These juggernauts are unfun
These guys are way too strong. I can understand if one of these dudes were AHEAD and became unkillable wrecking balls of destruction, but holy hell...that shit happens when they're doing just "decent" or "ok". The amount of effort it takes in scratching these guys is immense, just as a standard tank, but they're tankier earlier and deal WAY more damage than tanks do. I used to ban Devourer jgs. Now I just ban Skarner/Garen every game. You can say "kite them", but that "solution" is lazy. These guys have tools to reach targets in one fashion or another, and unless your team is straight up stomping the opposition, you can't escape these guys forever. They're GONNA get their hands on someone, and due to their obnoxiously high damage output coupled with their obviously high defenses, they can straight up blow up anyone they get their hands on.
Like, what the hell outside of "kite kite kite" is one supposed to do with these mofos? Getting real sick of each patch making it harder and harder to vouch for the state of balance in this game.
I give out plenty of peels.
help vs most of the assassins and can save you. How do you stop Garen from Running at 600 MS next to you. Hitting Q, E for one second, R done. Oh yeah and he ran past your whole team and still have 75% hp... So much fun.
with self peel with no checks are any less fun lol. Get real. And which assassins are you talking about? Talon takes 30 seconds with full CDR, Zed is longer. Most team fights are less then 10 so how "Save you" not an outplay? It makes it so they waste there full rotation into you and are now standing in the middle of your team as a squishy assassin.
in every match.

and laugh when they try desperately to push through all of your CC and AOE damage. Spoiler Alert: They can't if you aren't massively behind.
give crazy bonuses to these guys as well.