A Suggestion For Kindred's Designer
Being a marksman Jungler, Kindred takes a sizable amount of damage from the Jungle. Now, I haven't played the champion yet, but just by looking at their armor values I can tell. It was then that I came up with what I think is a very good solution to the issue of squishiness.
Make Wolf targetable during Wolf's Frenzy: This way both Lamb AND Wolf can be hit and your main health bar will go down. This is much different than having a pet, as Wolf cannot be controlled as such and he does not have a separate health value. This also means that he will draw the aggro of Jungle camps. As they would share a health bar, this wouldn't solve anything, right? The issue of squishiness is still there... Not exactly, as the next part of my suggestion entails Wolf gaining bonus resistances the more you rank Q. Wolf (and Wolf ONLY) will get 10/20/30/40/50 bonus Armor and Magic resist.
Pros and Cons: Not only does making this change bolster Kindred's clearing abilities, but it grants the enemy additional counterplay. They now have a choice between trying to hit Lamb who is tumbling everywhere for increased damage, or focusing Wolf who is easy to hit for reduced damage. This also gives Wrekz a lever with which to tweak the Eternal Hunters. It also grants an incentive to max Q first; otherwise the ONLY thing you're getting out of it is increased damage.