Why does the lost chapter mana regent disappear once built into something else?
The lost chapter items have 3 items it builds into that had 3 “subtypes” on them: catching, poking, and more mana. Why is the mana regen from the core item on 90% of mid lane champions lostonce built into something else? No other core item has that happen. The only one that even comes close are the hex tech items but they provide even more damage to make up for the damage once built. The one reason we build this item is for the mana sustain to keep up with our incredibly high costs that we have to use to CS from a safe distance or toss out to have impact on a fight. We don’t get to auto attack, tank, use our passive 3 hit damages or anything else. We require mana and we have no way to get it back in a reasonable way.

and if they step back to use it then they have no front line soaking damage to from the back line and that should be when you commit to an engage. not to mention
?
(55 magic resist) tanks and fighters have to use
with the condition that 3 champions are around them in easy attack range to get the most magic resist on one item in the game other wise the item with the most magic resist per item is
with a lot of ap on it only 10 off regular ap items and 30 of the op ap items which is only 217 gold effeicency of the former and 657 gold efficiency ap wise off of top ap items.
other Hp magic resist items fighters and tanks have to use barely have 1 ruby crystal worth more health
and for armor
and
(which is the reverse of the former 2 with more into armor than health like the other 2.)
Mages get very decent Buys into a stat that isnt supposed to be their core stat on their core items while being near the same as for tanks and fighters when its a core stat for tanks and fighters.
The same goes for tanks and fighters if they get hit by something riot doesnt give them excapes so they either have to fight or keep taking the damage because everything else is faster than them
and they cant take more than 2 rounds of any mages combo or adcs for more than 3 seconds because if they do the various mage and adc communities complain 'i spend so much gold into damage why cant I 1 shot the tanks who also spend so much gold into defense they are far to tanky its unfun nerf them'