Idea for tank items (WE NEED THIS)

ll League God ll··2 votes·332 views

Riot you desperatly need to create some GOD TIER defenssive items that reduce both YOUR DAMAGE, and DAMAGE RECEIVED by a % value... something like 5% on both ends

Items X gives 400-500 HP / 60-80 armor AND/OR 30-50 MR / 5% reduced damage dealt / 5% reduced damage taken

defenssive and bruiser items are already being abused by champs like yi, akali, and adcs who go sterakks... tanks are left with minimal choices... by giving % reductions, along with reducing their own damage, it makes a player choosing the TANK item actually be a tank

Tanks if you arent aware, are damage spunges, but with that being said, they shouldnt be hammering out kills in 2-3 hits either

Thats the trade off...

Items like this need implimentation in league

7 Comments

Quepha2 votes

It's funny because Master Yi's and Fiora's true damage wouldn't actually be reduced by this item. They are just as likely to abuse this as Titanic Hydra and Sterakk's Gage.

ll League God ll1 votes

{quoted}

It's funny because Master Yi's and Fiora's true damage wouldn't actually be reduced by this item. They are just as likely to abuse this as Titanic Hydra and Sterakk's Gage.

if its a flat % damage reduction, it would effect true damage as well. It would have to reduce BASE damage regardless of armor pen / magic pen / true damage

Critmaster Garen1 votes

[{quoted}](name=ll League God ll,realm=NA,application-id=3ErqAdtq,discussion-id=GmgEfIjr,comment-id=00010000,timestamp=2016-03-14T04:36:01.073+0000)

if its a flat % damage reduction, it would effect true damage as well. It would have to reduce BASE damage regardless of armor pen / magic pen / true damage

true damage isnt affected by any form of damage reduction. including exhaust.

and this presents the main issue with items with negative stats. there are champions that can completely circumvent the negative effects of those items, while still benefiting from the positive effects. even within the same class of champions.

for exmple an item like you proposed would be stronger on leona than any other tank, as her passive doesnt count towards her own damage.

youd end up with the same problem as with positive stats.

the actual fix would be to put more limiters on items that are abused by champions theyre not intended for. for example making steraks melee only, or changing the shield to scale with bonus healh from other sources instead of total health. that would make the item shit on adc and assassins who buy it as their only defensive item to become immune to burst. and it would make it better on health stacking bruisers.

in case of fiora and yi, they just need to do some scaling changes. lower their base damage and increase their bonus ad scalings to compensate. theyd end up dealing the same damage, if they build more ad instead of defense.

Wenderwall1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=GmgEfIjr,comment-id=000100000000,timestamp=2016-03-14T04:43:22.625+0000) in case of fiora and yi, they just need to do some scaling changes. lower their base damage and increase their bonus ad scalings to compensate. theyd end up dealing the same damage, if they build more ad instead of defense.

They did this to Yi and some extant to Fiora as well.

Regarding item 3053, It is always abused by graves, yi, sometimes jax. in short most adcs. If only it gave %AD based on %health (not health else voli can do 5vs1).

I always wondered why do %AD, % AP, %Armor increase items existed? They'll always be abused. item 3090 item 3153 item 3053 item 3089 are prime example. ( Well I use them too, and countering them becomes a bit of challenge)

Boulderox1 votes

see, these are the items league needs... but instead they give mechanics, builds, etc that have very little if any downsides to them. for instance if item 3053 reduced your damage output or at least slowed you down (carrying a giant ass gauntlet man), Graves probably wouldn't have abused the fuck out of it to high heaven, stapling it as a stricktly tank item.

Allows tanks to actually tank more than a bruiser that can buy the same and do higher base damages.

Only problem is this is VERY good on paper, yet i feel the values would be so negligable compared to other tank items that have no down side vs these that are a tad stronger but have a drawback.

ll League God ll1 votes

{quoted}

see, these are the items league needs... but instead they give mechanics, builds, etc that have very little if any downsides to them. for instance if item 3053 reduced your damage output or at least slowed you down (carrying a giant ass gauntlet man), Graves probably wouldn't have abused the fuck out of it to high heaven. Only problem is this is VERY good on paper, yet i feel the values would be so negligable compared to other tank items that have no down side vs these that are a tad stronger but have a drawback.

Thats why their needs to be items that have a real seperation... maybe even 10% values... im just throwing out random numbers to get the idea across because honestly when a full built tank, can still get shreded with relative ease, it kind of reduces the reason to have tanks to begin with.

Currently outside a select few, alot of the tanks feel like - Dive in, initiate a fight, try to lock someone down, die - and thats it... they need to be able to sit in the middle of a fight, and eat damage, but again at the same time deal significantly less damage.

Maybe even 5-10% reduced damage dealt / 5-10% reduced damage taken / AND 5-10% reduced area of effect damage ( not counting item passives like sunfire ) thus tanks who do massive AOE damage, could sacrafice this significantly to be more of a front line menace.

No one wants to see the tank meta come back, it was super stagnant gameplay, but we do need a solution to everyone taking tank items that are meant for tanks / bruisers... adcs shouldnt be running items like sterakks... just my opinion

Boulderox1 votes

definitly, because riot has to be pulling there hair out over bruiserFiora MasterYi running about, to the point they need to be nerfed/changed. item 3748 is being hard nerfed thanks to these two, seperating tank items between tank and true tank would be a great thing. I hate to push the envelope, but maybe having items that sacrifice damage for % max hp reduction.

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