Concise Light Reworks for all Assassins

The Yetii Rider··2 votes·274 views

Okay so Meddler said they read our rework ideas. So I'll give it a shot, and maybe I'll inspire a sentence or two of contemplation in their round table discussion.

Kassadin - To reward Kassadin for taking risks, and giving him some burst back, I propose that Kassadin's Q and E have increased damage the closer you are to your target (like Nidalee's Javelin Toss in reverse). That way, Kass will need to Rift Walk ontop of you, and burn his entire rotation to get a kill. It's slow, it requires an auto attack and build up of his E, and you can also easily react to the guy Rift Walking towards you if you use your vision properly. But at least this way he can actually burst people down without needing to go full tank.

Ekko - I think this will actually discourage the tank builds or at least severely weaken them, once and for all. Have the windup on Ekko's W scale with AP. Currently, it has a 3 second delay. Let's make it 6 seconds, but have it reduce by 1 second for each 100 AP. If Ekko has 600 AP, he's super ahead and super squishy, so he gets an instant cast of the stun to help him deal with his enemies. And if he's full tank, he has to tank for a bit longer before he gets his shield and crowd control up.

Fizz - I honestly think Fizz overall is a fine champion, but to reduce some of his frustration I think his E should have a standard 16/14/12/10/8 cooldown, and be unaffected by CDR. When a champion is so finely balanced around the existence of CDR and how much he can get in his kit, and the effect does not have any significant crowd control effect (Riot stated that CDR was created to allow people to specialize in crowd control which does not scale with any stat), I think it can be an exception to the rule.

Katarina - I think Kat needs some CC to help her contribute to her team when she's really behind. Maybe remove the damage from Shunpo and give it a knock back instead? Kat could knock someone away from the direction she appears in, and she always appears opposite the target from where she cast (so based on the angle you essentially pull the target closer to Katarina's original location). It makes it easier to escape her ultimate, but a good Kat could maybe E into an R and start the channel during the knockback, essentially giving you some free knife throws while the target is displaced? Seems like it'd be okay.

Khazix - Have his Q apply on-hit effects. Kha'Zix doesn't build any on-hit effects, but he DOES build lifesteal (Lifesteal is an on-hit effect). This would also help Kha's early clearing immensely since he could get the machete lifesteal on his Q too. I think Kha is a strong champion, I just think he's really fragile in the jungle. Healthier clears mean more successful ganks, and giving him a bit of healing at a longer range than his Q against a target would also help him.

Zed - Make the player who gets hit by Zed's Death Mark hear Zed's laugh as if it were global. Zed's win rate will go up by 5% from the tilt factor alone.

6 Comments

Astôlfo1 votes

I agree with Kassadin.

I disagree with Ekko. It's going to be 6 seconds for most of early (basically until he finishes his entire first item, at which point it'll still be 5 seconds). That's absolutely worthless trash. Also, giving him an instant stun is an absolutely terrible idea too.

Fizz is fine, he doesn't really need a rework. People's complaints about him are irrelevant.

Kat, she doesn't need CC. The whole point of her is to go and clean up low-health enemy champs in a teamfight for a sweep.

Kha, sure.

Zed, huehuehue.

redfeenix1 votes

Kassadin is really well balanced ATM I don't wanna see any changes to him. Congrats to riot for finally balancing this monster. His spells are already short ranged you juet wanna buff his dmg for a point blank q?

Ekko: I think if we just go rid of the blink hell be in a healthy spot. His dash can be made longer to compensate. Like legit blinks on talon lb rengar Kat and other assassins are getting reworked. Idk why a new champ would have this mechanic. I strongly expect his blink to be removed during the assassin update.

Fizz: having a low CD high mobility invincibility spell that does aoe dmg doesn't make sense. I propose reducing the dmg in e and shifting it to w. W should now aoe splash when activated. This would still encourage high mobility plays but it will do less dmg. Now for max DPs fizz should be hitting the target with w instead of were okay bye. Seriously look at other mobility or invincibility spells. The other ones don't do dmg, idk why fizz invincibility spell also does the most dmg.

Kat: big four rework Kha: why not just make his q an auto attack modifier instead of a target spell. That way on hit effects are automatically applied and it's an auto reset.

Zed: idk.

The Yetii Rider1 votes

Kha - Because if you make it an auto modifier it would lose the extra range.

redfeenix2 votes

Nasus q in ult form actually increases his auto range by about 50. A similsr treatment can be done with Kha for extended range in his q empowered autos

AcidTheWarlock1 votes

I agree with the Zed idea.

Very much.

If nothing else it'll get rid of the Akali mains since they're already tilted from being dumpstered in lane.

Iceember1 votes

Tilted from being dumpstered? I think you have the AkalI vs Zed match up very backwards. Yeah it favors Zed a bit more but ultimately it's a skill match up. Akali has tools in her kit and her core build to deal with most of Zed's kit.

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