A certain thing that keeps annoying me
When tanks were weak and rarely played there was a simple argument going on in here from one side people wanted to buff tanks and make them viable from other side they knew that this will hurt the game by making it longer and more passive owerall by that time i already had my personal standpoint on this that didn evolwe much but it changed a little
Tanks in our current live version of the game are in fact simply tanky fighters their kits offer more defense ... but when you look at their gameplay its barely any diferent from the one fighters present so its rather simple that those 2 classes will battle it out ballance wise
The thing that annoys me here is that riot actualy followed community here and buffed tanks ... which doesnt realy do anything, tanks get viable fighters get less viable ... and everything bad that was meant to happen happened
So if i am to be heard out by anyone one day on this topic ill say it again. Our tanks need to be given an actual role in their team.
Just like mages carry magic damage for their team, the numbers are based on their kits (what cc and utility the ycan have) Marksmen carry the physical damage (their ballance is the same as for mages)
Each of them has a certain well defined strenght and weakness that makes them a certain asset to the team that isnt irreplacable (ofc it doesnt happen in lcs a lot).
Tanks need to carry something for their team that will be somewhat unique. As I already pointed out ... current tanks carry a mixture of damage and tankyness that fawours tankyness ... their playstyle does not differ much from the one fighters have (much is a bad word here ... its completly the same ... initiate a fight ... get enemy carry or peel yours) nor their tools are this diferent (cc gapclosers and shields .... nothing unique to tanks here in fact its again the same as fighters).
So as logic says tanks are meant to carry teams defense, thir role is always to protect the team from harm by either getting hit themselves or blocking/ reducing the damage in a diferent way.
Current tanks suck at this ... and i dont mean that they cant do it becuase thats what they do. But our current tanks do their job indirectly. They dont tank the damage because of their kits or items .... they tank damage because they are a threat to enemies ... so enemies run and hit the tank from time to time or simply unload on the tank because he rammed them up and tries to kill them (and is actualy able to kill squishies).
As much as this isnt the only role that is not defined yet (fighters have 0 definition besides being strong ... assasins definition is vague as fk so even evelyn is an assasin when she barely can kill a minion... while supports vary from bursty mages to tanky fighters).
Tanks are the easiest role to define, they are meant to directly protect their alliess from harm or take the damage that is meant for others on themselves.
So before you start judging the ballance of tanks fighters or the game ... notice that those guys design does not allow them to be ballanced without causing this crap.
Also
the only actual tank in our game ... and its not like he is somewhat insanely tanky on his own nor can he deal damage or that he chases the enemy carry around the fight (actualy i dont even see the reason for why tank cant be a squish with a heavy burst as long as his kit is designed to do it in a fair and working well that does not kill him in his role)... but he does his job good and is designed realy good