A terrible idea to start your day!

Brascus··2 votes·836 views

Good morning salt shakers and chefs!

Today I have woken up with the bizarre idea of reworking Yasuo. I don't play against/as Yasuo very often or at all, just the right amount of experience needed to make unwarranted sweeping changes.

Passive - Flow When you move or use an ability successfully while Last Breath is toggled off, you gain flow. If you stop moving or use an ability unsuccessfully, flow is lost. Crit rate/damage increases with flow buildup(?)

Q - Steel Tempest Same as now but no tornado

W - Wind Shield Generate a shield (will lose flow if it doesn't absorb damage)

E - Sweeping Blade Dash in a line, reduce its CD by 1 second for each target hit

R - Last Breath Toggle to consume flow (you get that zing sfx that steel tempest used to make after 2 hits) at level 16 you have 99 flow, each use of an ability cost 33 flow + some more if they're unsuccessful.

  • Q will now send knock up tornado's, if a champion is hit press again to sushi their ass (costs another chunk o' flow)

  • W will now make a wind wall

  • E increase range and damage

I will now attempt to explain what this will hypothetically achieve!

  • Windows of power and vulnerability should be more apparent, high flow lets go, low flow oh no

  • Yasuo has low CD's so punishing the player for screwing up flow seems justified

  • Rewarding additional flow for playing fluidly (nailing your abilities) sounds thematically enriching

  • Early game will be legit weak, no tornado's or fart walls till level 6

http://i.imgur.com/hvC1vDK.jpg

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