Towers are shit tier

Elohaven··43 votes·1,745 views

We've been complaining for such a long time that towers are straight shit with defense.

This is the only aspect of League I have ever been truly aggravated by.

First of all, it's unbelievable botlane can lose a tower in 8 minutes. This is not an exaggeration or hyperbole - it's literal. I honestly don't care about losing lane but the fact that one back fucks up an entire tower with full HP at 8 minutes ought to be the stupidest characteristic in League.

We need defensive buffs on these towers, early shields, some more damage for clearing waves - something. Because right now, towers are pure shit and games have not been fun majorly this season/preseason before and after nerfs.

I suggest buffing towers by giving them higher flat armor early game. (What about AP? - Mages require abilities that often dont work on towers) Change their linear armor scaling to a parabolic function, and give a shield to for the initial first 10 minutes for 5% of the tower's health. (Okay, might be too much there - just a nice linear increase would be cool with a shield for the first 10)

This way late-game you can shred towers easily but early game you dont have to be forced to stay at your turret knowing that you'd lose 50-100% of your tower's HP in a few minutes.

TL;DR - Buff towers

32 Comments

Bob the Toastr11 votes

What are towers? Are you talking about those 3 oversized minions in each lane that people try to hide under to avoid dying?

xelaker6 votes

Back in my day towers would kill a man just for looking at em >_>

jmp2313 votes

They should just add the damage reduction back to the bot lane towers

Guojonjaich2 votes

It's almost like in the early game, back timings and wave control are actually important to the game or something. Who woulda guessed.

Elohaven13 votes

Yes, because setting a freeze, pushing the lane out, and finding your tower gone is alright.

1.5 waves of minions is enough to delete a tower too while you have two incoming waves that only focus a cannon or melee minion while the enemy waves focus the tower with two people who only have starter items taking the tower's health to 0 without jungler help.

I would understand in two waves super waves but one which the tower cant even defend itself against early game with ally minions is horrid.

Guojonjaich1 votes

You very much can not take a turret from 100 health to 0 with 1.5 minion waves <Removed by Moderation>. If you're shoved under your turret the entire game and the turret gets put to 66% HP, and they get a wave and a half and then another wave coming in to finish it off, yes they're gonna take it. Don't back randomly when the wave is pushing in.

Wave control and back timings are important <Removed by Moderation>

Elohaven6 votes

You can - that's why it was taken in 8 minutes. Have discord?

And oh yes - I'm Silver because I'm losing a lot. How "insightful" of you with my 75% winrate.

Guojonjaich1 votes

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Elohaven9 votes

I'm already high Silver and passed my rank last season - guess I already beat your prediction. And would you look at that, close winrates as well.

Get off your high horse.

Guojonjaich1 votes

[deleted]

Elohaven4 votes

This what you're not getting though and why you're ignorant.

I'm not stuck in Silver - nor was I ever stuck. I have always climbed. Last season, I just started League and I was Bronze actually - and this season I'm climbing from where I left off.

Ever since I've started climbing, I've never been stuck with a 50% winrate.

SpiritOfOdysseus8 votes

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Yes you are and your false innocence is disgusting. You tell this guy hes silver in literally every fuckin sentence you've had to say to him in order to try and devalue his idea. That is the definition of a holier-than-thou dick. The fact that hes silver makes no change because the OP is RIGHT. Towers are a huge reason why the balance of 99% of the champion pool is so volatile. Quit being an elitist prick and actually use real facts or opinions to make your point.

What keeps me from saying you've exploited unbalanced champions in order to freelo your way to whatever vanity you claim? Absolutely nothing, but I won't steep to your level.

The entire point of calling these objectives TOWERS or TURRETS is because they are supposed to be the early game safespots for champions. This is what made early League so great, you could balance late game champs from early gamers with the turrets that would keep the early game ones from totally running over the late game ones. Nowadays league is such a chronic clusterfuck that there is no clear margin between late and early gamers, to compound this is the pitiful turrets that are weaker than the jungle monsters.

Captainn Ginyu3 votes

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what does him being silver have to do with anything?

Horse Grenades5 votes

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Seriously, my dude, stop rank calling in discussions. It's non-productive.

