Tiny Ohmwrecker buff :D
-> Ohmwrecker's active can now be used on base gates, deactivating them for X seconds and allowing allied champion to walk through them as well.
-> Ohmwrecker's active can now be used on base gates, deactivating them for X seconds and allowing allied champion to walk through them as well.
I suggested this when the base gates were first implemented and still support the idea.
I'm all for a way to shut off the gates, but allowing allies to walk through them is a bit much. Just make it a solid wall like it used to be for a few seconds.
actually not a terribad idea from the boards. i'm impressed
I'm fine with Ohmwrecker effecting base gates because no one will still use it, but should it allow everyone to use them, or no one to use them?
That'd give it another nice use although with it's cooldown I don't know which serves a better purpose. Messing with a gate or getting that dive under the turret...
It would be far better if you could activate it and nobody could go through them.
It is a powerful item. Arguably overpowered.
But it is unsatisfying to use in that it doesn't allow your champion to feel powerful. Same problem with
and
type items. (Hence why you see better players employing them more)
If you look at the types of items which are favored, they "make you go faster" or "make you harder to kill" kind of effects. This item affects the map in a way that
builds do not. One of a few actives:
and
are others, that don't change how your play feels.
All of these items are situational. Team fights can occur anywhere on the map: away from minions
, away from turrets
, etc. Which is why the pros do not favor using them.