Removing crit would make this game SO much easier to balance
Crit destroyed the entire AD meta, now the game is in serious fucking trouble because half the champ pool is useless and half are necessary picks.
Just remove crit, remove storm razor, give all items bonus AD, and change kits.
(It’s obviously not that simple sure) but if riot did this for s9 it might just work. Crit could be a feature of ONE item. For example, infinity edge could have a passive that « gives a 25% chance to crit for 150% damage . » Other items would give attack damage or attack speed. The zeal items, instead of CHC, would give either some bonus AD or passives that increased damage a bit. Overall AD damage would be toned down a bit and crit wouldn’t be abused.
And while you’re at it, you might as well reduce Duskblade and Ghostblade AD to 30 from 55 because the fact that they’re lower than every other AD item and still the biggest problems in the game really says something.
Ideas:
+120 AD
+130 AD, Every 4th attack crits for 150% damage.
+100 AD/300 mana/10% CDR
+120 AD, heal % reduced to 10%
+100 AD, new passive "consecutive attacks against the same target stack a bonus [10 - 20] (+10% AD) physical damage per attack, capped at 6 stacks. Lasts 3 seconds (12 second cooldown upon stack removal). Not classified as an on-hit effect (old passive is duskblade 2.0 and probably should be scrapped).
And non-crit stuff:
+12% AS + 8 AD, price upped to 400g
+10 AD, passive "basic attacks bleed the enemy for 15 (+15% AD) over 3 seconds," price upped to 600g
+15% AS + 20 AD, price upped to 1400g
+30% AS + 60 AD, 2700g, (optional) new passive "At 100 charges your next two attacks will gain +100% AS and can exceed the attack speed cap. The second attack doesn't apply on-hit effects and deals 25% reduced damage.
+40% AS + 50 AD, 2700g
+50% AS + 40 AD, 2700g
+70% AS (revert possibly?), new passive "Increases AS cap by 0.5," 2700g
Non-crit:
+30 AD, +20 Lethality, revert this shit (attack puts a mark on a champion, after 4 seconds it deals 20% missing HP)
+30 AD, +20 Lethality, gain +30% MS for 4 seconds (more burst MS).
Champions:
Instead of double crit chance, gain a bonus +40% AD from all items, runes, and masteries, capped at (flow shield amount / 2). It sounds broken but it really wouldn't be, it's similar damage to double crit chance. Q damage reduced to 40 (+85% AD).
Rage gives him up to 35% bonus AD depending on how full it is. 1 to 1 damage as before (since 35% crit is essentially +35% damage).
Basic attacks slow by 15% for 1 second and apply "Chilled" for 3 seconds. If the target has "Chilled" they are slowed by 25 (+4 per 100 bonus AD)% for 1.5 seconds (decaying) instead. W applies Chilled.
with
when dodge was an rng mechanic is a good example of hard to balance.
+