Concise Light Reworks for all Assassins
Okay so Meddler said they read our rework ideas. So I'll give it a shot, and maybe I'll inspire a sentence or two of contemplation in their round table discussion.
- To reward Kassadin for taking risks, and giving him some burst back, I propose that Kassadin's Q and E have increased damage the closer you are to your target (like Nidalee's Javelin Toss in reverse). That way, Kass will need to Rift Walk ontop of you, and burn his entire rotation to get a kill. It's slow, it requires an auto attack and build up of his E, and you can also easily react to the guy Rift Walking towards you if you use your vision properly. But at least this way he can actually burst people down without needing to go full tank.
- I think this will actually discourage the tank builds or at least severely weaken them, once and for all. Have the windup on Ekko's W scale with AP. Currently, it has a 3 second delay. Let's make it 6 seconds, but have it reduce by 1 second for each 100 AP. If Ekko has 600 AP, he's super ahead and super squishy, so he gets an instant cast of the stun to help him deal with his enemies. And if he's full tank, he has to tank for a bit longer before he gets his shield and crowd control up.
- I honestly think Fizz overall is a fine champion, but to reduce some of his frustration I think his E should have a standard 16/14/12/10/8 cooldown, and be unaffected by CDR. When a champion is so finely balanced around the existence of CDR and how much he can get in his kit, and the effect does not have any significant crowd control effect (Riot stated that CDR was created to allow people to specialize in crowd control which does not scale with any stat), I think it can be an exception to the rule.
- I think Kat needs some CC to help her contribute to her team when she's really behind. Maybe remove the damage from Shunpo and give it a knock back instead? Kat could knock someone away from the direction she appears in, and she always appears opposite the target from where she cast (so based on the angle you essentially pull the target closer to Katarina's original location). It makes it easier to escape her ultimate, but a good Kat could maybe E into an R and start the channel during the knockback, essentially giving you some free knife throws while the target is displaced? Seems like it'd be okay.
- Have his Q apply on-hit effects. Kha'Zix doesn't build any on-hit effects, but he DOES build lifesteal (Lifesteal is an on-hit effect). This would also help Kha's early clearing immensely since he could get the machete lifesteal on his Q too. I think Kha is a strong champion, I just think he's really fragile in the jungle. Healthier clears mean more successful ganks, and giving him a bit of healing at a longer range than his Q against a target would also help him.
- Make the player who gets hit by Zed's Death Mark hear Zed's laugh as if it were global. Zed's win rate will go up by 5% from the tilt factor alone.