Guojonjaich1 votes

You're right this is definitely my main account :D good job [slayer-pantheon-thumbs]

Chigara Ashada2 votes

A game in which there are only two objectives before you hit their base and six objectives to hit the base from all sides, one misplay shouldn't grant you 50% progress on your way to the point of a match which almost defines a victory in most elos.

AetherArising1 votes

[{quoted}](name=Chigara Ashada,realm=NA,application-id=3ErqAdtq,discussion-id=GimgaEER,comment-id=0000000000000002,timestamp=2018-02-12T15:58:10.275+0000)

A game in which there are only two objectives before you hit their base and six objectives to hit the base from all sides, one misplay shouldn't grant you 50% progress on your way to the point of a match which almost defines a victory in most elos.

Not to mention that TWO lanes can very easily hard-shove turrets with only a single back. Top lane and Bottom lane (though top will USUALLY only get it with the jungler's help, save for a champ or two COUGHyorickCOUGH)

Due to the demolish meta, and some of the most powerful toplanes i've seen this meta being Nasus, Yorick, Camille, etc, you're lucky if you only lose one of the 3 lanes in the early minutes of the game.

That is, assuming that RNG does what it does and balances your team by MMR around one or two players, leaving the rest up shit creek without a paddle.

Magical Zoe2 votes

Towers are not created to protect you, you protect them. That's the entire point of this game. Sure, towers might need a little buff in the health department, but they don't need to do more damage and ffs, they do not need to bring those tier 2 shields back.

Elohaven3 votes

I want them to defend themselves for 10 minutes at least.

ModJikker2 votes

Hey guys,

Just cleaned up the thread a bit. Let's leave any comments regarding other people's ranks or other insulting type comments out of this discussion. This discussion is about towers, not about who is Silver and who is Plat.

Carry on

[poppy-wink]

Elohaven1 votes

Thanks Jikker.

lolibus1 votes

trust me you don't want to extend the laning phase and then have to suffer through 40+ to 1 hour coinflip games in low elo again

Jaynin1 votes

games are too reliant on snoball now and bot lane is a huge problem nerf adcs buff towers ALL game.

kinda sad1 votes

Yeah, the most urgent problem that League has right now is that we need to prolong pro games from a 40 minute average to a 50 minute average..

Captainn Ginyu1 votes

dont think riots gonna do it

there to concerned about there LCS plays

AetherArising2 votes

[{quoted}](name=Captainn Ginyu,realm=NA,application-id=3ErqAdtq,discussion-id=GimgaEER,comment-id=0009,timestamp=2018-02-12T21:26:53.109+0000)

dont think riots gonna do it

there to concerned about there LCS plays

Notice that "LCS plays" have gotten fewer and fewer due to the fact that ONE DEATH can mean a tower at best and nobody wants to risk that

The Minion hunt1 votes

towers are shit, wtf maybe cuz you let them fall.

DarkKatalyst1 votes

I definitely agree to this. It's funny, because even before I read the post I had almost the exact same idea.

Leaf on Bush1 votes

I don't see why leaving your turret alone for too long due to bad recall timing or useless roams or whatever should go unpunished.

Also if you make suggestions try to think of the consequences.

We need defensive buffs on these towers, early shields, some more damage for clearing waves

Waveclear for towers? Well good luck getting cs if you ever get pushed in.

What about AP? - Mages require abilities that often dont work on towers

Patch 6.9, May 4th 2016: Ability power damage vs. turrets

  • When your ability power is more than double your bonus attack damage, your basic attacks against turrets scale with 50% ability power instead of 100% bonus attack damage

  • Basic attack scaling off of ability power now deals magic damage to turrets (base damage still physical)

For almost 2 years AP champions get magic on-hit damage against towers....

Elohaven1 votes

Also, notice how I said 8 minutes. The laning phase starts at 2:30 botlane typically. There is literally no reason why you should be able to take a tower so early as an ADC and support when you should scale.

The thing is that AP mages have to scale to get their AP double their bonus AD in which case - that's past the 10 minute mark and when towers should start being able to crumble down.

AD champions get many abilities to destroy towers, early game advantages, and generally are much more viable than AP champions for a variety of reasons.

Also, I believe getting shoved in and losing CS is a much better tradeoff than losing an entire tower. I can still use abilities and get support help to prep the wave for CS.

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