Dirk Headhunter passive mysteriously disappears

SlashStriker··2 votes·660 views

Serrated Dirk Unique – Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage to all enemies it hits (30 second cooldown)

Ghostblade +55 attack damage, +10% cooldown reduction Unique: +18 Lethality armor penetration Unique: +40 movement speed out-of-combat. Active Unique: Gain +20% movement speed for 6 seconds. 45 second cooldown.

Edge of Night +250 health, +55 attack damage Unique: +18 Lethality armor penetration Active Unique: Channels for 1.5 seconds to gain a Spell Shield spell shield that blocks the next enemy ability within the next 5 seconds (45 second cooldown). Damage will interrupt the channel. You can move while channeling. If the channel is interrupted, the item is put on a reduced 5 second cooldown.

If before you were able to deal extra damage from Dirk why Ghostblade and EoN don't?

6 Comments

Starcraft243ver2 votes

A lot of items lose their passive when being combined.

SlashStriker1 votes

{quoted}

A lot of items lose their passive when being combined.

which other items other than lethality items lose their passives when combined?

Starcraft243ver2 votes

item 3145 => item 3146 item 3802 => item 3165 item 3211 => item 3065 item 3211 => item 3194

SlashStriker1 votes

item 3145Unique – Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 (based on level) bonus magic damage. (40 second cooldown, shared with other Hextech items.) item 3146 Unique – Lightning Bolt: Instantly deals 175 - 250 (based on level) (+ 30% AP) magic damage and Slow icon slows the target champion's movement speed by 40% for 2 seconds (700 range) (40 second cooldown, shared with other Hextech items).

item 3802 Unique: Restores 20% of your maximum mana over 3 seconds upon leveling. item 3165 Unique: Kills and assists restore 20% of your maximum mana

item 3211 150% base health regeneration for 10 seconds after taking damage from an enemy champion. item 3065 +100% base health regeneration all the time. Increases effectiveness of all sources of health restoration by 30% (including health regeneration, life steal and spell vamp). item 3194+100% base health regeneration all the time

So once again What do you lose in this items? Their passives even becomes better when you build them into higher tier

Starcraft243ver1 votes

These are not exactly the same passive :

But, ok, if you want to argue like that : item 3133 : 25 AD item 3252 : 15 AD item 3142 : 55 AD

Which means that :

Unique – Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage to all enemies it hits (30 second cooldown)

Became : "+15 AD" (no CD).

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