Not every major change for the game's design is negative

chipndip1··1 votes·505 views

Like...all the doom and gloom shit that gets posted on the boards is irritating to read. It's like people bypass the logic as to why a change is made and only look at the negative side effects of it...and if it's not even that negative, people just circle jerk it anyway. It's always "X does too much damage" or "X class is busted" or "X class is useless". Has anyone taken the time to realize...

  • ...everyone thinks EVERYTHING is broken quite literally at the same time right now. AD fighters are broken. Tanks are broken. Mages are broken...and if it's not mages, it's at least Lux . But wait, adcs are broken. Assassins, which counter broken adcs and mages (or at least Lux ) are ALSO BROKEN. Not everything can be broken at once. That doesn't even make sense.

  • ...games aren't really that stompy? For the past few patches, the spread's basically been 20% of games end at about 25, 30, and 35 minutes. 15% end around 40 minutes, and about 10% end by around 45%. Only about 5% have been ending by 20 minutes. Games have been rebalanced to give early game champs the room they need to influence the match, take objectives, and run their opponents down before they scale because that's the point of early game champs. Just as much as they have to earn their right to win as fast as possible, their opponents have to earn their right to scale past them. The changes made to the game have been to make early game options like Pantheon and Renekton more viable, because they sure weren't that good last season when everyone was playing for the 40 minute mark.

  • ...with all this complaining about high damage, maybe the real issue is that people are too used to the tank meta of old hand-holding stupid decisions and repeated errors? Let's be real: The Cinderhulk meta had both its benefits and flaws. Sure, some champs that aren't strong now were viable then, but that goes both ways. Where mid lane mages are suffering now, mid lane assassins were suffering almost a year ago. Only difference is that, back then, early game champs in general were weak, not just assassins (who are mainly early game champs). Now, mages in general are tending to be weaker (and even then, not nearly as bad as assassins had it before). Yea, ad is tending towards the top of the list, but the lows aren't nearly as low as before, so what's with the excessive bellyaching like all ap users have the win rate of Lee Sin?

Has anyone really stopped to look at the big picture before complaining?

8 Comments

Tidecaller Nami2 votes

You're right. True damage dealing, full tank Fiora NEEDS an aoe heal as an ult (even though she's supposed to be a duelist) or she would be crippling UP and no one would play her. I wonder why none of us saw it your way before now!

chipndip11 votes

[{quoted}](name=Tidecaller Nami,realm=NA,application-id=3ErqAdtq,discussion-id=GyjqQKIK,comment-id=0000,timestamp=2016-02-27T02:09:32.960+0000)

You're right. True damage dealing, full tank Fiora NEEDS an aoe heal as an ult (even though she's supposed to be a duelist) or she would be crippling UP and no one would play her. I wonder why none of us saw it your way before now!

You realize her Plat+ win rate is 50% right now, right?

Her win rate/play rate isn't a major cause for alarm, so outside of some power shifts so she's a bit less "annoying", I don't see major issues with the champ.

BluePolarizer2 votes

Here's the thing tho: I think that in a well balanced game, late game scaling champs should have weaker early games than an early game lane bully for the same role.

So why is it that GP is allowed to bully melees while scaling like Nasus? Why is Renekton weaker early game than Fiora? Right now alot of early game champs are terribad (like J4, Renekton, etc) because they just don't have the numbers that GP or Fiora have.

WoonStruck1 votes

{quoted}

Here's the thing tho: I think that in a well balanced game, late game scaling champs should have weaker early games than an early game lane bully for the same role.

So why is it that GP is allowed to bully melees while scaling like Nasus? Why is Renekton weaker early game than Fiora? Right now alot of early game champs are terribad (like J4, Renekton, etc) because they just don't have the numbers that GP or Fiora have.

This. Many of the reworks are so blatantly broken that they bully early-game bullies and outscale many champions that were considered 'late game' even. Riot's trying to tell me a 50% winrate on Fiora means she's okay when this is the case?

Look at her match-ups. She stomps the large majority of them, but I guess she's balanced according to many players because "50% win rate."

People being over-aggressive with her and getting ganked doesn't make her balanced. Most 'OP' champions have sub 50 winrates. Even Gragas, easy as he is, had a 38% winrate at his prime pick/ban status. He was even easier back then too. For her pick-rate (second highest, beating 3rd by almost 5%), she has an absurdly high win-rate, especially when she has nothing going for her to counter the current meta specifically. Malphite on the other hand counters the meta, on top of being a super hard engage champ, thus has both high pick AND win rate. Fiora has nothing going for her in the current meta, kit-wise, yet still holds such high numbers. This is because she is over-tuned.

chipndip11 votes

{quoted}

Here's the thing tho: I think that in a well balanced game, late game scaling champs should have weaker early games than an early game lane bully for the same role.

So why is it that GP is allowed to bully melees while scaling like Nasus? Why is Renekton weaker early game than Fiora? Right now alot of early game champs are terribad (like J4, Renekton, etc) because they just don't have the numbers that GP or Fiora have.

  1. Cause there's 127 champs atm. Not EVERYONE is going to be perfectly balanced.

  2. Perhaps because Renekton and J4 are significantly older, so they aren't designed the way new champs are. Newer champs are designed so even if they're strong or weak at one stage or another, they can still manage at those stages assuming they didn't royally screw up their early game. Also, GP doesn't scale like Nasus. No one does. Let's not just jump to huge conclusions. Besides, Renekton and J4 aren't that strong right now in general.

ChargeItDownMid1 votes

[deleted]

chipndip11 votes

{quoted}

Most decisions are completely ignored because people realize that most changes do not negatively impact the game. However, riot is not perfect and some of their changes will undoubtedly negatively impact the game. The boards focus on those changes.

You're not wrong, but the issue is that the boards focus SO MUCH on the bad stuff, and some stuff that aren't even that bad to begin with. Not only are the boards full of Negative Nancys and Debbie Downers, but they also make huge deals out of small shit.

EcchiOtakuTM1 votes

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/YcBuVmgv-what-are-your-thoughts-on-broken

That's broken imo.

Most of the other stuff are simple nerf/buff cases.

More from Gameplay

More by chipndip1