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Regaining Mana in Mid Lane

Ginjavitis··2 votes·446 views

How has anyone not talked about the fact that these new item changes for mid lane completely removes any mana regen that we had. Then one item we had that wasn't super situational or niche, was morellonomicon that gave mana regen on a very limited basis of a kill or assist. That was our one item for actually being able to do anything at length in the game. Now it has been replace with more bulk mana and small niche effects. Bulk mana isn't what i need anymore than bulk HP is what an ADC needs. Some sort of regen that allows me to meaningfully contribute late game is what i need. I understand poke/stalling waves was a problem, but when you took away my ability to do that you then gave ADCs that power for free with shiv. ADCs need lifesteal to survive and it's given to them. It's given to them in runes and items. Mana regen is what i need, it's given to me with one rune that got nerfed and it was on one item that now has been removed completely. I honestly don't understand why i'm having all my tools for doing my job removed and replaced with items and abilities no one wants. We were given lower AP ratios with higher CDR with the promise that we were going to be able to do similar damage but overtime instead of one round of burst. Without mana regen that means nothing i now do less damage, at more cost, with less sustain than i need. Mages are becoming nothing more than supports with how we have to hold all of our abilities for only the optimal times or else we waste our precious mana stat that we can't get back.

The only reason i'm upset with the new item changes is because now we offically have no all around fully built mana regen item that we require for our jobs.

5 Comments

ºFerrAhriº2 votes

honestly when i heard about the mana i was pretty upset. but after trying it out, it doesn't feel bad at all. the early game is basically the same, and at late game it just means you can't be running around gathering like 5k gold without going back(which you probably shouldn't be doing anyway). and as for the ap. althrough number wise the ap has been lowered. the new items are much much better offensive than what we had before, the new mana items are godly early game compared to the old morello. you get the spell orb thing mid game if you want to stack ap, and deathcap got a 5% ap buff too for lategame

Ginjavitis1 votes

I do appreciate that Deathcap is a much better purchase because before it was a necessity but also stupid expensive, the problem I have with the mana is the fact that all the nerfs they have thrown mages way (poke, sustain, waveclear, burst) they have them given to ADCs for free...without obstructing their build paths at all. We have very crappy build paths and very situational items given to us and basically told to deal....also I hate the new item, it feels so bad to use and it takes so long to charge up...I might as well just go GLP and use that for my peel/pick potential.

Ahri Baka2 votes

They did nerf the mana part because if Manaflow and the ones who never use that rune are in a bad situation right now

Daxsx1 votes

Build AAS and stop crying.

Ginjavitis1 votes

Yes because every champion I play would stack that item effectively...karthus and ez can do it so I guess brand and malz can too. Tear has been a niche pick for seasons for a reason, it’s not even remotely effective on 90%+ of the champs in the game. Including many played mid

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