Because it was Unique.

What did TT have? Unique items? ARAM had that as well. The only unique thing TT EVER had was the altars, but that shouldn't be a reason to immerse yourself into a whole new gamemode. The different map TT had wasn't really such a big thing. We had gamemodes with different maps before.

So now, how COULD TT fail after Riot did not give a flying fuck about its queues? ARAM at least has a couple of updates here and there to keep players interested, but the whole reason it succeeded was because it was unique, unlike TT.

DuskDaUmbreon4 votes

Funny that you should bring that up, considering I've also used that as a reason why TT was always destined to fail.

It has virtually nothing to offer over SR. Sure there are different metas and the altars, but at the end of the day, it's too functionally similar to SR for both to succeed at the same time.

Further attention might have helped, sure, but it'd just be delaying the inevitable.

The mode would have to be completely reworked, and be left as nothing even remotely like it is now. Riot could reuse the visuals, but I don't think it's even able to be saved for a RGM. A RGM at least provides some new and interesting mechanic. Even fucking Poro king did a better job at that than TT did.

KalokasIsMyDaddy2 votes

{quoted}

Funny that you should bring that up, considering I've also used that as a reason why TT was always destined to fail.

It has virtually nothing to offer over SR. Sure there are different metas and the altars, but at the end of the day, it's too functionally similar to SR for both to succeed at the same time.

Further attention might have helped, sure, but it'd just be delaying the inevitable.

The mode would have to be completely reworked, and be left as nothing even remotely like it is now. Riot could reuse the visuals, but I don't think it's even able to be saved for a RGM. A RGM at least provides some new and interesting mechanic. Even fucking Poro king did a better job at that than TT did.

I agree that it was destined to fail, but why was nothing done to prevent it? Even SR will fail at some point. Same for ARAM. But at least these gamemodes get updated to prevent or at least extend their lifetimes. What happened at Riot to say that TT doesn't DESERVE the care? Even though I haven't played TT that much in my time, I will still miss it. It was its own gamemode, and to some extent even fun, as hard as it is to say with how it was treated.

ModAcademy Kayn13 votes

"It's just a meme mode" doesn't matter. TT couldn't sustain even a casual playerbase in it's non-ranked mode, let alone it's ranked. If people weren't playing it for fun, like a 'meme mode' would be played for fun, than I doubt there are people who are going to play it Ranked.

If people aren't playing the game mode for fun, than there's a problem with the gamemode, because that's what games are for. Fun. Before you say that TT wasn't fun because it didn't get updates, I call bullshit, if the gamemode was fun, you'd still have a far bigger playerbase playing, because they enjoy the game at it's core despite it's flaws. Claiming it'd be fun if it got updates is a null argument, because once again, Aram still found a playerbase without getting updates. Constant support does not make a mode.

So, regardless if Aram is a 'meme mode', it still supported a much larger playerbase in it's casual environment, that TT never had.

Late edit: The "It never got updates" excuse also doesn't work because of the fact that new players weren't getting involved in the gamemode. Or if they did, they never stayed long. The "Never got updates" excuse only works if it's the only reason people weren't playing it. That's very unlikely.

KalokasIsMyDaddy3 votes

[{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=5PoNfKfk,comment-id=00010000000000000001,timestamp=2019-09-06T04:27:23.996+0000)

"It's just a meme mode" doesn't matter. TT couldn't sustain even a casual playerbase in it's non-ranked mode, let alone it's ranked. If people weren't playing it for fun, like a 'meme mode' would be played for fun, than I doubt there are people who are going to play it Ranked.

If people aren't playing the game mode for fun, than there's a problem with the gamemode, because that's what games are for. Fun. Before you say that TT wasn't fun because it didn't get updates, I call bullshit, if the gamemode was fun, you'd still have a far bigger playerbase playing, because they enjoy the game at it's core despite it's flaws. Claiming it'd be fun if it got updates is a null argument, because once again, Aram still found a playerbase without getting updates. Constant support does not make a mode.

So, regardless if Aram is a 'meme mode', it still supported a much larger playerbase in it's casual environment, that TT never had.

Late edit: The "It never got updates" excuse also doesn't work because of the fact that new players weren't getting involved in the gamemode. Or if they did, they never stayed long. The "Never got updates" excuse only works if it's the only reason people weren't playing it. That's very unlikely.

ARAM had a unique feature though. RNG. What did TT ever have that was unique? Altars? That's barely a reason to be immersed in it. We can't even bring Vilemaw in this equation.

ARAM survived specifically because it was made for fun, to relax. It survived all those years, and then Riot decided that they're going going to host an event, updates every now and then etc. And, iirc, ARAM did have its map changed, though it was a long time ago? I'm not 100% sure on that.

they enjoy the game at it's core despite it's flaws.

Flaws? Not just flaws. They made the game flawed right down to its core, and then said "fuck it we're leaving". Who in the WORLD would want to play TT for fun? After the years of not getting one SINGULAR update? When half the champions in that game are busted as fuck and you get oneshot? Who would REALLY want to play League with content that was 3-4 seasons ago?

T2K Baka1 votes

What about dominion, why the fuck was that removed. It was the most unique thing about it and they didn't care about that either

KalokasIsMyDaddy2 votes

[{quoted}](name=T2K Baka,realm=NA,application-id=3ErqAdtq,discussion-id=5PoNfKfk,comment-id=0001000000000000000100000000,timestamp=2019-09-06T14:19:30.808+0000)

What about dominion, why the fuck was that removed. It was the most unique thing about it and they didn't care about that either

You are very much correct, it was very unique. The most probable reason I can think of is because it was a balance nightmare and did not generate money. The gaming industry is hardly about passion anymore, it's about the piles of cash they can accumulate. This, I'm afraid, is also one of the reasons why TT will be removed.

