Karthus ult needs to be instant Cast

Mega Annie X··1 votes·696 views

Its long past do. The game has too many heals. shields, in vulnerabilities.

Its time we reward karthus for being the only non-hard cc champ in the game with 100% skillshots.

6 Comments

Zerfallen1 votes

100%?

50% at most unless you count his aura as a "skill shot" which it isn't.

Elwynn1 votes

You mean his Q thats on 0.5 sec CD at lvl 5?

XPL Turdong1 votes

{quoted}

You mean his Q thats on 0.5 sec CD at lvl 5?

the cd doesnt go down per level lmao

XPL Turdong1 votes

[{quoted}](name=Fee1 The Bern,realm=NA,application-id=3ErqAdtq,discussion-id=GwthwAr2,comment-id=,timestamp=2016-04-03T23:31:15.192+0000)

Its long past do. The game has too many heals. shields, in vulnerabilities.

Its time we reward karthus for being the only non-hard cc champ in the game with 100% skillshots.

Everything you mentioned is so you can counterplay his ult which is just press button > do dmg

Vesarixx1 votes

He has 2 skillshots, E is not a skillshot and R is really not a skillshot

blackcat13001 votes

think he is a bit week right now and could us a small buff or some more u tility These are some of my ideas for buffing him but Yah the wall nerff really didn't need to happen

this is another idea i had posted a wile back for a Karthus update.

Karthus is missing something to make up for certain falls in the mid game. So I would like the to add a stacking passive to defiled. Passive each kill give you a stack, max 5, each stack gives 1,2,3,4,5 per cent spell vamp Active when toggle on defiled he gets bonus % of ability power to all abilities you toggle off defile. You then loose all stacks and you loose all stacks at the end of death defied.

I think this would be a nice revamp to an old champ and would allow him to return to the pro seen. I would help to prevent early game magic resist shut down and help give karthus back some damage. I would increase his skill cap suitability and would not make him over powered. with max stacks and having defiled on you can have 55%/75% Q 55% E and 75% R This could be redused to only 0.5, 1, 2, 3, 4 Q. I know the ult seems op but late game if it doesn't kill someone life steel usually negate the damage.

I would also like to see 2,4,6,8,5 spellvamp per-stack and 1,2,3,4,5% bonus ap to all ablities. Since you only gain stackes when defile is toggled off and loos all stacks when toggled from on to off, this max for a fun mechanic.

Max stack 200ap change lv 1-5 Wall 5%=10 10%=20 15%=30 25%=50 Defile 25%=50 30%=60 35%=70 40%=80 45%=90 Lay waist 35%=70 40%=80 45%=90 50%=10 55%=110 Lay Waist single target and ult 65%=130 70%=140 75%=150 80%=160 85%=170

Max stack 1070ap change from lv 1-5 Wall 5%=535 10%=107 15%=160 25%=267 Defile 25%=267 30%=321 35%=375 40%=428 45%=482 Lay waist 35%=375 40%=428 45%=482 50%=535 55%=588 Lay waist single target and ult 65%=695 70%=749 75%=803 80%=856 85%=909 %ap could be change to .5,1,2,3,4

Or they could add DFG's effect to his wall of pain and give it an area of affect that if an enemy champion would dash, flash, or tp in the area of the wall excluding ult they would instantly get teleported in to the wall and stunned for 1.5 sec.

Similar to how has a wall that stops the dash this one redirects you in to the wall giving Karthus more depth. I could even be renamed Torn Vale of Eternity

You know he is warping the space between life and death thus DFG's effect on wall would make seance as would the warping effects on dashes and tp's. they could even change his Q's so they deal double damage large jungle mobs and champs as aoe damage and triple damage to single target large jungle mobs and champions. NOW Lay Waste Cost: 20/26/32/38/44 Mana Range: 875 Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+30% Ability Power) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.

Patched

40/60/80/100/120 (+30% Ability Power) aoe minions

80/120/160/200/240 (+60% Ability Power) single minion and aoe to champs / large jungle mobs

120/180/240/300/360 (+90% Ability Power) single target champion and large jungle mobs.

Just in case you wanted a suggested buff.

blackcat1300 (NA) - 10 days ago

Another idea is make it so that wall of pain is renamed torn vale of eternity.

and give it am area around it that make it so that if you would dash flash tp ect, in the area you get stuck in the wall and stunned for .75-1 second.

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