Darius heal modification: Half immediate, half over time

darkdill··23 votes·1,420 views

Darius' ability to potentially burst-heal himself for 1k health is kinda absurd. Within a brief instant, he can get a full Warmog's worth of health to absorb another volley of burst attacks, making him super hard to kill nowadays once he gets close (not too hard, in all honesty).

I think that to make this a little less nasty, the heal should be changed up to be more like Mordekaiser's Children of the Grave healing (or Trundle's Subjugate). Make it so that it heals half its amount immediately, and half over a short duration. This way, he'd only heal about 400-500 instantly (instead of 800-1000), and you could still burst him before the rest of the healing kicks in.

13 Comments

Scrimshäw5 votes

Darius could have 15 movement speed and you mother fuckers would still QQ

Alphadef1 votes

I mean he puts you at 15 ms too, so it wouldn't be too much trouble if you accidentally get with range to do anything.

ReshiKillim4 votes

This is where things like Ignite or Morellonomicon comes in.

And changes are on the PBE for his heal. 3% less per champion hit, maximum possible increase of 6%

darkdill1 votes

I know that, but he could still get a huge-ass burst heal in a team fight if he hits 2-3 opponents.

Egillion4 votes

But that's the point of this champion... I mean, Darius can't retreat or run away from a fight. His only way to contribute to something is to over commit up to a point where's there is no turning back : Do or die. That's the Darius tactic.

Meanwhile a single long ranged stun Elise Ahri can be used to shut him down pretty efficiently. Obviously you don't want to go in melee range against a Darius... so if you can lock him down from a distance there's nothing he can really do.

In my humble opinion, the bonus AD that procs when he has 5 stacks is a bigger problem. This should be nerfed. The rest of his kit is probably fine or may use some little tuning here and there.

darkdill1 votes

He'd still heal for a crapton with my suggested change; just not all at once. The over-time heal would take, say, 3 seconds to complete.

LatetotheRace1 votes

{quoted}

But that's the point of this champion... I mean, Darius can't retreat or run away from a fight. His only way to contribute to something is to over commit up to a point where's there is no turning back : Do or die. That's the Darius tactic.

Meanwhile a single long ranged stun Elise Ahri can be used to shut him down pretty efficiently. Obviously you don't want to go in melee range against a Darius... so if you can lock him down from a distance there's nothing he can really do.

In my humble opinion, the bonus AD that procs when he has 5 stacks is a bigger problem. This should be nerfed. The rest of his kit is probably fine or may use some little tuning here and there.

Here's my solution to that.... summoner 6 or summoner 4 , and item 3009 +item 3078 . Works for all the juggernauts.

Gigahappytown1 votes

{quoted}

But that's the point of this champion... I mean, Darius can't retreat or run away from a fight. His only way to contribute to something is to over commit up to a point where's there is no turning back : Do or die. That's the Darius tactic.

Meanwhile a single long ranged stun Elise Ahri can be used to shut him down pretty efficiently. Obviously you don't want to go in melee range against a Darius... so if you can lock him down from a distance there's nothing he can really do.

In my humble opinion, the bonus AD that procs when he has 5 stacks is a bigger problem. This should be nerfed. The rest of his kit is probably fine or may use some little tuning here and there.

yeah honestly this guy gets it Your punished for running away(bonus damage on blade and the heal) and punished for trying to fight him(his passive)

he also has all the tools he needs to force extended fights in which he is undisputed in.

LatetotheRace2 votes

I don't exactly see why he needs a heal to begin with. He only builds 2 ad items, and they're also tanky to begin with. If anything he really needs to lose the heal. He worked fine without it before.

terkmc2 votes

He also has completely insane base damage on his instant Q before, that's how he worked "fine"

IcyPepper1 votes

So basically like a reverse bleed.

I like it.

KONO RUBICK DA1 votes

Darius heal: Change the range to 375-425 instead of 275-425

Jolfr1 votes

I would say this is a good idea if his Q was immediate, like it was before all of the changes, but with the delay between the ability activation and the damage/heal being done, I think it is fine as is.

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