True Garen2 votes

[{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=5PoNfKfk,comment-id=00010000000000000001,timestamp=2019-09-06T04:27:23.996+0000)

"It's just a meme mode" doesn't matter. TT couldn't sustain even a casual playerbase in it's non-ranked mode, let alone it's ranked. If people weren't playing it for fun, like a 'meme mode' would be played for fun, than I doubt there are people who are going to play it Ranked.

If people aren't playing the game mode for fun, than there's a problem with the gamemode, because that's what games are for. Fun. Before you say that TT wasn't fun because it didn't get updates, I call bullshit, if the gamemode was fun, you'd still have a far bigger playerbase playing, because they enjoy the game at it's core despite it's flaws. Claiming it'd be fun if it got updates is a null argument, because once again, Aram still found a playerbase without getting updates. Constant support does not make a mode.

So, regardless if Aram is a 'meme mode', it still supported a much larger playerbase in it's casual environment, that TT never had.

Late edit: The "It never got updates" excuse also doesn't work because of the fact that new players weren't getting involved in the gamemode. Or if they did, they never stayed long. The "Never got updates" excuse only works if it's the only reason people weren't playing it. That's very unlikely.

There has to be one mode that is least played. Just saying, it's at the bottom of the list, doesn't justify elimination. 3v3 players may be a scant fraction of the total, but they still far outnumber the total playerbase of many other games, on other servers, that manage to survive. If 3v3 was run by any other company, it would be considered thriving.

ModAcademy Kayn2 votes

Yes, the 3v3 gamemode populated by Bots. Such a thriving gamemode.

True Garen2 votes

[{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=5PoNfKfk,comment-id=0001000000000000000100030000,timestamp=2019-09-07T05:56:30.718+0000)

Yes, the 3v3 gamemode populated by Bots. Such a thriving gamemode.

There aren't any more bots on 3v3 than there are on other game modes.

If you encounter bots when you play, then it's because you rarely play. Play a dozen games, and there won't be bots.

In any event, you aren't responding to what I said. There are obviously a large number of people who enjoy playing this game, even if it's a tiny fraction of the larger number of LoL players.

3TWarrior7 votes

Aram was never really a competitive mode though. You can make it competitive, but the ultimate decision is up to RNG and people found a way to avoid that. It's a for fun mode that Riot actually supported with things like: missions, match scores (the letter rating system), events (there have been countless events on ARAM's map and some are still around whenever Riot chooses to release them)

key word: FUN. Now, Dominion and TT were competitive modes. They were also "fun" but without RNG factored in, personal skill and game knowledge can be more accurately determined.

Now, which would you play, a fun mode, or a mode that Riot left to rot and never addressed any of its issues or even bothered to promote?

There are very few events that have been hosted on Twisted Treeline and one of them was Hexakill, which is literally just one more player than the standard 5v5 matches

DoranShieldOp2 votes

holy f who cares about aram changes stop making it a competition

DuskDaUmbreon2 votes

It's called making a fucking point.

ARAM did well with the same number of changes (less, actually!) as TT.

It's not the fucking amount of attention that made TT fail. It's the fact that the mode has nothing to offer that's unique in League. The altars are trivial and 3 people versus 5 hardly changes the fundamentals of the mode.

WolfBV1 votes

I still miss Dominion ;-;

Doctor Taeyeon9 votes

UPVOTE THE SHIT OUT OF THIS

DONT LET THIS INJUSTICE STAND

Handy Sandy 4 votes

yal really outraged at something you didnt even use to begin with?

conchay34 votes

From someone that has religiously played TT since S2, instead of taking it out of the game just leave it be. I don't care if it gets patched. I like the quick games and the huge impact of the jungle role. Just leave it alone.

Baron Barian4 votes

I found a mini-documentary on youtube about the history of the old domination game mode and how it ended. TL:DR, Riot took such little care of the mode that it was what led to it's lack of popularity, thus the decline of a player base, and therefore deemed necessary to remove.

TT is very much the same. They never even tried to update it. Right now, it's like a 4 year old finished game, and after a while, people will move on from that game to play something else. But since supposedly few people are playing the game, Riot won't support it, even though supporting it is what draws in a crowd to play it

It's kind of like school funding. If the average grade is falling, then the school will lose its budget, and with less money to spend, it gets even harder to raise the test scores back up, which means the average grade falls more, and the school loses more money. From the outside, none of this makes any sense.

Honestly, Riot is just not even trying to make TT work.

SiG DxD2 votes

riot doesnt even try to patch/fix just remove as easy as ever

voidscaler2 votes

Riot are a garbage company that don't give a shit about balance, enjoyment or anything of the sort All they care about is the pro scene This is not news

Zezockary1 votes

I really enjoy playing TT, the main reason I don't nowadays is because you cant finish missions on it.

Missions that are stuff like "kill X minions" or "destroy X turrets" say above them in small letters "only available on Summoner's rift or ARAM".

If I could do those on TT I would play it much more often, especially considering I usually play with two friends.

conchay32 votes

I do missions on TT all the time. Anything you do on ARAM you can do it on TT

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